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Releases: Kruithne/wow.export

0.1.64

21 Jul 01:17
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0.1.64 (21-07-2024)

  • Fix issue with exports not starting for some users due to an issue introduced in 0.1.62.

0.1.63

19 Jul 22:11
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0.1.63 (20-07-2024)

  • Added more verbose logging for required downloads during loading to hopefully figure out why some users are having issues.

0.1.62

19 Jul 18:49
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0.1.62 (19-07-2024)

  • Added warning for users who set the last export file as a directory.
  • Fixed issue with raw map exports skipping certain WMOs.

0.1.61

16 Jul 17:21
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0.1.61 (16-07-2024)

  • Fixed issue with raw WMO exports failing due to missing LOD groups.

0.1.60

15 Jul 20:26
bdecf64
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0.1.60 (15-07-2024)

  • Added exporting of .skel files and files referenced by .skel files for raw M2 exports.
  • Added exporting of WMO LOD groups for raw WMO exports.
  • Added exporting of other WDT files for raw map exports.
  • Added option to blend the terrain textures from the exported alpha maps in the Blender add-on.
  • Improved blending on some character textures.
  • Improved memory usage for WMO previewing and exporting.
  • Improved CASC loading to fall back to CDN for missing config files.
  • Fixed missing map name from raw ADT export filenames.
  • Fixed missing bone data from OBJ exports with bone JSON exports enabled.
  • Fixed issue where filtering textures by items would only show textures for one gender.
  • Fixed issue with alpha maps from early maps such as Emerald Dream being exported incorrectly.
  • Fixed issue causing seams to appear on baked character textures.
  • Fixed issue with character tab layout being unusable on higher display sizes.
  • Fixed issue that caused character texture overlay to stop appearing after changing tabs.
  • Fixed issue that caused geoset control in the Models and Character tabs to be linked.
  • Fixed issue that caused wow.export to run out of memory when exporting incredibly large WMOs.

0.1.59

29 Feb 18:29
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0.1.59 (29-02-2024)

  • Initial support for exporting textured character models and their customizations to glTF. Some customizations are not yet supported.
    Note: Please see the pinned issue for known issues/requests before reporting a bug/making a suggestion.
  • New and improved 3D camera controls in the model viewer.
  • Holding SHIFT and ALT now allows for more precise camera movement.
  • Fixed missing animations on models that share rigs (e.g. void elf/upright orc/nightborne).
  • Added expansion icon for The War Within.
  • Improved default geoset selection.

0.1.58

11 Feb 20:11
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0.1.58 (11-02-2024)

  • M2 models can now be exported with all their animations when using glTF. (Beta feature)
  • Added additional bone names for non-keybone bones.
  • Added optional setting (disabled by default) to also display unnamed/unknown items in the "Items" tab.
  • Added exporting of all doodads when exporting raw WMOs.
  • Fixed alpha channels not decoding correctly on some BLPs.
  • Fixed skin names appearing in raw export filenames for M2s.
  • Improved performance when loading models for previewing while "Show Textures" is disabled.
    Note: When enabling the "Show Textures" checkbox a reload of the model is needed for textures to appear.

0.1.57

25 Jan 19:42
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0.1.57 (25-01-2024)

  • M2 models can now be exported in the glTF format (complete with armature)! 🎉
  • WMO models can now be exported in glTF format (does not support doodads).
  • Fixed issue with models added since 9.2+ not containing names.

⭐ [Special thank you to Kathen (@ehedbor) for contributions in 0.1.57]

0.1.56

20 Jan 15:19
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0.1.56 (20-01-2024)

  • Blender addon fix (make sure to update the addon).

0.1.55

19 Jan 21:07
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0.1.55 (19-01-2024)

  • Updated default listfile, encryption key and data definition downloads to come from GitHub.
  • Fixed fallbacks for listfile, encryption key and data definition downloads.
  • Fixed long material names crashing Blender imports (make sure to update the addon).
  • Fixed unnecessary log message always being logged during listfile parsing.