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Implement damage #141
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@wlbragg would you be interested in this? |
I'm not happy with the way the c172p it does. I always notice a hit on the framerates and a short hicup when a damage occours. My priority would be to make the aircraft fly like the real one - here making the engine let start and idle realistic. Then we should proceed to most common failures: tire blow, surface effects on braking, front gear collapse, engine damage, prop strike, icing. Flightgear is not a crash simulator. But things which will lead to a crash should be simulated. |
Yeah, I kind of agree with you. But right now if we hit the ground the aircraft will just bounce as if nothing happened. I think at least killing the engine or something like that should be implemented. |
Depending on the impact angles and strength there are many things happening: Magnetos stops, fuel lines breaks, ... . Sometime a real aircraft just slides, sometimes they break into thousand parts. It isn't simulated good enough anywhere. I don't like the behavior of the DR400 as an example. I will think about how to solve this. |
@HHS81 Do you already have an idea how this could be implemented? |
Yes, but: I have still issues open and since I don't live from my work here, there is no rush! |
I was just asking because i may give you a hand here. Maybe i can start a new branch and work on the XML infrastructure and you add the modelling part later? |
Sorry, but I want to have it different like the c172p. There are some things I don' t like it there, that's why it doesn't make sense to add any xml structure or anything like that right now. Thanks for your offer, but not needed right now here. |
Okay! No Rush! |
collection of ideas/ things to pilot induced damage:
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I would drop in:
Just to comment on my reference to the failure issue, i think most if this could be implemented using the failuremanager code quite easily. |
Tank leakage and fuel pump damage would be failure, and not pilot induced damage |
Yes, we should separate this, but also lightning strike is not pilot induced. As far as i understood, tbe failuremanager framework could be used for damages too: |
It is, as you should never fly in thunderstorms or near to such |
Currently stroke my kind so i write it down:
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Close by #328 |
Create damage model:
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