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Implement failures #242
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Probably related to #141 |
#141 is damage: means damage by misuing the aircraft: Hard landing will blow tyres, break landing gear, etc.... Failure when suddenly without pilot inputs engine stops, electric fails, etc... |
Indeed, but i think much of the damage stuff could easily be implemented using the failure manager framework. |
I successfully experimented with the failuremgr and try to move forward with this. |
I uploaded my current state into branch https://github.com/HHS81/c182s/tree/extendedFailures @HHS81 What do you think of implementing some "special" trigger mode for the failures like this:
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Added missing stuff (lights; and revised magnetos so we can distinguish between key-position and engine state which allows us to realistically fail individual magentos) |
extendedFailures 6ba495f: Added failure-mode of fuel quantity indicator (POH 7-27) |
Again, after some more fun with failures this still looks mature. Yesterday a new idea struck my mind, i would like to be able to initialize random failures from the command line at sim start. Im going to see how this could be implemented, but it should be no big deal. |
5fb5790 makes it possible :)
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@HHS81 do you already have plans how to implement failures?
What is the state of the failuremgr, or other fgfs standard infrastructure?
It would be cool to support also failures of the systems i recently made and integrated properties to do so (serviceable, and leakage in case of the fuel system)
edit: stall horn may fail now too! (see #256)
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