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fix recipe logic not updating on world reload
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fix pump "tank exported to is full" logic
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PrototypeTrousers committed Nov 30, 2020
1 parent 60a2b47 commit 8850a5f
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Showing 2 changed files with 9 additions and 15 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -106,28 +106,18 @@ public void update() {
if (!getMetaTileEntity().getWorld().isRemote) {
if (workingEnabled) {
if (progressTime > 0) {
int currentProgress = progressTime;
updateRecipeProgress();
if (progressTime > currentProgress) {
metaTileEntity.setSituation(WORKING);
} else if (progressTime != 0) {
metaTileEntity.setSituation(INSUFFICIENT_POWER);
}
}
if (progressTime == 0) {
trySearchNewRecipe();
}
if (currentRecipe == null) {
if (metaTileEntity.isInputEmpty()) {
metaTileEntity.setSituation(IDLE);
} else {
}
trySearchNewRecipe();
if (currentRecipe == null) {
metaTileEntity.setSituation(NO_MATCHING_RECIPE);
}
} else if (!canOutputsFit()) {
metaTileEntity.setSituation(OUTPUT_INVENTORY_FULL);
}
}
else {
} else {
metaTileEntity.setSituation(DISABLED_BY_CONTROLLER);
}
}
Expand All @@ -145,13 +135,15 @@ boolean canOutputsFit(){
protected void updateRecipeProgress() {
boolean drawEnergy = drawEnergy(recipeEUt);
if (drawEnergy || (recipeEUt < 0)) {
metaTileEntity.setSituation(WORKING);
if (++progressTime >= maxProgressTime) {
completeRecipe();
}
} else if (recipeEUt > 0) {
//only set hasNotEnoughEnergy if this recipe is consuming recipe
//generators always have enough energy
this.hasNotEnoughEnergy = true;
metaTileEntity.setSituation(INSUFFICIENT_POWER);
//if current progress value is greater than 2, decrement it by 2
if (progressTime >= 2) {
if (ConfigHolder.insufficientEnergySupplyWipesRecipeProgress) {
Expand Down Expand Up @@ -183,6 +175,8 @@ protected void trySearchNewRecipe() {
}
if (this.currentRecipe != null && setupAndConsumeRecipeInputs(this.currentRecipe)) {
setupRecipe(this.currentRecipe);
} else {
metaTileEntity.setSituation(OUTPUT_INVENTORY_FULL);
}
}

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Original file line number Diff line number Diff line change
Expand Up @@ -858,7 +858,7 @@ public void pushFluidsIntoNearbyHandlers(EnumFacing... allowedFaces) {
if (fluidHandler == null || myFluidHandler == null) {
continue;
}
if (GTFluidUtils.transferFluids(myFluidHandler, fluidHandler, Integer.MAX_VALUE) == 0) {
if (GTFluidUtils.transferFluids(myFluidHandler, fluidHandler, Integer.MAX_VALUE) == Integer.MAX_VALUE ) {
this.failedToMoveFluids = true;
}
}
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