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Opfor grunts shouldn't ignore glass when checking for range attack #404

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Nov 7, 2023
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2 changes: 1 addition & 1 deletion dlls/gearbox/fgrunt.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1543,7 +1543,7 @@ BOOL CHFGrunt :: CheckRangeAttack1 ( float flDot, float flDist )
Vector vecSrc = GetGunPosition();

// verify that a bullet fired from the gun will hit the enemy before the world.
UTIL_TraceLine( vecSrc, m_hEnemy->BodyTarget(vecSrc), ignore_monsters, ignore_glass, ENT(pev), &tr);
UTIL_TraceLine( vecSrc, m_hEnemy->BodyTarget(vecSrc), ignore_monsters, ENT(pev), &tr);

if ( tr.flFraction == 1.0 )
{
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