Skip to content

Ena-Shepherd/SteamWrapper

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

12 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

1 1_8LbQy3Sx9B_5BfL7f70g

Integrate creating and editing of Steam workshop items for your app in seconds

It only takes a few lines of code

#include "easySteam.h"

// Do only once

easySteam::initializeSteamHelper();


// Specify the app ID to create a new item

easySteam::appID = 480;


// Create your new item

easySteam::createItem(easySteam::appID);


// Or specify the item ID if you want to edit an existing item
// easySteam::itemID = 3106420873; 
    

// Customize the workshop item as needed
easySteam::initUpdateHandle();


// Rest of the API

easySteam::setPreviewImage("SomePath\\ena.jpg");
easySteam::setWorkshopItemTitle("Custom Title");
easySteam::setWorkshopItemDescription("Custom Description");
easySteam::setWorkshopItemContent("SomePath\\YourContent");


// Submit your changes

easySteam::submitWorkshopItemUpdate(easySteam::itemID, "Custom changelog note");

No more Async to worry about

Asynchronous operations are now handled inside the library

Default timeout for operations is 4 minutes

Compiling

  • You will need steamapi_64 added to your project
  • link against libeasysteam.a and steamapi_64, either .dll or .lib
  • Done !

Special Thanks

Vittorio Romeo for the base code from which i built the API.
Go check his game OpenHexagon on Steam, it's great, and it allowed me to run the tests for easySteam

About

Better SteamAPI wrapper

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages