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Wii U: Put wildmidi config and config.ini in "data"
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With the upcoming audiocfg branch it will create "Soundfont" and "Font" folders on startup.
Looks ugly when in the game directory as they are shown.
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Ghabry committed Jun 4, 2024
1 parent 58e2bfe commit 9710789
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/decoder_wildmidi.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,7 @@ bool WildMidiDecoder::Initialize(std::string& error_message) {
}
#elif defined(__WIIU__)
// preferred SD card directory
config_file = "fs:/vol/external01/wiiu/apps/easyrpg-player/wildmidi.cfg";
config_file = "fs:/vol/external01/wiiu/data/easyrpg-player/wildmidi.cfg";
found = FileFinder::Root().Exists(config_file);

// shipped
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2 changes: 1 addition & 1 deletion src/game_config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -117,7 +117,7 @@ FilesystemView Game_Config::GetGlobalConfigFilesystem() {
#ifdef __wii__
path = "/data/easyrpg-player";
#elif defined(__WIIU__)
path = "fs:/vol/external01/wiiu/apps/easyrpg-player";
path = "fs:/vol/external01/wiiu/data/easyrpg-player";
#elif defined(__SWITCH__)
path = "/switch/easyrpg-player";
#elif defined(__3DS__)
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