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EMF 3.03: HIP release 2015-01-16

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@zijistark zijistark released this 24 Jan 15:18
  • Updated for CKII v2.3.2
  • [Scenario Customization Decision] Convert to Merchant Republic
    • This scenario customization decision converts your feudal ruler into the Doge of a new, independent, and optionally de jure kingdom-tier merchant republic.
    • The 4 rival patrician families will be auto-generated by the game once you unpause. Similarly, note that you also cannot build trade posts until immediately after unpausing the game (day 2).
    • Cool extra, related feature: there is now a special 'Convert to Merchant Republic' diplo-action available upon essentially any coastal feudal ruler (but only before unpausing the game). With this diplo-action, you can create AI merchant republics-- and still choose whether they're de jure kingdom-tier or simple duke-tier-- wherever you damn well please all over the map.
  • [Scenario Customization Decision] No CB Cooldowns
    • You may now choose whether to disable all CB "cooldowns" (for all rulers) before unpausing via the decisions menu (affects holy war, county conquest, republics, subjugation, tribal invasion, etc.)
    • Can be enacted at any time but is currently irreversible once enacted
  • More Crown Authority, More Money
    • All non-default increments of crown authority laws now grant an additional +2.5% feudal, city, and clergy tax. This can add up very quickly, especially for feudal tax in large realms.
    • If you can set legal precedent in favor of the crown on any subject (protected inheritance, internal king's peace, etc.), it is reasonable to expect that the same crown would be able to require / demand slightly higher taxes, ceteris paribus. Naturally, raising crown authority also reduces vassal opinion and may put you at risk of revolts (just as always), so the pay-off isn't fundamental.
    • This makes pursuing centralization of power with the crown a more lucrative business, if nothing else. While each crown law has always had its strategic benefits, it has never been more clear that centralization of power with the crown is, in essence, theoretically good for the crown.
    • Now perhaps you can finally afford those shiny retinues in order to crush the consequent rebellions of disempowered nobles! [ More work to be done soon on better rebellions, though! ]
  • Distribute Recently Acquired Land
    • Decision now also works for counties acquired through inheritance
    • Cosmetic improvements (some automatically-generated tooltips were misleading, and a [wrong] character portrait was shown in the main province-prompt event under certain conditions)
    • Once decision is taken, it will now prompt for the full set of recently-acquired counties and no longer stop once your character is no longer over their demesne limit. Simply choose not to grant what you want to keep, and remember, even if it's recently-acquired, you'll never be prompted about anything in your capital duchy.
    • Now also searches your court for up to 2 best-fit candidates for each province and allows the option to select one of these instead of a new, random character when prompting for each province
    • Now applies the proper Indian caste trait to newly-created characters, if relevant
    • Newly-created characters will have a stewardship education rather than a fully-random education
    • Vanilla's 'Ask For Help Managing Titles' decision is now disabled unless your chancellor is another player; EMF's decision is safer and more reliable
  • Ruler Designer Unlocked
    • There is now no need to use external mods such as "Ruler Designer Unlocked!" with EMF (no age costs).
    • You can add whatever traits to your character that you please and set whatever character properties that you like. Ruler-design responsibly, ahem.
    • You may customize your age exactly from 16-79 with any combination of the 6 age customizer traits in the Ruler Designer (+1 year, +2 years, +4 years, ..., +32 years). These "age traits" are removed from your character within a few days of unpausing your game.
  • Great Goddess Isis of Duat now has her very own sexy portrait set and a proper Ancient Egyptian religion icon (portrait art thanks to Crakdtoothgrin!)
  • AI rulers won't use de jure county claims, de jure duchy claims, or third-party de jure county claims to conquer AI merchant republics' capitals unless they are themselves another merchant republic and not part of the same greater realm
  • AI decision to seduce as well as tendency to pick the seduction focus has been yet further nerfed
  • When using the Pagan Subjugation CB, it is now only necessary to share a border with the enemy in the target kingdom-- not to actually be landed within the target kingdom too (plus some other changes)
  • Independence Faction is less likely to jump the gun on ultimatums at relatively low faction power ratios
  • [Ambition] Disabled Find Hobby ambition when Way of Life DLC is active; Find Hobby is not currently compatible with the Way of Life lifestyle trait distribution method
  • OPTIMIZED: Dynamic levy efficiency laws are now only applied to a ruler's primary title rather than all primary-tier titles and should automatically copy whenever their primary title changes (plus other optimizations)
  • OPTIMIZED/FIXED: AI no longer uses employment decisions to randomly spawn courtiers of various types, as in vanilla-- far fewer random courtiers will be spawned and may fix a stability issue
  • FIX: Religious Reconquest now, like standard Holy War, allows Reformed Norse to wage war over sea zones
  • FIX: Bulgarian Empire title creation conditions now consistent with other empire titles (minimum realm size of 120)
  • FIX: AI Lucky Rulers are no longer subject to trait restrictions when attempting to use the Pagan Subjugation CB outside their capital de jure kingdom (same restrictions as players)
  • FIX: The Autonomy Faction's remove_internal_peace CB had 3 on_add sections (duplicate); it now has one, as it should
  • MINOR: Vassal AIs must be king-tier or higher to fabricate claims outside their realm; however, vassal duke AIs may do so as well if the target realm's top liege is a player (like previously)
  • MINOR: All councillor ambitions use expectation_of_liege = yes to hint the AI