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EMF 3.0: HIP release 2014-12-18

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@zijistark zijistark released this 18 Dec 17:44
  • Compatible with CKII v2.3 (Way of Life); not backwards-compatible with older versions of CKII
  • Title-specic malus in the form of the 'Decentralized HRE' law experimentally removed; it should no longer be necessary due to more general balancing mechanic improvements in this version
  • AI Lucky Rulers:
    • Now unencumbered by any trait restrictions in all CBs, just like players
    • Bless With Luck: One can now assign Lucky Ruler status to a specific ruler via this new diplomacy action (regardless of whether the Lucky Rulers scenario customization decision was taken, so luck can now be precisely assigned)
    • Remove Luck: Having second thoughts? You can always remove Lucky Ruler status at will with this new diplomacy action.
  • Muslim County Conquest: AI restrictions for usage when an inter-religion war greatly lessened (player usage unaffected)
  • Warrior/Fighter traits now factor into WoL personal duel system and their bonuses were tweaked a bit
  • Defines (variables which factor into various base game formulae) changes:
    • Holding levy sizes now half as influenced by the martial stat of the particular holding owner (HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT = 0.75, HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE = 0.025)
    • Nobles are more likely to choose to personally command their soldiers when a liege raises their levies (OPINION_WHEN_MARSHAL_INSTEAD_OF_SELF = 0)
    • Vassals will no longer provide any liege levies at all when their liege opinion is below -50 (MIN_LEVY_RAISE_OPINION_THRESHOLD = -50)
    • Vassals will provide a minimum of 25% of their liege levy obligation at the new -50 liege opinion threshold for levies (with linear scaling above the threshold). E.g., -100 to -49 opinion nets 0% levies, -50 opinion nets 25% levies, 0 opinion nets 50% levies, 25 opinion nets 62.5% levies, 50 opinion nets 75% levies, and so on (MIN_LEVIES_ABOVE_OPINION_THRESHOLD = 0.25)
    • When unloading troops (e.g., raiders) from a galley, it now takes twice as long as previously, so it's now the same as vanilla (ARMY_UNLOAD_MOVE_COST = 20.0)
    • When loading troops (e.g., raiders) back into galleys (when the ships are not in port), it now takes twice as long as it did for them to unload (ARMY_LOAD_MOVE_COST = 40.0)
    • Capturing the heir of your enemy during a war is now "only" worth 30% warscore instead of 50% (CAPTURED_HEIR_WAR_SCORE = 30.0)
    • While levy reinforce rates are the same (4%/yr base), vassals' reinforcement of their liege levy contribution reinforces 25% more slowly than their personal levy (LIEGE_LEVY_REINF_RATE = 0.03)
    • Vassals pay 20% less for levy maintenance when the levies are raised by a liege rather than the vassal personally (LIEGE_LEVY_COST_MULTIPLIER = 0.8)
    • Viceroys (including minor/duke viceroys) provide 20% less liege levies, ceteris paribus-- now the same as vanilla (LIEGE_LEVY_VICE_ROYALTY_MULTIPLIER = 0.8)
    • During civil wars, the revolt leader will be able to raise more troops than normal from his fellow revolters (REBEL_LEADER_MINIMUM_LIEGE_LEVY_MULT = 1.25)
    • More severe penalties to liege levy contributions depending upon how far they are away from the liege's capital. Strict distance is not used for these penalties; instead, "concentric rings" of decreasingly-concentrated de jure territory tiers with respect to the liege's capital county are used. EMF was (and still is) much less severe in these penalties than vanilla because of its additional 'dynamic levies' (or, 'dynlevy') mechanic which also scales down effective liege levies with realm size. However, some adjustments were in order to better achieve EMF's goals:
      • CAPITAL_DUCHY_VASSAL_LEVY_MULT = 1 (was 1.15)
      • CAPITAL_KINGDOM_LIEGE_LEVY_MULT = 0.8 (was 0.9)
      • CAPITAL_EMPIRE_LIEGE_LEVY_MULT = 0.5 (was 0.8)
      • OUTSIDE_LIEGE_LEVY_MULT = 0.5 (was 0.7, now no extra penalty for your capital being in an area of the map with no de jure empire-- also just a lot less arbitrary)
    • Weakened medium-to-large lieges' levy potential when spreading development over their entire capital duchy rather than concentrating on their capital county; there are still major levy bonuses for capital county, now neither bonus nor penalty for capital duchy, and appropriately-varying penalties elsewhere (CAPITAL_DUCHY_LEVY_MULT = 1-- was 1.25, CAPITAL_DUCHY_VASSAL_LEVY_MULT = 1-- was 1.15)
    • Some strategic notes:
      • One still has every incentive to completely control their capital duchy (i.e., all province capitals) in order to maximize tax income due to more vassal barons. If your capital county has a lot of capacity and your demesne limit is scarce, the trade-off between maximum taxes (spread yourself over duchy) and levies (pump capital full of castles) is your choice to make. Also consider that retinues are very expensive but have obvious military advantages over levies.
      • Keep in mind that the aforementioned, dramatic capital county levy bonuses (as well as the de jure tier liege levy penalties) apply to EVERY ruler-- not just you; therefore, it is extremely beneficial to total realm levy power to maximize the demesne efficiency of all your vassals by ideally limiting every ruler in your realm to a single county (regardless of tier).
      • Viking raiding parties now face more serious risks, as they cannot instantly escape the moment you send an army their way. When raiding as a Viking, you're going to need to use more realistic tactics and target selection to plunder and pillage with the best.
      • Capital selection matters a lot. Don't be afraid to move your capital. Unless you happen to start with an ideal capital, you should probably move your court at least once. In some areas of the map or upon major conquests/inheritances, it may be beneficial to do so a number of times. Remember, the de jure setup around the capital is critical-- not just the province and encompassing duchy.
      • Be more wary of overextending your realm territorially. Upon reaching monumental sizes, something to consider would be spinning-off independent kingdoms that will aid you more efficiently in war.
  • FIX: Automatic empire disintegration should no longer create titular kingdoms when searching for a valid king-level title for the emperor upon which to fallback
  • FIX: Pagan holy war now costs only 200 piety the first time and then 300 piety thereafter (was costing 500 piety instead)
  • FIX: You may now properly press third-party (for a vassal) de jure claims on counties and baronies against different-religion holy orders
  • FIX: Peace pledge ambition is now properly enforced by third-party claim CBs (cannot even attempt to press de jure claims or regular claims for a subject character while peace pledge is active)
  • MINOR: AI now actually always prefers to 'Press All Claims' rather than press them individually
  • MINOR: Eliminated needless exceptions for Byzantium & Roman Empire from all 5 de jure claim CBs' tooltips