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Brtr: A real-time ray tracing library developed as part of my 4th year honours project.

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brtr

brtr is a real-time ray tracing library developed as part of my 4th year honours project for the Computer Games Technology course at UWS. The library uses OpenCL to perform the ray tracing and includes a test application making use of it.

Dependencies

The only dependencies for this library are the OpenGL Mathematics Library and the OpenCL headers (which are included as part of the project).

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Brtr: A real-time ray tracing library developed as part of my 4th year honours project.

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