Releases: Autodesk/arnold-usd
Releases · Autodesk/arnold-usd
Arnold 7.3.4.1
Arnold 7.3.4.0
[7.3.4.0]
Bug fixes
- usd#2075 - Ensure options attributes are not set while a hydra render is in progress
Arnold 7.3.3.1
Arnold 7.3.3.0
[7.3.3.0]
Feature
- usd#1814 - Support skinning on USD curves and points
- usd#1939 - Support primvars as user data on lights
- usd#1950 - Avoid creating a render delegate in batch mode when ARNOLD_FORCE_ARBORT_ON_LICENSE_FAIL is set and the license isn't found.
- usd#1918 - Use batch render sessions for husk renders
- usd#1955 - Improve USD authoring of quad and mesh lights in the writer
Bug fixes
- usd#1861 - Fix BasisCurves disappearing on interactive updates
- usd#1927 - Fix procedural updates during iteractive changes of non-leaf primitives
- usd#1661 - In the procedural the subdivision meshes will use the normals generated by the subdivision algorithm instead of the normal primvar.
- usd#1919 - Fix rendering multiple frames with husk.
- usd#1952 - Don't write camera aperture parameters if they're already set
- usd#1902 - Fix invalid Cache ID sporadic error
- usd#1940 - Incorrect handling of shaders referenced in multiple materials
Arnold 7.3.2.1
Arnold 7.3.2.0
[7.3.2.0]
Feature
- usd#1894 - Write cylinder lights as UsdLuxCylinderLight primitives
Bug fixes
- usd#1900 - Fix transform hierarchies for Arnold non-xformable primitives
- usd#1908 - Read deform_keys independently of the primvar interpolation
- usd#1903 - USD Writer should skip materials when the shader mask is disabled
- usd#1906 - Fix light filters assignment order in the render delegate to make it consistent with the procedural.
- usd#1912 - Procedural interactive updates don't consider primitives visibility
Arnold 7.3.1.0
[7.3.1.0]
Feature
- usd#1730 - Add light linking to the ArnoldProceduralCustom when using hydra.
- usd#168 - Support interactive USD updates in the procedural
- usd#1835 - Support Arnold "help" metadata instead of previous "desc" metadata.
- usd#1865 - Support ArnoldOptions primitives in Hydra
- usd#1852 - Write Arnold options as UsdRenderSettings primitives
- usd#1870 - Use new node type AI_NODE_IMAGER
- usd#1878 - Make arnold relative path optional for image shaders
- usd#1874 - Shader output attributes should be outputs:out to match the Sdr registry
- usd#1873 - Ensure materials are written under a scope primitive
- usd#1868 - Support velocities in PointInstancer primitive rendered through the procedural
- usd#1889 - GI Transmission Depth should default to 8 in the Render Settings
Bug fixes
- usd#1547 - Fix mesh lights shutoff when there is a light link in the scene.
- usd#1859 - Support PointInstancer invisibleIDs for lights
- usd#1881 - Support UDIM and relative paths on mtlx image shaders
- usd#1884 - Set a proper name to skydome image node in Hydra
- usd#1890 - Reduce VtArray memory consumption, mostly in the instancer.
Arnold 7.3.0.0
[7.3.0.0]
Feature
- usd#1758 - Return a default value when an attribute type is not recognized
- usd#1759 - Remove GeometryLight usd imaging adapter
- usd#1705 - Support Point instancers having lights as prototypes
- usd#1635 - Support arnold visibility and matte on Hydra instances
- usd#1806 - Extend the WriteUsdStageCache API
Bug fixes
- usd#1756 - Registry should declare filenames as assets in GetTypeAsSdfType
- usd#1770 - Fix exr driver always rendering float with husk when productType is arnold
- usd#1772 - RectLight texture uvs are now consistent between husk, kick and other renderers.
- usd#1776 - Fix incorrect PointInstancer instance orientations in the render delegate.
- usd#1769 - Fix curve uvs when they are vertex interpolated.
- usd#1784 - The aov layer name is now correctly taken into account when rendering exrs with husk and using the arnold productType.
Build
Arnold 7.2.5.2
[7.2.5.2]
This is a bug fixes release.
Bug fixes
- usd#1808 - Fix the error "Cannot load _htoa_pygeo library required for volume rendering in Solaris" in Houdini 19.5+.
- usd#1812 - Improve Material network creation by caching the node entries and the osl code.
- usd#1781 - Fix a crash happening in a aiStandin usd when scrolling the timeline in maya.
- usd#1753 - Fix a problem with yeti where the transforms of the ArnolProceduralCustom were not taken into account in kick (procedural).