DOOM III/Quake 4/Prey(2006) for Android/Linux, 毁灭战士3/雷神之锤4/掠食(2006)安卓/Linux移植版. Original named DIII4A++, based on com.n0n3m4.diii4a
Latest version:
1.1.0harmattan38(natasha)
最新更新日期:
2024-02-05
Arch:
arm64 armv7-a
Platform:
Android 4.4+
License:
GPLv3
- Linux/Windows(MinGW) build(testing)
- multi-threading renderer
- png/dds texture image
- jpeg/png/bmp/dds format of screenshot
- obj format static model
- dae format static model
- pure soft shadow with shadow-mapping
- OpenGLES2.0/OpenGLES3.0
- OpenAL(soft) and EFX Reverb
- no-lighting rendering and no-lighting material
- translucent stencil shadow
- DOOM3 mods: DOOM3(with full body awareness mod); The Lost Mission; Classic DOOM; Rivensin; Hardcorps; Overthinked; SABot-a7x; HexenEOC; Fragging-Free
- Quake4(with bot mod, full body awareness mod) and Raven's idTech4 engine
- Prey(2006)(with full body awareness mod) and HumanHead's idTech4 engine
Or download the latest APK from the Releases Section.
Tag with -free
only for F-Droid update.
Feature | Github | F-Droid |
---|---|---|
Ouya TV | Yes | No |
- Fixed shadow mapping on non-Adreno GPU.
- Support level loading finished pause(cvar
com_skipLevelLoadPause
) in Quake4.
- Putting PC Prey game data file to
preybase
folder and START directly.- Some problems solution: e.g. using cvar
harm_ui_translateAlienFont
to translate Alien text on GUI.- Exists bugs: e.g. some incorrect collision(using
noclip
), some GUIs not work(Music CD in RoadHouse).- If settings UI is not work, can edit
preyconfig.cfg
for binding extras key.
- bind "Your key of spirit walk" "_impulse54"
- bind "Your key of second mode attack of weapons" "_attackAlt"
- bind "Your key of toggle lighter" "_impulse16"
- bind "Your key of drop" "_impulse25"
For playing Quake 4(jmarshall 's Quake4Doom). Now can play all levels, but some levels has bugs.
- Putting PC Quake 4 game data file to
q4base
folder and START directly.- Suggest to extract Quake 4 patch resource to
q4base
game data folder first(in menuOther
->Extract resource
).
SABot a9 mod
multiplayer-game map aas files and bot scripts(for bots in multiplayer-game).
Door-opening/Collision: Now collision bug has fixed, e.g. trigger, vehicle, AI, elevator, health-station, all doors can be opened.- Main-menu: Now main menu and MP game menu is work, but without background color. But some GUIs can not interactive.
Sound: It looks work well now.Loading-UI: It looks work well now.Multiplayer-Game: Now is working well with bots(added SABot a7 mod support, but needSABot a9 mod
file and Multiplayer-Game map AAS file, now set cvarharm_g_autoGenAASFileInMPGame
to 1 for generating a bad AAS file when loading map in Multiplayer-Game and not valid AAS file in current map, you can also put your MP map's AAS file tomaps/mp
folder(aas32)).- Script error: Some maps have any script errors, it can not cause game crash, but maybe have impact on the game process.
- Particle system: Now is not work(Quake4 using new advanced
BSE
particle system, it not open-source,jmarshall
has realized and added by decompilingETQW
's BSE binary file, also see jmarshall23/Quake4BSE), but it not work yet. Now implementing a OpenBSE with DOOM3 original FX/Particle system, some effects can played, but has incorrect render.- Entity render: Some game entities render incorrect.
Font: Support Q4 format fonts now. IlDucci's DOOM3-format fonts of Quake 4 is not need on longer.
Game
Mod
- _MULTITHREAD: Add multithread support for rendering.
- _USING_STB: Using stb header for jpeg/png/dds texture image and jpeg/png/bmp/dds screenshot support.
- _K_CLANG: If compiling by clang not GCC.
- _MODEL_OBJ: Add obj static model support.
- _MODEL_DAE: Add dae static model support.
- _SHADOW_MAPPING: Add Shadow mapping support.
- _OPENGLES3: Add OpenGLES3.0 support.
- _OPENAL _OPENAL_EFX _OPENAL_SOFT: Add OpenAL(soft) and EFX Reverb support.
- _NO_LIGHT: Add no lighting support.
- _TRANSLUCENT_STENCIL_SHADOW: Add translucent stencil shadow support.
If want to port Quake4
or Prey(2006)
to PC or other platform of based on DOOM3
engine open-source version, because DIII4A based on Android platform and OpenGL ES2.0, so has some differences with original version. But I mark some macros in source as patches at all changes, although must find these macros in source code and manual use these patches.
And for keeping original DOOM3 source file structures, for all new source files, I put them on a new folder, and in these folder has same directory structure with DOOM3(e.g. framework, renderer, idlib...).
- _RAVEN: for compile
core engine (DOOM3 source code)
andidlib (DOOM3 source code)
.- _QUAKE4: for compile
game (Q4SDK source code)
library.- Build core engine: define macro
_RAVEN
,_RAVEN_FX(OpenBSE if need, unnecessary)
- Build game library: define macro
_RAVEN
,_QUAKE4
Because BSE
not open-source, so I default supply a NULL
implement and a uncompleted but working implement with DOOM3 Particle/Fx system(using macros _RAVEN_FX
marked).
Define macro MOD_BOTS
will compile SABot a7(from DOOM3) mod source code for bot support in multiplayer-game.
- _HUMANHEAD: for compile
core engine (DOOM3 source code)
andidlib (DOOM3 source code)
.- _PREY: for compile
game (PreySDK source code)
library.- Build core engine: define macro
_HUMANHEAD
- Build game library: define macro
_HUMANHEAD
,_PREY
, and original SDK macrosHUMANHEAD
- _OPENSLES: Add OpenSLES support for sound.
- Support ALSA.
- REQUIRE SDL2, zlib
- NOT SUPPORT OpenGLES3, OpenAL, cURL
- Source in
assets/source
folder in APK file.
master
:
- /idTech4Amm: frontend source
- /Q3E /Q3E/src/main/jni/doom3: game source
free
:
- For F-Droid pure free version.
package
:
- /screenshot: screenshot pictures
- /source: Reference source
- /pak: Game resource
- /CHECK_FOR_UPDATE.json: Check for update config JSON
n0n3m4_original_old_version
:
- Original old
n0n3m4
version source.
- Baidu网盘: https://pan.baidu.com/s/1hXvKmrajAACfcCj9_ThZ_w 提取码:
pyyj
- Baidu贴吧: BEYONDK2000
- F-Droid(different signature)