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Update for bevy 0.13 #93

Merged
merged 2 commits into from
Feb 19, 2024
Merged

Update for bevy 0.13 #93

merged 2 commits into from
Feb 19, 2024

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stargazing-dino
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@stargazing-dino stargazing-dino commented Feb 19, 2024

Mostly simple changes. The odd stuff was the lighting. Bevy got new exposure settings so the scene became suuuper dark. Had to massively ramp up those values. Also used the new macro from #88 in the farm sim.

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@zkat zkat linked an issue Feb 19, 2024 that may be closed by this pull request
@zkat zkat merged commit 50415e5 into zkat:main Feb 19, 2024
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@stargazing-dino stargazing-dino deleted the bevy_0.13 branch February 19, 2024 20:47
{
// An action builder needs to implement this method. It's used to attach
// the Action component to the actor entity.
fn build(&self, cmd: &mut Commands, action: Entity, _actor: Entity) {
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@ekalosak ekalosak May 15, 2024

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Removing this I think broke the ActionBuilder derive in 0.19.0

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Bevy 0.13
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