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GenerateMaze.py
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GenerateMaze.py
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def main(chosenLevel,algorithm):
import turtle
import math
import time
from collections import deque
running = False
import Tkinter as Tkinter
window = turtle.Screen()
window.reset()
#window.tracer(0)
#window.clear()
#window.bgpic("background.gif")
window.bgcolor("black") # window background color
window.title("A.I. Maze Game")
window.setup(width = 1400, height = 820, startx = None, starty = None) # set up the turtle window width and height
class Wall(turtle.Turtle): # this is Pen class, it will be called whenever you create pen object
def __init__(self): # this is a default constructor
turtle.Turtle.__init__(self)
self.shape("square")
self.color("light grey")
self.penup()
self.speed(0)
class Red(turtle.Turtle):
def __init__(self):
turtle.Turtle.__init__(self)
self.shape("square")
self.color("red")
self.penup()
self.speed(0)
class Node():
def __init__(self, parent=None, position=None):
self.parent = parent
self.position = position
self.g = 0
self.h = 0
self.f = 0
def __eq__(self, other):
return self.position == other.position
storeMaze = [""] # to store all the maze
path=[]
maze1 = [
"XXXXXXXXXXXXXXXXXXXXX", # let us know how the algorithm search its destination without obstacles
"XS X",
"X XXXX X",
"X XXXXX X",
"X XXXXX X",
"X XXXXX X",
"X XXXXX X",
"X XXXXX X",
"X XXXXX X",
"X XXXXX X",
"X XXXXXX X",
"X XXXXXX X",
"X XXX X",
"X XXX X",
"X XX X",
"X X",
"X X",
"X X",
"X X",
"X fX",
"XXXXXXXXXXXXXXXXXXXXX"
]
maze2 = [
"XSXXXXXXXXXXX",
"X X",
"XX XXXXXX XXX",
"XX XX XX",
"XX XXXX X XXX",
"X XX",
"X XX XXX XXXX",
"X XX X X",
"X XX XXX XXX",
"X X XX X XX",
"X X XX XX",
"XX X XX XX",
"XXXXXXXXXXfXX"
]
maze3 = [
"XSXXXXXXXXXXXXXXXXXXX",
"X X XX X X",
"XXX XX XX XXX XXX XXX",
"XXX XX XX XX X",
"X XX XX XXXX X",
"X XXXXX XX XX X",
"X XX XX XXXX XXX X",
"X XX XX XXXXX X",
"X X XXXXXXXX XX X",
"XX X XX XX XX X",
"X XXX XX XXX XX XX X",
"XX XX XXX X X",
"X XX X XX XXX XX",
"X X X XX X X",
"X X XX XXXXXXXXXX X",
"X XX X XX XX X",
"XXX XXXX XX X X",
"X XX XXXXX XX X X",
"X XXX XX X X X X X",
"X XX XX X",
"XXXXXXXXXXXXXXXXXXXfX"
]
maze4 = [
"XSXXXXXXXXXXXXXXXXXXXXXXX",
"X XX X X XX",
"XX X XXXX XXX XXX XXXXXXX",
"XX X X XX X",
"XX XXXX XXXXX XXX XXXXXXX",
"X X X XX",
"XXXX XXX XX XXX XXX XX XX",
"X XX XX XXX X X XX",
"X XX XXX XXXXX XX X XX",
"X XX XXX XX X",
"XX X X XXX X XX X X XXXX",
"XXXXX X X X XXXX X XX X",
"X X XXX XXXX X",
"X X XXX XXX XXXXXX X",
"X X XXXXXXX XXX X",
"X XXXXX XXX X",
"X XX XX XXXXXXXXXX X",
"X XXXXXXXXXX X X",
"XXXXXX XXX XX XXX X",
"X X XX XXXXXXXXXXX X",
"X XX X XX X X XXX",
"X XX X XXX X XXXXXX X",
"X X X X X XXX X",
"X X X X XX XX X X",
"XXXXXXXXXXXXXXXXXXXXfXXXX"
]
maze5 = [
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XS XX XX XX X XX X X",
"X X XXXX XXXX XX XX X",
"X X XXX XXXX XX X X",
"X X XXX XXX XX X X XXX",
"XX XXXXXX XX XX XXX X X",
"XX X XX XXXXXX XX X X",
"XXX XXXXX XX X XX XXXXXX X X",
"X XX X XX X XX X X",
"X XXX X X XX X XXXX X X X X",
"X XX XX X X X X X XXXX X",
"X X XX XX XX X XXXXXX X X X",
"XXXX X X X X X X X XX XX",
"X X X X XXXXXX X XXXX X X X",
"X X XXX XX X XX X XX X",
"X X XXXXX XXXXX XXX X XX X X",
"XXX XX XX XX XX XX XX X",
"XXX XXX XXXX XX XX X X XX X",
"X XX XXXX X X XXXX X X",
"X X XX XX XX X X XXXX XXXX XXXX",
"X X XX XXX XX X X X",
"X X XXXX XX XXX XX XX XX X X X X",
"XXX XX X XX XX XX X",
"X XX XX XX XX XX X XXX X",
"X XXXX XX XXX XX XXXX XXXX X X",
"XXXX X X X X X XX X",
"X X XXXXXX XXXXXX X X XXXX",
"X XXXX XX X XX XXX X X",
"X X XX X X X X XXXXXX X",
"X XXXXXX XX X XX X X X",
"X X X X XXXXXX XX X XXX X X",
"X X X X XX X X X X",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXfXXXX"
]
#store maze1 to maze5 into storeMaze
storeMaze.append(maze1)
storeMaze.append(maze2)
storeMaze.append(maze3)
storeMaze.append(maze4)
storeMaze.append(maze5)
# this is the function to generate maze
def generateMaze(maze):
mazeLength = len(maze)
# Generate topleft indexes for X and Y
topleftX = -(((mazeLength-1)*24)/2)
topleftY = ((mazeLength-1)*24)/2
for y in range (mazeLength):
for x in range (len(maze[y])):
character = maze[y][x]
xCoordinate = topleftX + (x*24) # distance between two grid is always 24 in turtle
yCoordinate = topleftY - (y*24)
if character == "X": # if 'X' is encountered, generate wall
wall.goto(xCoordinate,yCoordinate) # go to that location
wall.stamp() # stick it at that location
if character == " " or character == "f": # if encounter empty path or destination point
path.append((xCoordinate, yCoordinate))
if character == "f": # if encounter destination point
red.goto(xCoordinate, yCoordinate) # send green sprite to screen location
red.stamp()
end = (xCoordinate,yCoordinate)
endValue = (x,y) # Used in A* algorithm to find the distance from destination
xEnd = xCoordinate
yEnd = yCoordinate
if character == "S": # if encounter stating point
red.goto(xCoordinate, yCoordinate)
red.stamp()
start= (xCoordinate, yCoordinate)
xStart = xCoordinate
yStart = yCoordinate
if algorithm == 1:
import Astar1
Astar1.main(maze,start,end,endValue) # calling A* algorithm function
elif algorithm ==2:
import bestFirst
bestFirst.main(maze,start,end,endValue)
elif algorithm ==3:
import BreathFirst
BreathFirst.main(xStart,yStart,xEnd,yEnd)
else:
return None
# A* algorithm function
wall = Wall() # calling pen constructor
red = Red()
generateMaze(storeMaze[chosenLevel]) # calling generateMaze and you can change your maze level here
return window
#root.mainloop()