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"upon gaining the [promotion] status" and "upon losing the [promotion] status" not doing anything #12350

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SpacedOutChicken opened this issue Oct 23, 2024 · 0 comments
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@SpacedOutChicken
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Is there an existing issue for this?

  • I have searched the existing issues

Game Version

4.13.19

Describe the bug

The trigger conditions that are supposed to kick in when a unit gains or loses a temporary status don't appear to be kicking in.

Steps to Reproduce

I designed a unit with these uniques:

"[This Unit] gains the [Reloading] status for [2] turn(s) <upon losing at least [1] HP in a single attack>", "[This Unit] gains the [Reloading] status for [2] turn(s) <upon damaging a [All] unit>", "[This Unit] gains the [Bombardment I] promotion <upon gaining the [Reloading] status>", "[This Unit] upgrades for free <upon losing the [Reloading] status>"

The unit gains the Reloading status just like it should, but the other effects don't happen, either when it gains the status or when it loses the status.

Screenshots

No response

Link to save file

StatusTest.zip
This little mod contains the unit with the uniques described above. It fails to gain the Bombardment status or to upgrade.

Operating System

Windows

Additional Information

I've tested it with other triggerables, like "Instantly provides [positiveAmount] [stockpiledResource]", and they don't work either.

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