diff --git a/android/assets/jsons/translations/Afrikaans.properties b/android/assets/jsons/translations/Afrikaans.properties index 16475049fb269..b353dc3fce2c3 100644 --- a/android/assets/jsons/translations/Afrikaans.properties +++ b/android/assets/jsons/translations/Afrikaans.properties @@ -3942,6 +3942,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -12025,16 +12029,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -12393,7 +12410,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -12401,8 +12418,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Bangla.properties b/android/assets/jsons/translations/Bangla.properties index e8943fcabcab8..446d2eacd00c1 100644 --- a/android/assets/jsons/translations/Bangla.properties +++ b/android/assets/jsons/translations/Bangla.properties @@ -3552,6 +3552,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -11379,16 +11383,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -11747,7 +11764,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -11755,8 +11772,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Belarusian.properties b/android/assets/jsons/translations/Belarusian.properties index 5b9a0743808a3..95ca40475ed6e 100644 --- a/android/assets/jsons/translations/Belarusian.properties +++ b/android/assets/jsons/translations/Belarusian.properties @@ -3601,6 +3601,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -11710,16 +11714,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -12078,7 +12095,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -12086,8 +12103,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Bosnian.properties b/android/assets/jsons/translations/Bosnian.properties index 4da042b7c390a..1f2b518b0fc84 100644 --- a/android/assets/jsons/translations/Bosnian.properties +++ b/android/assets/jsons/translations/Bosnian.properties @@ -4176,6 +4176,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -12285,16 +12289,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -12653,7 +12670,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -12661,8 +12678,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 20ac3ded74bbf..16cb8e4dde06c 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -2353,6 +2353,10 @@ when [victoryType] Victory is enabled = quando Vitória [victoryType] está ativ when [victoryType] Victory is disabled = quando Vitória [victoryType] está desativado when religion is enabled = quando a religião é habilitada when religion is disabled = quando a religião é desabilitada + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = com [amount]% de chance for [civFilter] Civilizations = para [civFilter] Civilizações when at war = quando em guerra @@ -2806,7 +2810,7 @@ AutoPlay menu = Menu do AutoPlay NextTurn menu = Menu do NextTurn Map Panning = Panorâmica do mapa Unit Actions = Ações da Unidade -City Screen = Tela da Cidade +City Screen = Tela da cidade City Screen Construction Menu = Menu de Construção da Tela da Cidade Popups = Pop-ups Quit = Sair @@ -6912,11 +6916,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Relações diplomáticas com cidades-estado são determinadas por Influência - a medida de quanto que a Cidade-estado gosta de você.\nInfluência pode ser aumentada por atacar seus inimigos, liberar sua cidade, e dando a elas quantias de ouro. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Certos bonus são fornecidos quando você se encontra acima de 30 pontos de Influência.\nQuando você tem mais que 60 pontos de Influência, e você tem a maior influência de todas as civilizações, você é considerado seus 'Aliado', e ganha ainda mais bonus e acesso aos recursos de Luxo e Estratégia em suas terras. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Grande Personalidade Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Certos edifícios e especialistas nas cidades geram pontos de Grande Personalidade por turno. \nExistem vários tipos de Grandes Personalidades, e seus pontos se acumulam separadamente.\nO número de pontos por turno e pontos acumulados podem ser vistos na tela de Visão Geral. -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Como alternativa, o detalhamento dos pontos da Grande Personalidade por cidade pode ser visualizado na tela de cada cidade (consulte o artigo Dicas de IU). + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Uma vez que pontos suficientes tenham sido acumulados, uma Grande Personalidade desse tipo será criada!\nCada Grande Personalidade pode construir uma certa Grande Melhoria que dá grandes rendimentos ao longo do tempo, ou consumida imediatamente para fornecer um certo bônus agora. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = As Grandes Melhorias também fornecem alguns recursos estratégicos que estão sob eles, para que você não precise se preocupar se os recursos forem revelados abaixo das suas melhorias! + # Requires translation! +See also Specialists = Removing Terrain Features = Removendo as características do terreno Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Certos painéis têm características de terreno - como planícies de inundação ou florestas - em cima delas. Algumas dessas camadas, como Selva, Pántano e Floresta, podem ser removidas por trabalhadores.\nRemover o recurso de terreno não remove nenhum recurso do painel e geralmente é necessário para adicionar melhorias explorando esses recursos. @@ -7106,11 +7124,11 @@ Toggle notification list display = Alternar exibição da lista de notificaçõe On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = Na tela do Mundo, deslize a lista de notificações para a direita para ocultá-la temporariamente. Clique no botão "Bell" para exibi-las novamente. The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. = O estado padrão da lista de notificações pode ser definido em Opções > Exibição > IU - Notificações na tela do mundo. Entering a City Screen quickly = Entrando rapidamente na tela da cidade -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = Você pode clicar com o botão direito ou pressionar longamente um botão de cidade na tela do mundo. O resultado é o mesmo que tocar duas vezes - uma para selecionar e mover o botão, outra para acionar uma reação: mostrar a tela da cidade (se a cidade for sua para inspecionar) ou oferecer o pop-up de informações da cidade estrangeira. + # Requires translation! +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = Upgrade multiple units of the same type = Melhorar várias unidades do mesmo tipo On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = Na tela do mundo, selecione uma unidade que pode ser melhorada, clique com o botão direito ou pressione e segure o botão "Melhorar" para abrir um menu pop-up que permite melhorar todas as unidades desse tipo de uma só vez. In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = Na visão geral das Unidades, o mesmo menu de melhoria está disponível clicando no ícone da unidade na coluna "Melhorar". Quando uma unidade é melhorável, o ícone acende se as condições forem atendidas (ouro e/ou recursos suficientes), caso contrário, ele fica esmaecido. -City Screen = Tela da cidade Additional controls for the construction queue = Controles adicionais para a fila de construção Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = Clique com o botão direito ou pressione e segure um item de construção para abrir um menu pop-up com controles adicionais, permitindo gerenciar a produção do mesmo item em todas as cidades, emitindo comandos na mesma tela da cidade. The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". = A opção "Desabilitar" move um item para uma aba separada "Desabilitado", impedindo seu enfileiramento automático pela opção "Auto-atribuir produção na cidade". Para mover um item desabilitado de volta ao seu lugar inicial, entre novamente no menu pop-up e escolha "Habilitar". diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 9a11df565a133..0ef65b06fd079 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -3240,6 +3240,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -9736,16 +9740,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -10104,7 +10121,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -10112,8 +10129,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Catalan.properties b/android/assets/jsons/translations/Catalan.properties index 773b2268f22ea..6f75a45f02da3 100644 --- a/android/assets/jsons/translations/Catalan.properties +++ b/android/assets/jsons/translations/Catalan.properties @@ -2351,6 +2351,10 @@ when [victoryType] Victory is disabled = quan la victòria per [victoryType] est when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = amb una probabilitat de [amount] %. # Requires translation! for [civFilter] Civilizations = @@ -2808,7 +2812,7 @@ AutoPlay menu = Menú d’AutoJoc NextTurn menu = Menú de ProperTorn Map Panning = Desplaçament del mapa Unit Actions = Accions de les unitats -City Screen = Vista de la ciutat +City Screen = Vista de ciutat City Screen Construction Menu = Menú de construcció de la vista de ciutat Popups = Finestres emergents Quit = Surt @@ -6919,11 +6923,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = En canvi, les relacions diplomàtiques amb les ciutats-estat es determinen amb influència: un mesurador de «quant li agrades a la ciutat-estat».\nEs pot augmentar la influència atacant els enemics de la ciutat-estat, alliberant la seva ciutat o enviant-hi or. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Algunes bonificacions es donen quan esteu per sobre de 30 d’influència.\nPer sobre de 60 i si sou la civilització amb major influència entre totes les que hi ha a la partida, se us considerarà la seva «aliada» i aconseguireu més bonificacions i accés als recursos estratègics i de luxe del seu territori. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Grans personatges Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Alguns edificis i especialistes de les ciutats generen punts de grans personatges per torn.\nLa quantitat de punts per torn i els punts acumulats es poden veure a la vista general. -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = També es poden veure els punts de Gran Personatge de cada ciutat a les vistes de ciutat (vegeu l’apartat de consells de la interfície gràfica). + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Una vegada s’han acumulat suficients punts, es crearà un gran personatge d’aquell tipus!\nCada gran personatge es pot consumir immediatament per aconseguir una bonificació immediata o pot construir una determinada gran millora que dóna grans rendiments al llarg del temps. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Les grans millores també otorguen qualsevol recurs estratègic que hi tinguen a sota, així que no necessiteu preocupar-vos si es revelen recursos a sota d’aquests tipus de millora. + # Requires translation! +See also Specialists = Removing Terrain Features = Treure característiques del terreny Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Algunes caselles tenen característiques de terreny especials, com ara les planes inundades o els boscos, al seu damunt. Algunes característiques, com ara la jungla, el pantà o el bosc, els jugadors les poden treure.\nTreure la característica del terreny no elimina els recursos de la casella i, normalment, cal fer-ho per construir millores d’explotació dels recursos. @@ -7117,13 +7135,12 @@ On the World screen, swipe the notification list to the right to temporarily hid The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. = Entering a City Screen quickly = Com entrar a la vista de ciutat de pressa # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = Upgrade multiple units of the same type = Com millorar diverses unitats del mateix tipus # Requires translation! On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = -City Screen = Vista de ciutat Additional controls for the construction queue = Controls addicionals de la cua de construcció # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index a3f1733113488..019fcd5a58aaa 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -2714,6 +2714,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -8102,12 +8106,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Místo toho jsou diplomatické vztahy s městskými státy určené vlivem - měřítkem toho, jak moc vás má městský stát v oblibě.\nVliv může být zvýšen útokem na jejich nepřítele, osvobozením jejich měst či věnováním obnosu zlata. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Po dosažení či překonání hranice 30 vlivu obržíte různé bonusy.\nPo dosažení hranice 60 vlivu a pokud máte vůči nim nejvyšší vliv ze všech civilizací, jste považováni za 'spojence' a získáte další bonusy a přístup k Luxusním a Strategickým surovinám na jejich území. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Velké osobnosti Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Různé budovy a specialisté ve městech produkují každé kolo body na velké osobnosti.\nExistuje několik druhů velkých osobností, jejich body se sčítají odděleně.\nPočty bodů za kolo i jejich součty jsou vidět na obrazovce Přehled. # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Když je nashromážděno dostatek bodů, velká osobnost daného typu se narodí!\nKaždá velká osobnost může postavit určité velké vylepšení, které poskytuje vysoký výnos v průběhu času, nebo může být okamžitě použita, čímž poskytne určitý bonus ihned. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Velká vylepšení políček poskytují strategické suroviny, které se pod nimi nalézají, takže se nemusíte bát, že budou suroviny objeveny přímo pod nimi. + # Requires translation! +See also Specialists = Removing Terrain Features = Odstranění terénních prvků Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Různá políčka mohou obsahovat specifické terénní prvky - jako je Údolní niva či Les. Některé z nich, například Džungle, Bažina či Les, mohou být odstraněny dělníky.\nOdstranění prvku neodstraní suroviny, ale je většinou vyžadováno k postavení vylepšení umožnující využívaní dané suroviny. @@ -8424,7 +8441,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -8432,8 +8449,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 9eba89452c113..ee7465d4a15ed 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -2460,6 +2460,10 @@ when [victoryType] Victory is disabled = when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = met [amount]% kans # Requires translation! for [civFilter] Civilizations = @@ -7265,12 +7269,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Diplomatieke relaties met Stadstaten zijn bepaald door Invloed - een maat van 'hoe graag de Stadstaat je ziet'.\nInvloed kan verbeterd worden door hun vijanden aan te vallen, hun stad te bevrijden, en hun goud te geven. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Bepaalde bonussen worden gegeven als je meer dan 30 Invloed hebt.\nAls je meer dan 60 Invloed hebt, en het meeste Invloed bij hen hebt van alle beschavingen, dan wordt je beschouwd als hun 'Bondgenoot', en krijg je toegang tot extra bonussen en de Luxegoederen en Strategische Grondstoffen in hun gebied. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Grote Personen Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bepaalde gebouwen, en specialisten in steden, genereren Grote Persoon-punten elke beurt.\nEr zijn verschillende types Grote Personen, en hun punten sparen ook apart op.\nHet aantal punten per beurt en het aantal opgespaarde punten kan geraadpleegd worden in het Overzichtscherm. # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Zodra genoeg punten opgespaard zijn zal een Grote Persoon van dat type gemaakt worden.\nElke Grote Persoon kan een zekere Grote Verbetering bouwen die een grote opbrengst geeft over tijd, of onmiddelijk opgebruikt worden om meteen een zekere bonus te geven. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Grote Verbeteringen geven ook toegang tot strategische grondstoffen in hun tegen, dus je moet je geen zorgen maken als een strategische grondstof op dezelfde tegel onthult wordt! + # Requires translation! +See also Specialists = Removing Terrain Features = Terreinkenmerken Verwijderen Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Bepaalde tegel hebben terreinkenmerken - zoals Overstromingsgebieden of Bossen - bovenop zichzelf. Sommige van deze lagen, zoals Jungles, Moerassen en Bossen, kunnen door werkers verwijderd worden.\nEen terreinkermerk verwijderen behoudt de grondstoffen in de tegel, en is meestal vereist om een verbetering te kunnen bouwen die deze grondstof aanspreekt. @@ -7504,7 +7521,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -7512,8 +7529,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 3dff33be76a7f..65879aa4b1a34 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -4368,6 +4368,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -12473,16 +12477,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -12841,7 +12858,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -12849,8 +12866,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index 36a487d51a1c5..828f978d0106b 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -2495,6 +2495,10 @@ when [victoryType] Victory is disabled = when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = nang may [amount]% na pagkakataon # Requires translation! for [civFilter] Civilizations = @@ -7452,15 +7456,28 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Mga Dakilang Tao # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = Removing Terrain Features = Pagtanggal ng mga tampok sa lupain Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Ang ilang partikular na tile ay may mga tampok ng lupain - tulad ng Binabahang Kapatagan o Kakahuyan - sa ibabaw ng mga ito. Ang ilan sa mga layer na ito, tulad ng Kagubatan, Latian at Kakahuyan, ay maaaring alisin ng mga manggagawa.\nAng pag-alis sa feature na terrain ay hindi nag-aalis ng anumang mga mapagkukunan sa tile, at karaniwang kinakailangan upang magdagdag ng mga pagpapabuti sa paggamit sa mga mapagkukunang iyon. @@ -7785,7 +7802,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -7793,8 +7810,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index ee622e4671769..1851eae8dc2b2 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -3402,6 +3402,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -10336,16 +10340,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = Removing Terrain Features = Maaston ominaisuuksien poistaminen # Requires translation! @@ -10703,7 +10720,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -10711,8 +10728,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index fa87711d3212b..f677614bc919a 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -2345,10 +2345,12 @@ after turn number [amount] = après le tour [amount] on [speed] game speed = en vitesse de jeu [speed] when [victoryType] Victory is enabled = quand la Victoire [victoryType] est activée when [victoryType] Victory is disabled = quand la Victoire [victoryType] est désactivée - # Requires translation! when religion is enabled = quand la religion est activée - # Requires translation! when religion is disabled = quand la religion est désactivée + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = avec [amount]% de chances for [civFilter] Civilizations = pour [civFilter] civilisations when at war = quand en guerre @@ -6908,11 +6910,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = À cet effet, vos relations diplomatiques avec les Cités-États seront déterminées par votre Influence - un indicateur de 'combien vous apprécie une Cité-État'.\nL'Influence peut être augmentée en attaquant les ennemis de la Cité-État, en la libérant ou en lui versant de l'or. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Vous recevrez un bonus, dépendant du type de Cité-État, en dépassant les 30 Influence.\nPassé 60 Influence, la civilisation avec le plus d'Influence deviendra alliée de la Cité-État, profitant de ses ressources de luxe et stratégiques ainsi que d'autres bonus. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Personnages Illustres Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Certains bâtiments, ainsi que les spécialistes dans les villes, génèrent des points de Personnages Illustres à chaque tour.\nIl existe plusieurs types de Personnages Illustres, et leurs points s'accumulent séparément.\nLe nombre de points par tour et les points accumulés sont affichés depuis la Vue d'ensemble et l'onglet Statistiques. -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = La répartition des points de Personnages Illustres par ville peut être consultée dans chaque écran de ville (cf. article Astuces d'interface). + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Lorsque suffisamment de points ont été accumulés, un Personnage Illustre de ce type sera créé !\nChaque Personnage Illustre peut respectivement construire un Grand Aménagement, fournissant des rendements importants avec le temps, ou bien être 'consommé' pour obtenir un bonus immédiat. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Les Grands Aménagements fournissent également toutes les ressources stratégiques qui se trouvent sous eux, vous n'avez donc pas à vous inquiéter si des ressources sont révélées sous vos aménagements ! + # Requires translation! +See also Specialists = Removing Terrain Features = Supprimer des caractéristiques de terrain Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Certaines cases hébergent des caractéristiques de terrain, comme les Plaines inondables ou les Forêts. Certaines de ces caractéristiques, comme la Jungle, les Marais et Forêts, peuvent être supprimées par les ouvriers.\nSupprimer des caractéristiques de terrain ne détruit pas les ressources pouvant se trouver sur la case, et s'avère souvent nécessaire pour bâtir les aménagements requis pour exploiter ces mêmes ressources. @@ -7102,11 +7118,11 @@ Toggle notification list display = Afficher/Cacher la liste des notifications On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = Sur l'écran Carte, balayez la liste des notifications vers la droite pour la cacher temporairement. Cliquez sur l'icône "Cloche" pour l'afficher de nouveau. The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. = L'état par défaut de la liste des notifications peut être défini dans Options > Affichage > Interface - Affichage des notifications sur la carte. Entering a City Screen quickly = Accéder rapidement à l'écran de ville -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = Un clic droit ou maintenir le bouton d'une ville sur l'écran Carte permet d'accéder rapidement à l'écran de cette ville. Le résultat est similaire à deux clics, le premier pour sélectionner la ville et déplacer le bouton, le suivant pour accéder à l'écran de la ville (si elle appartient au joueur), ou bien afficher la fenêtre d'information d'une ville étrangère. + # Requires translation! +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = Upgrade multiple units of the same type = Améliorer simultanément plusieurs unités du même type On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = Sur l'écran Carte, sélectionnez une unité pouvant être améliorée, puis effectuez un clic droit ou maintenez le bouton "Améliorer" pour ouvrir une fenêtre permettant d'améliorer toutes les unités du même type en une fois. In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = Dans la Vue d'ensemble des Unités, le même menu d'amélioration est disponible en cliquant sur l'icône d'unité se trouvant dans la colonne "Améliorer". Lorsqu'une unité peut être améliorée, l'icône est allumée si les conditions sont remplies (suffisamment d'or et/ou de ressources), ou dans le cas contraire, éteinte. -City Screen = Écran de ville Additional controls for the construction queue = Contrôles additionnels pour la file de construction Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = Effectuez un clic droit ou maintenez un objet de construction pour afficher des contrôles additionnels permettant de gérer la production d'un même objet dans toutes les villes, et ce, en émettant l'ordre depuis le même Écran de ville. The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". = L'option "Désactiver" déplace un objet dans l'onglet "Désactivé", empêchant ainsi sa mise automatique en file de construction par l'option "Production automatique des villes". Pour remettre un objet à sa place initiale, affichez de nouveau les contrôles additionnels, et cliquez sur "Autoriser". diff --git a/android/assets/jsons/translations/Galician.properties b/android/assets/jsons/translations/Galician.properties index c0040f9939ba4..ab5ebc27e7593 100644 --- a/android/assets/jsons/translations/Galician.properties +++ b/android/assets/jsons/translations/Galician.properties @@ -2377,6 +2377,10 @@ when [victoryType] Victory is disabled = cando a Victoria [victoryType] está de when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = cunha probabilidade de [amount]% # Requires translation! for [civFilter] Civilizations = @@ -6970,11 +6974,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = No canto diso as relacións diplomáticas coas cidades estado ven determinadas pola Influencia (un medidor de cando lle "gustas" á cidade-estado).\nLa influencia pode aumentarse atacando aos seus inimigos, liberando a súa cidade e dándolles ouro. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Algunhas bonificacións proporciónanseche cando tes máis de 30 de influencia.\nCando tes máis de 60 e é máis alta que a que teñen o resto de civilizacións, consideraráseche o seu "Aliado" e gañarás máis bonificación e acceso a recursos de luxo e estratéxicos nas súas terras. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Grandes Personaxes Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Algúns edificios, marabillas e especialistas nas cidades xeran puntos de Gran Personaxe por quenda.\nHai diferentes tipos de Grandes Personaxes e os seus puntos acumúlanse de forma separada.\nO número de puntos por quenda e o total pódense ver na pantalla de Visión Xeral. -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Alternativamente, o desglose de puntos de Great Person por cidade pódese ver en cada pantalla de cidade (consulta o artigo Consellos de IU). + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Unha vez que se acumularon suficientes puntos, Aparecerá un Gran Personaxe!\nCada Gran Personaxe pode construír unha determinada Gran Mellora que outorga grandes rendementos ao longo do tempo, ou ser consumido inmediatamente para proporcionar unha bonificación especifica. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = As Grandes Melloras tamén poden producir calquera Recurso Estratéxico que teñan debaixo, así que non tes que preocuparte se recursos son revelados baixo os teus edificios! + # Requires translation! +See also Specialists = Removing Terrain Features = Eliminar aspectos do terreo Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Certas celas teñen aspectos de terreo - como Ciénagas ou Bosques - sobre eles. Algunhas destas capas, como Xunglas, Pantanos e Bosques, poden ser eliminados por Traballadores\nEliminar o aspecto de terreo non quita o recurso da cela, e usualmente é requirido para facer melloras que exploten os recursos. @@ -7173,7 +7191,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -7181,8 +7199,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 2c710030f6673..e8506cd24a299 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -2349,6 +2349,10 @@ when [victoryType] Victory is disabled = wenn [victoryType] Sieg deaktiviert ist when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = mit [amount]% Chance for [civFilter] Civilizations = für [civFilter] Zivilisationen when at war = wenn im Krieg @@ -6908,11 +6912,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Stattdessen beruhen diplomatische Beziehungen zu Stadtstaaten auf 'Einfluss' - ein Maß, wie sehr sie Euch 'mögen'.\nEinfluss kann gewonnen werden durch kriegerische Handlungen gegen ihre Feinde, befreien ihrer besetzten Stadt, oder durch Bestechung mit Gold. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Stadtstaaten belohnen hohen Einfluss ab 30 Punkten.\nWenn Dein Einfluss 60 Punkte oder mehr beträgt und größer ist als der aller Konkurrenten, dann wirst Du als Alliierter eingestuft und erhältst neben höheren Belohnungen auch Zugang zu ihren Luxus- und Strategischen Ressourcen. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Große Persönlichkeiten Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bestimmte Gebäude, sowie die Spezialisten in den Städten, generieren pro Zug Große-Persönlichkeits-Punkte.\nEs gibt verschiedene Typen von Großen Persönlichkeiten. Für jeden Typ werden die Punkte gesondert erfasst.\nDie Anzahl der Punkte pro Zug und die bereits gesammelten Punkte sind in der Übersichtsansicht (Tab: Statistiken) zu sehen. -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Alternativ kann die Aufschlüsselung der Großen Persönlichkeiten-Punkte pro Stadt in jeder Stadtansicht angezeigt werden (siehe Artikel Tipps zur Bedinung). + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Sobald genügend Punkte gesammelt wurden, wird eine Große Persönlichkeit dieses Typs erschaffen!\nJede Große Persönlichkeit kann eine bestimmte Große Verbesserung erschaffen, die im Laufe der Zeit große Erträge bringt, oder sofort verbraucht werden, um sofort einen bestimmten Bonus zu erhalten. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Große Verbesserungen liefern zudem die strategische Ressource unter ihnen. Es gibt also keinen Grund zur Sorge, wenn Ressourcen von ihnen 'verdeckt' sind. + # Requires translation! +See also Specialists = Removing Terrain Features = Geländemerkmale entfernen Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Bestimmte Felder haben Geländemerkmale - wie Flussauen oder Wälder. Einige davon, wie Dschungel, Sumpf und Wald, können von Arbeitern entfernt werden.\nDas Entfernen des Geländemerkmals entfernt keine Ressourcen auf dem Feld und ist normalerweise erforderlich, um Verbesserungen hinzuzufügen, die diese Ressourcen erschließen. @@ -7102,11 +7120,11 @@ Toggle notification list display = Benachrichtigungen verstecken On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = Schiebe in der Weltansicht die Benachrichtigungsliste nach rechts, um sie vorübergehend auszublenden. Klicke auf die Schaltfläche „Glocke“, um sie wieder anzuzeigen. The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. = Der Standardstatus für die Benachrichtigungsliste kann unter Optionen > Anzeige > Benutzeroberfläche - Benachrichtigungen in der Weltansicht eingestellt werden. Entering a City Screen quickly = Schnelles Aufrufen einer Stadtansicht -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = Du kannst mit der rechten Maustaste auf eine Stadtschaltfläche in der Weltansicht klicken oder sie lange drücken. Das Ergebnis ist dasselbe, wie zweimaliges Antippen - einmal, um die Schaltfläche auszuwählen und zu verschieben, ein zweites Mal, um eine Reaktion auszulösen: die Stadtansicht anzeigen (wenn die Stadt von dir inspiziert werden kann) oder das Popup-Fenster „Fremde Stadt“ anzeigen. + # Requires translation! +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = Upgrade multiple units of the same type = Aufrüsten mehrerer Einheiten desselben Typs On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = Wähle in der Weltansicht eine Einheit, die aufgerüstet werden kann, und klicke dann mit der rechten Maustaste oder drücke lange auf die Schaltfläche „Aufrüsten“, um ein Popup-Menü zu öffnen, mit dem du alle Einheiten dieses Typs auf einmal aufrüsten kannst. In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = In der Einheitenübersicht ist das gleiche Aufrüstungsmenü durch Anklicken des Einheitensymbols in der Spalte „Aufrüstung“ verfügbar. Wenn eine Einheit aufrüstbar ist, leuchtet das Symbol, wenn die Bedingungen erfüllt sind (genügend Gold und/oder Ressourcen), andernfalls ist es abgedunkelt. -City Screen = Stadtansicht Additional controls for the construction queue = Zusätzliche Steuerelemente für die Produktionswarteschlange Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = Klicke mit der rechten Maustaste auf eine Produktion oder drücke lange darauf, um ein Popup-Menü mit zusätzlichen Steuerelementen zu öffnen, mit denen die Produktion desselben Bauelements in allen Städten verwaltet werden kann, indem die Befehle von der gleichen Stadtansicht aus erteilt werden. The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". = Die Option „Deaktivieren“ verschiebt ein Element auf eine separate Registerkarte „Deaktiviert“ und verhindert so seine automatische Einreihung in die Warteschlange durch die Option „Stadtproduktion automatisch zuweisen“. Um ein deaktiviertes Element wieder an seinen ursprünglichen Platz zu verschieben, betritt erneut das Popup-Menü und wähle „Aktivieren“. diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index 3edada096090d..f32cf73857edc 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -3986,6 +3986,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -11690,16 +11694,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -12058,7 +12075,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -12066,8 +12083,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index 49f3e40b32904..600e55e07330d 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -2394,6 +2394,10 @@ when [victoryType] Victory is disabled = ha a(z) [victoryType] győzelem nem eng when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = [amount]% eséllyel # Requires translation! for [civFilter] Civilizations = @@ -7986,12 +7990,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = A városállamokkal való diplomáciai kapcsolatokat a befolyás határozza meg, amely annak a mérőszáma, hogy mennyire szeret téged a városállam.\nA befolyás növelhető, ha megtámadod az ellenségeit, felszabadítod a városát vagy bizonyos összegű aranyat adományozol neki. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = A bónuszok egy részét akkor kapod meg, ha a befolyásod 30 fölött van.\nHa a befolyásod 60 fölötti, és a tiéd a legnagyobb az összes civilizáció közül, akkor szövetségesnek számítasz, ezért további bónuszokat kapsz és hozzáférést a területükön lévő luxus- és stratégiai erőforrásokhoz. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Híres emberek Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bizonyos épületek és a városban lévő szakértők minden körben termelnek híresember-pontokat.\nTöbbféle híres ember létezik, és mindegyiknek külön gyűlnek a pontjaik.\nA körönként kapott pontok és az összegyűlt pontok az Áttekintés képernyőn láthatók. # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Ha valamelyik típusból összegyűlik elegendő pont, akkor egy olyan fajtájú híres ember fog megjelenni.\nA híres emberek képesek valamilyen nevezetes területfejlesztés megépítésére, amely ezután hosszú ideig nagy hozamot fog biztosítani, vagy azonnal felhasználhatók valamilyen egyszeri előny érdekében. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = A nevezetes területfejlesztések kitermelik az alattuk lévő mező stratégiai erőforrásait is, tehát nem kell félni attól, hogy az építmény alatt később feltűnik valamilyen erőforrás. + # Requires translation! +See also Specialists = Removing Terrain Features = Felszíni képződmények eltávolítása Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Néhány mezőn találhatók felszíni képződmények, például ártér vagy erdő. Némelyiket, például a dzsungelt, a mocsarat vagy az erdőt, a munkások el is tudnak távolítani.\nA képződmények eltávolításakor a mezőn lévő erőforrások nem tűnnek el, sőt általában addig nem is lehet megépíteni a kitermelésüket lehetővé tevő területfejlesztéseket, amíg ez meg nem történik. @@ -8208,7 +8225,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -8216,8 +8233,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 95edf4bdbfd97..ec69e2a93b424 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -2349,6 +2349,10 @@ when [victoryType] Victory is disabled = saat Kemenangan [victoryType] dimatikan when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = dengan [amount]% kemungkinan for [civFilter] Civilizations = untuk [civFilter] Peradaban when at war = saat sedang berperang @@ -2802,7 +2806,7 @@ AutoPlay menu = Menu AutoMain NextTurn menu = Menu GiliranSelanjutnya Map Panning = Penggeseran Peta Unit Actions = Tindakan Unit -City Screen = Layar Kota +City Screen = Layar kota City Screen Construction Menu = Menu Pembangunan Layar Kota Popups = Popup Quit = Keluar @@ -6916,11 +6920,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Akan tetapi, hubungan diplomatik dengan Negara-Kota ditentukan oleh Pengaruh - sebuah meteran yang menunjukkan 'sejauh apa Negara-Kota itu menyukaimu'.\nPengaruh dapat ditingkatkan dengan menyerang musuh mereka, membebaskan kota mereka, dan memberikan mereka sejumlah emas. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Bonus tertentu diberikan ketika kamu memiliki pengaruh di atas 30.\nKetika kamu memiliki 60 Pengaruh dan kamu punya pengaruh terbesar dengan mereka di atas peradaban lain, kamu dianggap sebagai 'Sekutu' dan mendapat bonus lebih lanjut serta akses ke Barang-barang Mewah dan sumber daya Strategis yang berada di tanah mereka. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Orang Hebat Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bangunan tertentu, dan spesialis-spesialis di kota, menghasilkan poin Orang Hebat tiap giliran.\nAda beberapa jenis Orang Hebat, dan poinnya dikumpulkan berdasarkan jenisnya.\nJumlah poin tiap giliran serta total poin yang terkumpul dapat dilihat dalam layar Selengkapnya. -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Selain itu, perincian poin Orang Hebat per kota dapat dilihat di setiap layar kota (lihat artikel Tips UI). + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Saat poin yang dikumpulkan telah mencukupi, seorang Orang Hebat dengan tipe tersebut akan muncul!\nSetiap Orang Hebat dapat membangun sebuah Peningkatan Besar tertentu yang memberikan hasil yang besar seiring berjalannya waktu, atau langsung dipakai untuk memberikan bonus tertentu saat ini juga. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Peningkatan Besar juga menyediakan setiap sumber daya strategis di bawahnya, jadi kamu tidak perlu khawatir jika sumber daya ditemukan di bawah peningkatanmu! + # Requires translation! +See also Specialists = Removing Terrain Features = Menyingkirkan Fitur-fitur Medan Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Beberapa ubin memiliki fitur medan - seperti Dataran banjir atau Hutan - di atasnya. Beberapa lapisan ini, seperti Hutan Rimba, Rawa dan Hutan, dapat disingkirkan oleh pekerja.\nMenyingkirkan fitur-fitur medan tidaklah menyingkirkan sumber daya apa pun di ubin tersebut, dan biasanya hal ini diperlukan untuk bisa mendirikan peningkatan yang memanfaatkan sumber daya tersebut. @@ -7117,14 +7135,13 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = -City Screen = Layar kota # Requires translation! Additional controls for the construction queue = # Requires translation! diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 9343488173de3..e60ced68c47e5 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -2355,6 +2355,10 @@ when [victoryType] Victory is disabled = quando la vittoria [victoryType] è dis when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = (probabilità [amount]%) for [civFilter] Civilizations = per le civiltà [civFilter] when at war = quando sei in guerra @@ -6915,11 +6919,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = I loro rapporti diplomatici sono invece determinati dall'Influenza, una barra che indica i rapporti che la Città-Stato ha con te.\nL'Influenza aumenta attaccando i loro nemici, liberando le loro città, e concedendole delle tantum in Oro, mentre diminuisce se attraversi i loro territori con un'Influenza al di sotto di 30. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = I rapporti possono salire al livello di Amici se il loro livello d'Influenza è minimo 30, e a quel punto la Città-Stato ti darà benefici e ti lascerà attraversare il suo territorio senza conseguenze.\nAl livello almeno 60, se possiedi la maggior influenza rispetto a tutte le altre civiltà, sarai considerato Alleato della Città-Stato, che non solo ti darà bonus ancor maggiori, ma anche l'accesso alle risorse Strategiche e di Lusso nelle loro terre. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Grandi Personaggi Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Alcuni edifici, oltre che gli specialisti nelle città, generano Grandi Personaggi ad ogni turno.\nVi sono vari tipi di Grandi Personaggi, ognuno dei quali accumula i suoi punti separatamente.\nNella Panoramica puoi vedere i punti per turno e i punti accumulati per i Grandi Personaggi. -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = In alternativa, puoi visualizzare il resoconto dei Punti Grandi Personaggi in ogni schermata cittadina (vedi articolo consigli IU). + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Una volta accumulati abbastanza punti, nascerà un Grande Personaggio!\nOgni Grande Personaggio può costruire un rispettivo Grande Miglioramento che dona grandi rese a lungo andare, o venire immediatamente sacrificato per concedere un rispettivo bonus immediato. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = I Grandi Miglioramenti migliorano anche le risorse strategiche che si trovano sotto di loro, quindi non serve preoccuparti se una risorsa che scoprirai più tardi nel gioco sbucherà nello stesso punto del Grande Miglioramento. + # Requires translation! +See also Specialists = Removing Terrain Features = Rimozione caratteristiche terrene Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Alcune caselle possiedono delle caratteristiche di terreno, come Foreste o Pianure allagate. Alcuni di questi strati, come le Giungle, le Paludi e le Foreste, possono essere rimossi dai Lavoratori.\nRimuovere queste caratteristiche non rimuove alcuna risorsa nella casella, ed è solitamente richiesto per aggiungere dei miglioramenti che le sfruttano. @@ -7109,11 +7127,11 @@ Toggle notification list display = Attiva visualizzazione vista notifiche On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = Sulla schermata mondiale, scorri a destra la lista delle notifiche per nasconderla momentaneamente. Per farla riapparire, clicca sulla campana. The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. = Puoi modificare lo stato default della lista notifiche su Opzioni > Schermo > IU - Notifiche su schermata mondiale Entering a City Screen quickly = Entrare subito nella schermata cittadina -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = Puoi cliccare col destro del mouse o tenere premuto sul tasto della città; è lo stesso risultato di cliccarvi due volte, una per selezionarlo e l'altra per entrare in città (se è tua) o aprire le info sulla città (se è straniera). + # Requires translation! +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = Upgrade multiple units of the same type = Aggiornare più unità dello stesso tipo On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = Sulla schermata mondiale, seleziona un'unità da aggiornare e poi clicca col destro del mouse o tieni premuto il tasto "Aggiorna": si aprirà un menu che ti permetterà di aggiornare subito tutte le unità di questo tipo. In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = Nella panoramica unità, lo stesso menu di aggiornamento è disponibile cliccando l'icona dell'unità nella colonna "Aggiorna". L'icona è illuminata se si incontrano i requisiti sia tecnologici che in termini di oro (e spesso risorse), altrimenti è scurita. -City Screen = Schermata cittadina Additional controls for the construction queue = Controlli aggiuntivi per la coda di costruzione Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = Clicca col destro del mouse o tieni premuto su un oggetto da costruire; aprirai un menu a comparsa con dei controlli aggiuntivi, che ti permette di gestire la produzione dello stesso oggetto in tutte le città da un solo insediamento. The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". = L'opzione "Disabilita" sposta un oggetto in una tabella separata chiamata "Disabilitata", impedendone la coda automatica se l'opzione "Autoassegna produzione cittadina" è attiva. Per riportare l'oggetto dov'era prima, riapri il menu e scegli l'opzione "Abilita". diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index 344de1715b491..4239d20b794f2 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -2552,6 +2552,10 @@ when [victoryType] Victory is disabled = when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = [amount]%の確率で # Requires translation! for [civFilter] Civilizations = @@ -7833,12 +7837,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = 代わりに、都市国家との外交関係は、「都市国家がどれだけあなたを気に入っているか」を表す「影響力」によって決定されます。\n影響力は、敵を攻撃したり、都市を解放したり、大金を与えたりすることで増加させることができます。 Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = 30以上の影響力を持っている間、特定のボーナスが与えられます。あなたが60以上の影響力を持ち、そして最も強い影響力であるとき、あなたは「同盟国」とみなされ、さらなるボーナスと、領土で保有されている高級資源と戦略資源を得ることができます。 + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = 偉人 Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = 特定の建物や都市のスペシャリストは、1ターンごとに偉人ポイントを生成します。\n偉人にはいくつかの種類があり、それぞれのポイントが個別に蓄積されていきます。1ターンあたりのポイント数や累積ポイントは、概要画面で確認できます。 # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = 十分なポイントが貯まると、そのタイプの偉人が誕生します!\n各偉人は、時間をかけて大きな収穫をもたらす特定の偉人整備を建設することも、すぐに消費してしまってボーナスをもたらすこともできます。 Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = 偉人のタイル整備はその下にある戦略資源も提供してくれるので、偉人のタイル整備の下に資源が隠されていても気にする必要はありません。 + # Requires translation! +See also Specialists = Removing Terrain Features = 地物を消去 Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = ある種のタイルの上には、氾濫原や森林のような地物があります。ジャングル、湿地帯、森林のようなこれらの層のいくつかは、労働者によって取り除くことができます。\n地物を除去してもタイルの資源は除去されないので、通常その資源を利用した整備を加えるために必要となります。 @@ -8096,7 +8113,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -8104,8 +8121,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 8409b34b26bfd..24eb99f924dba 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -2437,6 +2437,10 @@ when [victoryType] Victory is disabled = when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = [amount]% 확률로 # Requires translation! for [civFilter] Civilizations = @@ -7234,12 +7238,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = 도시 국가와의 관계는 '영향력', 즉 '해당 도시국가가 당신을 얼마나 좋아하는지' 로 결정됩니다.\n영향력을 높이는 방법은 해당 도국의 적을 공격하거나, 도시를 해방시키거나, 일시불 골드를 주는 방법이 있습니다. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = 영향력이 30 이상이면 '우호적인 관계'가 되어 도국의 성향에 따른 보너스를 받을 수 있습니다.\n영향력이 60 이상이면서 해당 도국에 끼치는 영향력이 가장 높으면 '동맹 관계'가 되어\n성향별 보너스가 상승하거나 사치/전략 자원을 사용할 수 있습니다. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = 위인 Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = 도시의 전문가나 어떤 건물들은 매 턴 위인 점수를 생산합니다.\n위인에는 몇 가지 종류가 있으며, 각각의 점수는 개별적으로 쌓입니다.\n턴당 위인점수와 누적 위인점수는 문명 상태 화면에서 볼 수 있습니다. # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = 위인 점수가 일정치에 달하면 해당하는 위인이 출현합니다!\n위인으로는 위인 시설을 건설하여 장기간 많은 양의 산출량을 얻을 수도 있고\n일회성으로 소모하여 일시불로 많은 보너스를 얻을 수도 있습니다. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = 전략 자원 위에 위인 시설을 건설해도 해당 자원을 획득할 수 있습니다.\n이미 건설한 위인시설 밑에서 나중에 전략 자원이 발견되더라도\n자원을 얻기 위해서 시설을 없애거나 바꿀 필요는 없는 것입니다. + # Requires translation! +See also Specialists = Removing Terrain Features = 추가지형 Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = 어떤 타일은 그 위에 추가지형을 가지고 있습니다.\n숲, 정글, 습지 등 몇몇 추가지형은 노동자로 제거할 수 있습니다.\n추가지형을 제거해도 해당 타일의 자원은 사라지지 않습니다.\n자원을 개발하려면 추가지형을 제거해야하는 경우가 더 많습니다. @@ -7493,7 +7510,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -7501,8 +7518,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Latin.properties b/android/assets/jsons/translations/Latin.properties index 9047e5c68264d..89b5e2ab29a0f 100644 --- a/android/assets/jsons/translations/Latin.properties +++ b/android/assets/jsons/translations/Latin.properties @@ -2715,6 +2715,10 @@ when [victoryType] Victory is disabled = si victoria [victoryType] est debilitat when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = cum probabilitate [amount]% for [civFilter] Civilizations = civilizationibus quæ sunt [civFilter] when at war = si belli es @@ -9466,15 +9470,28 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Personæ Magnæ # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -9787,14 +9804,13 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = -City Screen = Ostentus urbis # Requires translation! Additional controls for the construction queue = # Requires translation! diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index 999252a974b5e..dc23507c103b3 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -2757,6 +2757,10 @@ when [victoryType] Victory is disabled = when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = su [amount]% tikimybe # Requires translation! for [civFilter] Civilizations = @@ -7734,12 +7738,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Vietoje diplomatijos laisvieji miestai veikiami Įtaka - rodančia kiek labai jūs patinkate laisvajam miestui. \nĮtaką galima didinti atakuojant laisvųjų miestų priešus, išlaisvinant jų miestus, vykdant jų užduotis, dovanojant jiems auksą. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Esant Įtakai daugiau 30, iš laisvųjų miestų galima gauti kažkokių privalumų. \nJeigu įtaka daugiau 60 ir višiją kitų civilizacijų įtaką, jūs tampate laisvojo miesto 'Sąjungininku' ir gaunate dar daugiau privalumų. taip pat gaunate retų ir strateginių resursų, esančių jų teritorijoje. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Didieji žmonės Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Kai kurie pastatai ir specialistai kas ėjimą miestuose generuoja Didžių žmonių taškus. \nYra keletas tipų Didžių žmonių, ir kievienam tipui taškai kaupiami atskirai. \nApžvalgos ekrane galima pažiūrėti kiek tų taškų prikaupta ir kiek pasipildo per ėjimą. # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Kai bus sukaupta pakankamai taškų, mieste atsiras atitinkamo tipo Didis žmogus! \nKiekvienas Didis žmogus gali pastatyti tam tikrą Didįjį patobulinimą, kuris duoda naudą einant laikui, arba panaudoti Didį žmogų, kad nedelsiant gauti tam tikrą vienkartinę naudą. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Didžių žmonių Patobulinimai taip pat duoda ir strateginius resursus ant kurių laukelio yra pastatyti. Jei naujai atrastas resursas yra po tokiu Patobulinimu, jis automatiškai pridedamas į jūsų prekybos tinklą. + # Requires translation! +See also Specialists = Removing Terrain Features = Vietovės ypatumų šalinimas Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Kai kurie laukeliai turi vietovės ypatumų - tokie kaip Užliejamos pievos arba Miškas - viršum laukelio. Kai kurie ypatumai, kaip Džiunglės, Pelkės arba Miškas, gali būti pašalinti darbininkų pagalba.\nVietovės ypatumų šalinimas nepašalina laukelyje esančių resursų, ir dažnai tai tiesiog būtina, kad sukurti Patobulinimą, naudojantį šį resursą. @@ -8003,7 +8020,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -8011,8 +8028,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index 365b4e034af16..7fe3356e61bd6 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -3320,6 +3320,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -11055,16 +11059,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -11423,7 +11440,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -11431,8 +11448,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Norwegian.properties b/android/assets/jsons/translations/Norwegian.properties index 24d1f87fcf054..4163336816e18 100644 --- a/android/assets/jsons/translations/Norwegian.properties +++ b/android/assets/jsons/translations/Norwegian.properties @@ -2913,6 +2913,10 @@ when [victoryType] Victory is disabled = when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = med [amount]% kjangs # Requires translation! for [civFilter] Civilizations = @@ -9036,13 +9040,27 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Store menn Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Det er visse bygnader, i tillegg til spesialistar i byar, som haustar inn "Stor Person"-poeng for kvar tur.\nDet finst ulike typar Store menn som alle samlar poeng kvar for seg.\nTalet på poeng for kvar tur og oppsamla poeng finn ein på Oversynsskjermen. -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Ein kan elles sjå "Stor Person"-poengteljinga i kvar byskjerm (sjå artikkelen om Vink åt Brukargrensesnittet). + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = Removing Terrain Features = Fjerna Terrengdrag # Requires translation! @@ -9363,7 +9381,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -9371,8 +9389,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index 4d835e970f160..fd494c83fa189 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -3767,6 +3767,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -11783,16 +11787,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -12151,7 +12168,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -12159,8 +12176,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 7fc31ddee0e56..f69d78ca973c2 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -3338,6 +3338,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -10885,15 +10889,28 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Ensaan haaye Bozorg # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -11244,7 +11261,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -11252,8 +11269,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index b0f396eddcea7..d42a7f0a3c896 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -2360,6 +2360,10 @@ when [victoryType] Victory is disabled = gdy Zwycięstwo [victoryType] jest wył when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = z szansą [amount]% # Requires translation! for [civFilter] Civilizations = @@ -6979,11 +6983,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Zamiast tego, stosunki z Wolnymi Miastami są zależne od punktów Wpływów, które określają jakie jest nastawienie Wolnego Miasta do twojego imperium.\nWpływy można zwiększyć atakując wrogów Wolnego Miasta, wyzwalając ich jednostki – i przede wszystkim przekazując im ¤Złoto jak dar. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Jeśli osiągniesz 30 lub więcej punktów Wpływów otrzymasz pewne premie.\nJeśli Wpływy dojdą do 60 punktów i będą najwyższe spośród wszystkich cywilizacji, zostaniesz Sojusznikiem takiego Miasta i otrzymasz dodatkowe premie oraz dostęp do ich Surowców Luksusowych i Strategicznych. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Wielcy Ludzie Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Niektóre budynki oraz Specjaliści generują punkty Wielkich Ludzi. W uzyskaniu tych jednostek pomagają też niektóre Cuda i Ustroje.\nJest kilka typów Wielkich Ludzi (np. Wielki Generał, Wielki Artysta), a ich punkty gromadzone są odzielnie (Liczbę zgromadzonych Punktów Wielkich Ludzi można sprawdzić na ekranie Przegląd → Statystyki). -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Alternatywnie, statystyki punktów Wielkich Ludzi dla miasta można zobaczyć w każdym Ekranie Miasta (zobacz artykuł "Interfejs Użytkownika - Pomoc") + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Po zgromadzeniu odpowiedniej liczby Punktów zostanie powołany Wielki Człowiek danego typu.\nKażdy Wielki Człowiek może skonstruować określone Wielkie Ulepszenia, które przyniesie później duże dochody, albo może zostać użyty do natychmiastowego wygenerowania olbrzymiej premii.\nPo wykonaniu swojej misji Wielki Człowiek przestaje istnieć. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Ulepszenia Wielkich Ludzi nie wykluczają się z surowcami strategicznym na tym samym polu – z nich również będziesz czerpał zyski! + # Requires translation! +See also Specialists = Removing Terrain Features = Usuwanie cech terenu Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Niektóre pola pokryte są Dżunglą, Bagnami lub Lasem. Mogą one zostać usunięte przez Robotników.\nNie ma to żadnego wpływu na zasoby z danego pola i jest zwykle wymagane w celu wybudowania ulepszeń wykorzystujących te zasoby. @@ -7199,7 +7217,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -7207,8 +7225,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index f6392cea9828c..8405d0e98d464 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -2357,6 +2357,10 @@ when [victoryType] Victory is disabled = quando Vitória [victoryType] é desati when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = com [amount]% de chance for [civFilter] Civilizations = para civilizações [civFilter] when at war = quando em guerra @@ -8411,12 +8415,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Ao contrário, relações diplomáticas com cidades-estado são determinadas por Influência - a medida de 'quanto que a Cidade-estado gosta de você'.\nInfluência pode ser aumentada por atacar seus inimigos, liberar sua cidade, e dando a elas quantias de ouro. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Certos bonus são fornecidos quando você se encontra acima de 30 de influência.\nQuando você tem mais que 60 de Influência, e você tem a aior influência de todas as civilizações, você é considerado seus 'Aliado', e ganha ainda mais bonus e acesso aos recursos de Luxo e Estratégia em suas terras. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Pessoas Experientes Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Certos edifícios e especialistas em cidades geram pontos de Pessoas Experientes por turno.\nHá vários tipos de Pessoas Experientes, e os teus pontos acumulam-se separadamente.\nO número de pontos por turno e os pontos acumulados podem ser visualizados na tela Visão Geral. # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Assim que forem acumulados pontos suficientes, uma Pessoa Experiente desse tipo será criada!\nCada Pessoa Experiente pode construir uma certa Boa Melhoria que dá grandes rendimentos com o tempo, ou é imediatamente consumida para fornecer um certo bónus agora. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Boas Melhorias também fornecem quaisquer recursos estratégicos que estão sob eles, então não precisas de preocupar-te se os recursos forem revelados por trás das tuas melhorias! + # Requires translation! +See also Specialists = Removing Terrain Features = A remover as características do terreno # Requires translation! @@ -8743,7 +8760,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -8751,8 +8768,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 13e46a0f82aec..6fefe33e65cf1 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -2692,6 +2692,10 @@ when [victoryType] Victory is disabled = when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = cu [amount]% șansă # Requires translation! for [civFilter] Civilizations = @@ -8177,16 +8181,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -8543,7 +8560,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -8551,8 +8568,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 856757b3a0b75..e59404b1fa1ee 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -2372,6 +2372,10 @@ when [victoryType] Victory is disabled = когда [victoryType] Победа when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = с [amount]% шансом # Requires translation! for [civFilter] Civilizations = @@ -7049,11 +7053,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Дипломатические отношения с городами-государствами меняются за счет Влияния - показателя того, насколько игрок им нравится.\nВлияние можно увеличить, атакуя их врагов, освобождая их города и предоставляя им золото. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = При влиянии более 30 можно получить некоторые бонусы.\nЕсли влияние больше 60 и превосходит влияние остальных цивилизаций, вы становитесь 'Союзником' города-государства и получаете ещё больше бонусов, а также доступ к редким и стратегическим ресурсам на их земле. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Великие люди Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Некоторые здания и специалисты каждый ход генерируют в городах очки Великих людей.\nСуществует несколько типов Великих людей, и для каждого из них очки накапливаются отдельно.\nНа экране Обзора можно посмотреть количество накопленных очков и очков за ход. -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Кроме того, на экране каждого города можно просмотреть список великих людей в разбивке по типу (см. раздел Подсказки Интерфейса). + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Как только будет набрано достаточно очков, будет создан Великий человек этого типа!\nКаждый Великий человек может построить определенное Великое улучшение, которое с течением времени даст большой доход, или сразу же используется, чтобы обеспечить определенный бонус сейчас. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Улучшения Великих людей также предоставляют стратегические ресурсы, на которых построены. Если вновь открытый ресурс оказался под улучшением, он автоматически добавляется в торговую сеть. + # Requires translation! +See also Specialists = Removing Terrain Features = Удаление особенностей местности Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Некоторые клетки имеют особенности местности - такие как Пойма или Лес - поверх клетки. Некоторые наложения, как Джунгли, Болото или Лес, могут быть убраны рабочими.\nУдаление особенностей местности не удаляет ресурсы на клетке, и обычно это необходимо, чтобы создать улучшение, использующее этот ресурс. @@ -7258,7 +7276,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -7266,8 +7284,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Rusyn.properties b/android/assets/jsons/translations/Rusyn.properties index 63018e28fda71..cac7ab47794e2 100644 --- a/android/assets/jsons/translations/Rusyn.properties +++ b/android/assets/jsons/translations/Rusyn.properties @@ -3712,6 +3712,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -8957,15 +8961,28 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Проміненты # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = Removing Terrain Features = Стребити особитості терена # Requires translation! @@ -9278,7 +9295,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -9286,8 +9303,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 4e3752b43e194..e287b01814cd0 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -2352,6 +2352,10 @@ when [victoryType] Victory is disabled = 若[victoryType]胜利方式禁用 when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = 有[amount]%概率 # Requires translation! for [civFilter] Civilizations = @@ -6930,11 +6934,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = 相反,与城邦的外交关系取决于影响力——一个表示“城邦有多喜欢你”的数值。\n与他们的敌人战斗,解放他们的城市,或者给予他们一大笔金钱,都可以增加你对他们的影响力。 Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = 当影响力超过30时,根据城邦类型的不同您会获得相应的奖励。\n当影响力超过60,并且在所有文明中您对他们的影响力最高时,您将被他们视为“盟友”,可获得更多的奖励效果,同时还可以使用他们领土上的奢侈资源和战略资源。 + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = 伟人 Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = 特定的建筑和城市中的专业人员,每回合会产生伟人点数。\n不同类型的伟人,他们的点数积累分别独立计算。\n每回合可获得的伟人点数和已积累的伟人点数可以在概览界面查看。 -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = 每个城市的伟人点数细分也可以在每个城市屏幕上查看(参见UI提示)。 + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = 一旦点数累积足够,一位伟人将会诞生!\n伟人可以建造相应的伟人设施以提供持续的高收益;也可以被立即消耗来提供一定的奖励。 Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = 伟人设施同时还有开发其所在地块战略资源的功能,所以请不必担心伟人设施所在地块的战略资源开发问题! + # Requires translation! +See also Specialists = Removing Terrain Features = 清除地貌 Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = 某些地块含有地貌,如冲积平原或森林。其中一些图层(如丛林、沼泽和森林)可以由工人清除。\n清除地貌不会删除地块中的任何资源,通常需要"清除地貌"才能添加利用这些资源的设施。 @@ -7133,7 +7151,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -7141,8 +7159,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 390ed5faf0cb7..537ad420b4b59 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -2352,6 +2352,10 @@ when [victoryType] Victory is disabled = cuando la Victoria [victoryType] está when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = con una probabilidad de [amount]% # Requires translation! for [civFilter] Civilizations = @@ -6942,11 +6946,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = En vez de eso las relaciones diplomáticas con las ciudades estado se ven determinadas por la Influencia (un medidor de cuando le "gustas" a la ciudad-estado).\nLa influencia puede aumentarse atacando a sus enemigos, liberando su ciudad y dándoles oro. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Algunos bonus se te proporcionan cuando tienes más de 30 de influencia.\nCuando tienes más de 60 y es más alta que la que tienen el resto de civilizaciones, se te considerará su "Aliado" y ganarás más bonus y acceso a recursos de lujo y estratégicos en sus tierras. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Grandes Personajes Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Algunos edificios, maravillas y especialistas en las ciudades generan puntos de Gran Personaje por ⏳turno.\nHay diferentes tipos de Gran Personaje y sus puntos se acumulan de forma separada.\nEl número de puntos por ⏳turno y el total se pueden ver en la pantalla de Visión General. -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = De igual manera se puede ver el desglose de los Puntos de Grandes Personas en cada ciudad (vea el artículo en Tips de IU) + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Una vez que se hayan acumulado suficientes puntos, ¡Aparecerá un Gran Personaje!\nCada Gran Personaje puede construir una determinada Gran Mejora que otorga grandes rendimientos a lo largo del tiempo, o ser consumido inmediatamente para proporcionar una bonificación especifica. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Las Grandes Mejoras también pueden producir cualquier Recurso Estratégico que tengan debajo, así que no tienes que preocuparte si recursos son revelados bajo tus edificios. + # Requires translation! +See also Specialists = Removing Terrain Features = Eliminar aspectos del terreno Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Ciertas casillas tienen aspectos de terreno - como Ciénagas o Bosques - sobre ellos. Algunas de estas capas, como Junglas, Pantanos y Bosques, pueden ser eliminados por Trabajadores\nEliminar el aspecto de terreno no quita el recurso de la casilla, y usualmente es requerido para hacer mejoras que exploten los recursos. @@ -7158,7 +7176,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -7166,8 +7184,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 9e7f1f8214bca..594828b13da8c 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -2766,6 +2766,10 @@ when [victoryType] Victory is disabled = when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = med [amount]% chans # Requires translation! for [civFilter] Civilizations = @@ -8073,12 +8077,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Istället bestäms diplomatiska relationer med stadsstater av Inflytande - ett mått på 'hur mycket Stadsstaten tycker om dig'.\nInflytande kan ökas genom att anfalla deras fienter, befria deras stad, och genom att ge dem guld. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Vissa bonusar ges när du är över 30 inflytande.\nNär du har mer än 60 Inflytande, och du har det högsta inflytandet med dem av alla civilisationer, räknas du som deras 'Allierade', och får ytterligare bonusar samt tillgång till Lyxresurserna och de Strategiska Resurserna i deras gränser. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Stora Personer Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Vissa byggnader, samt specialister i städer, genererar Stora Person-poäng per drag.\nDet finns flera sorters Stora Personer, och deras poäng ackumuleras separat.\nAntalet poäng per drag och ackumulerade poäng kan ses i Översiktsskärmen. # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = När tillräckligt många poäng ackumulerats, kommer en Stor Person av motsvarande slag skapas!\nVarje Stor Person kan bygga en viss typ av Stor Förbättring som ger stor avkastning över tid, eller genast konsumeras för att ge en viss bonus nu. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Stora förbättringar ger också alla eventuella strategiska resurser som finns under dem, så du behöver inte oroa dig för om resurser dyker upp under dina förbättringar! + # Requires translation! +See also Specialists = Removing Terrain Features = Ta bort Terrängdrag Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Somliga rutor har terrängegenskaper - som Flodslätter eller Skogar - ovanpå sig. Vissa av dessa lager, som Djungel, Träsk, och Skog, kan avlägsnas av arbetare.\nAtt ta bort terrängegenskapen tar inte bort några resurser i rutan, och behövs ofta för att bygga förbättringar som utnyttjar dessa resurser. @@ -8348,7 +8365,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -8356,8 +8373,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Thai.properties b/android/assets/jsons/translations/Thai.properties index b0dacdacf9530..4440e3f4d767b 100644 --- a/android/assets/jsons/translations/Thai.properties +++ b/android/assets/jsons/translations/Thai.properties @@ -4216,6 +4216,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -12265,16 +12269,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -12633,7 +12650,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -12641,8 +12658,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 2a5aa0859eb73..583c462ff14e1 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -2415,6 +2415,10 @@ when [victoryType] Victory is disabled = 若禁用[victoryType]獲勝方式 when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = 有[amount]%機率 # Requires translation! for [civFilter] Civilizations = @@ -7184,12 +7188,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = 相反,與城邦的外交關係取決於影響力——一個表示“城邦有多喜歡你”的數值。\n與他們的敵人戰鬥,解放他們的城市,或者給予他們一大筆金錢,都可以增加你對他們的影響力。 Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = 當影響力超過30時,根據城邦類型的不同您會獲得相應的獎勵。\n當影響力超過60,並且在所有文明中您對他們的影響力最高時,您將被他們視為“盟友”,可獲得更多的獎勵效果,同時還可以使用他們領土上的奢侈資源和戰略資源。 + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = 偉人 Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = 特定的建築和城市中的專業人員,每回合會產生偉人點數。\n不同類型的偉人,他們的點數積累分別獨立計算。\n每回合可獲得的偉人點數和已積累的偉人點數可以在概覽介面查看。 # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = 一旦積累了足夠的點數,一位該類型的偉人將誕生!\n每位偉人都可以建造偉大的設施,隨著時間的推移產生大量收益,或者立即消耗以提供一定的獎勵。 Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = 偉人設施同時還有開發其所在地塊戰略資源的功能,所以請不必擔心偉人設施所在地塊的戰略資源開發問題! + # Requires translation! +See also Specialists = Removing Terrain Features = 清除地貌 Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = 部分方塊擁有額外的地形特徵 - 例如氾濫平原或森林 - 疊加於其上方。部分的地形特徵,例如叢林、沼澤和森林可以透過工人清除。\n清除這些地形特徵不會移除任何在此方塊的資源,而且通常在開發這些資源前必須先移除這些特徵。 @@ -7403,7 +7420,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -7411,8 +7428,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index f87ea427032b9..aceb907e27410 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -2413,6 +2413,10 @@ when [victoryType] Victory is disabled = [victoryType] kazanma şartı kapalı o when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = [amount]% şans ile # Requires translation! for [civFilter] Civilizations = @@ -7108,11 +7112,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Şehir Devletlerinde diplomasi yerine 'Nüfuz' (Etki) sistemi mevcuttur - Bir şehir devletinin seni ne kadar sevdiğini gösterir.\nNüfuz artırmak için Şehir Devletlerinin düşmanlarına saldırabilir, onlara para verebilir veya başka uygarlıkların kontrolü altına geçmişlerse onlara özgürlüklerini geri verebilirsin. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = 30 Nüfuzun üstüne çıktığın zaman belli bonuslar sağlarlar.\n60 Nüfuzun üstünde ise, ki diğer uygarlıkların Nüfuzundan da yüksek olman gerekir, Şehir devleti seni 'müttefik'i olarak görür, verdiği bonuslar artar ayrıca ülkelerindeki stratejik ve Lüks Kaynakları seninle paylaşır. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Harika Kişiler Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bazı binalar ve şehirde çalışan uzmanlar her tur Harika Kişi puanı üretir.\nBirçok tür Harika Kişi vardır, her birinin puanı birbirinden ayrı toplanır.\nHer tur elde ettiğin puan sayısı ve birikmiş toplam puan sayısına genel bakış menüsünden erişebilirsin. -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Alternatif olarak, şehirlere göre Harika Kişi puanlarının dökümü her şehir ekranında görüntülenebilir (Kullanıcı Arayüzü İpuçları bölümüne bakın). + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Yeterince puan birikince puanın türünde bir Harika Kişi ortaya çıkacaktır!\nHer Harika Kişi kendine özel bir Harika Geliştirme inşa edebilir, bu iyileştirme ise zamanla büyük verim sağlar, ancak geliştirmeler inşa etmek yerine seçildiğinde Harika Kişiyi harcayacak büyük bonuslar alabilirsiniz. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Harika Geliştirmeler üzerinde bulunduğu herhangi bir stratejik kaynağı yinede sağlar, bu sebepten ötürü bir büyük geliştirmenin altında bir kaynak keşfedilirse hala o kaynağı çıkartabilirsiniz! + # Requires translation! +See also Specialists = Removing Terrain Features = Arazi Özelliklerini Kaldırmak Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Bazı karoların üstünde fazladan bir katman arazi özelliği bulunur - Taşkın ovaları ya da ormanlar gibi.\nCengel, orman veya bataklık gibi bu katmanlardan bazıları işçiler tarafından kaldırılabilir.\nBu katmanları kaldırmak karoda bulunan kaynaklara zarar vermez, hatta çoğu zaman kaynakları işlemek için gereken geliştirmeleri yapmak için gereklidir. @@ -7339,7 +7357,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -7347,8 +7365,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index cd3776811c99d..e7458a9f58072 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -2352,6 +2352,10 @@ when [victoryType] Victory is disabled = коли вимкнена перемо when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = з імовірністю [amount]% # Requires translation! for [civFilter] Civilizations = @@ -6949,11 +6953,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Дипломатичні відносини з державами-містами визначаються Впливом — показником того, "наскільки містам-державам ви подобаєтеся".\nВплив можна збільшити шляхом атаки їхніх ворогів, визволенням їхнього міста чи просто пожертвуванням купи ¤Золота. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Певні бонуси надаються коли у вас є понад 30 од. Впливу.\nКоли ви маєте більше 60 од. Впливу і найбільший Вплив у цьому місті-державі серед інших цивілізацій, місто-держава буде вважати вас своїм "союзником" і ви будете отримувати додаткові бонуси та доступ до стратегічних ресурсів разом з ресурсами розкоші на їхніх землях. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Видатні особи Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Певні споруди та спеціалісти у містах виробляють бали Видатних осіб кожного ходу.\nЄ декілька видів Видатних осіб, їхні бали накопичуються окремо.\nКількість балів за хід та накопичені бали можна подивитися на екрані "Огляд". -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Альтернативно, розподіл очок Видатних осіб можна переглянути на екрані кожного міста (дивіться статтю Підказки інтерфейсу) + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Як тільки у Вас набереться необхідна кількість балів, ви отримаєте Видатну особу відповідного напрямку!\nКожна видатна особа здатна або спорудити певне велике покращення, яке довгостроково підвищить прибуток з клітинки, на якій воно буде побудоване, або використати відповідну здібність, щоб забезпечити певний значний бонус одразу. Після використання однієї із здібностей, Видатна особа зникає. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Великі покращення також надають будь-які стратегічні ресурси, які під ними знаходяться, тож вам не потрібно хвилюватися, якщо під вашими великим покращенням виявляться ресурси! + # Requires translation! +See also Specialists = Removing Terrain Features = Видалення особливостей місцевості Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Деякі клітинки містять особливості місцевості - наприклад, заплави або ліси. Джунглі, болота та ліси можуть бути прибрані робітниками.\nВидалення особливостей не знищує ресурси на цих клітинках, і зазвичай потрібне для створення покращень для добування цих ресурсів. @@ -7152,7 +7170,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -7160,8 +7178,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Vietnamese.properties b/android/assets/jsons/translations/Vietnamese.properties index 7ff128c2fc289..5142dd794cc3a 100644 --- a/android/assets/jsons/translations/Vietnamese.properties +++ b/android/assets/jsons/translations/Vietnamese.properties @@ -2359,6 +2359,10 @@ when [victoryType] Victory is disabled = khi chiến thắng [victoryType] khôn when religion is enabled = # Requires translation! when religion is disabled = + # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = with [amount]% chance = với [amount]% cơ hội # Requires translation! for [civFilter] Civilizations = @@ -6976,11 +6980,25 @@ Not all nations are contending with you for victory.\nCity-States are nations th Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Thay vào đó, các mối quan hệ ngoại giao với các Thành-Bang được xác định bởi Ảnh hưởng - thước đo 'mức độ mà Thành-Bang thích bạn'.\nSự ảnh hưởng có thể được tăng lên bằng cách tấn công kẻ thù của họ, giải phóng thành phố của họ và mang lại cho họ những khoản tiền vàng. Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Một số phần thưởng nhất định được trao khi bạn ở trên 30 ảnh hưởng.\nKhi bạn có trên 60 Ảnh hưởng và bạn có ảnh hưởng cao nhất với họ trong tất cả các nền văn minh, bạn được coi là 'Đồng minh' của họ, đồng thời nhận thêm tiền thưởng và quyền truy cập vào Luxury và Tài nguyên chiến lược trong vùng đất của họ. + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + Great People = Người vĩ đại Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Một số tòa nhà và chuyên gia trong thành phố, tạo ra điểm Người vĩ đại mỗi lượt.\nCó một số loại Người vĩ đại và điểm của họ được tích lũy riêng.\n Có thể xem số điểm mỗi lượt và điểm tích lũy trong màn hình Tổng quan. -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Hoặc bạn cũng có thể xem bảng điểm Great Person chi tiết cho mỗi thành phố trong màn hình của từng thành phố (xem bài viết UI Tips). + # Requires translation! +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Sau khi tích lũy đủ điểm, một Người vĩ đại thuộc loại đó sẽ được tạo ra!\nMỗi Người vĩ đại có thể xây dựng một Cải tiến vĩ đại nhất định mang lại sản lượng lớn theo thời gian hoặc ngay lập tức được tiêu thụ để cung cấp một phần thưởng nhất định ngay bây giờ. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Cải tiến tuyệt vời cũng cung cấp bất kỳ tài nguyên chiến lược nào nằm dưới chúng, vì vậy bạn không cần phải lo lắng nếu tài nguyên được tiết lộ bên dưới các cải tiến của bạn! + # Requires translation! +See also Specialists = Removing Terrain Features = Xóa các đối tượng địa hình Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Một số ô nhất định có các đặc điểm địa hình - như Đồng bằng lũ lụt hoặc Rừng - trên đầu chúng. Nhân viên có thể xóa một số lớp trong số này như Rừng nhiệt đới, Đầm lầy và Rừng.\nXóa đối tượng địa hình không xóa bất kỳ tài nguyên nào trong ô và thường được yêu cầu để thêm các cải tiến khai thác các tài nguyên đó. @@ -7235,7 +7253,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -7243,8 +7261,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/Zulu.properties b/android/assets/jsons/translations/Zulu.properties index a2d6ece8cac26..b88afda4a8f8b 100644 --- a/android/assets/jsons/translations/Zulu.properties +++ b/android/assets/jsons/translations/Zulu.properties @@ -3820,6 +3820,10 @@ when religion is enabled = # Requires translation! when religion is disabled = # Requires translation! +when espionage is enabled = + # Requires translation! +when espionage is disabled = + # Requires translation! with [amount]% chance = # Requires translation! for [civFilter] Civilizations = @@ -11930,16 +11934,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = + # Requires translation! +While working the land is good, eventually your Citizens will want to Specialize. = + # Requires translation! +Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = + # Requires translation! +Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = + # Requires translation! +While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = + # Requires translation! +See also Great People = + # Requires translation! Great People = # Requires translation! Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = # Requires translation! -Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = +Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = # Requires translation! Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = # Requires translation! Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = + # Requires translation! +See also Specialists = # Requires translation! Removing Terrain Features = @@ -12298,7 +12315,7 @@ The default state for the notification list can be set in Options > Display > UI # Requires translation! Entering a City Screen quickly = # Requires translation! -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = # Requires translation! Upgrade multiple units of the same type = # Requires translation! @@ -12306,8 +12323,6 @@ On the World screen, select an unit that can be upgraded, then right-click or lo # Requires translation! In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = # Requires translation! -City Screen = - # Requires translation! Additional controls for the construction queue = # Requires translation! Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index 9f1462fc766db..7ba5b8f2f4099 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -1,5 +1,5 @@ Afrikaans = 7 -Bangla = 19 +Bangla = 18 Belarusian = 13 Bosnian = 3 Brazilian_Portuguese = 99 @@ -11,13 +11,13 @@ English = 0 Filipino = 87 Finnish = 37 French = 99 -Galician = 98 +Galician = 97 German = 99 Greek = 13 Hungarian = 80 -Indonesian = 99 +Indonesian = 98 Italian = 99 -Japanese = 82 +Japanese = 81 Korean = 92 Latin = 52 Lithuanian = 83 @@ -34,7 +34,7 @@ Simplified_Chinese = 98 Spanish = 98 Swedish = 77 Thai = 3 -Traditional_Chinese = 94 +Traditional_Chinese = 93 Turkish = 95 Ukrainian = 98 Vietnamese = 96 diff --git a/changelog.md b/changelog.md index 157f85e6f7c11..1a1db0ce54a05 100644 --- a/changelog.md +++ b/changelog.md @@ -1,20 +1,16 @@ ## 4.13.19 -Resolves - Unit icon falls back to UnitTypeIcons/ successfully +Update mods even if we have cached data -Resolved - Cities reduce tile movement cost to 1, per Civ V +Modding: Unit icon falls back to UnitTypeIcons/ successfully -By itanasi: -- Add Specialists Tutorial -- Updating documentation -- Clean up the icon replacement code by adding hide option to .tr() -- Small fix to Modding Wiki for Ranged Strength clarification +Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V + +Add Specialists Tutorial - By itanasi Add `` conditional - By RobLoach -By SeventhM: -- Allow purchasing wonders with gold when explicitly given a unique -- Lint: Move CollectionExtensions +Allow purchasing wonders with gold when explicitly given a unique - By SeventhM ## 4.13.18 diff --git a/fastlane/metadata/android/en-US/changelogs/1061.txt b/fastlane/metadata/android/en-US/changelogs/1061.txt index 04e8c785f5b58..5cd62d88e351b 100644 --- a/fastlane/metadata/android/en-US/changelogs/1061.txt +++ b/fastlane/metadata/android/en-US/changelogs/1061.txt @@ -1,17 +1,11 @@ +Update mods even if we have cached data +Modding: Unit icon falls back to UnitTypeIcons/ successfully -Resolves - Unit icon falls back to UnitTypeIcons/ successfully +Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V -Resolved - Cities reduce tile movement cost to 1, per Civ V - -By itanasi: -- Add Specialists Tutorial -- Updating documentation -- Clean up the icon replacement code by adding hide option to .tr() -- Small fix to Modding Wiki for Ranged Strength clarification +Add Specialists Tutorial - By itanasi Add `` conditional - By RobLoach -By SeventhM: -- Allow purchasing wonders with gold when explicitly given a unique -- Lint: Move CollectionExtensions \ No newline at end of file +Allow purchasing wonders with gold when explicitly given a unique - By SeventhM \ No newline at end of file