From 3798dadad429af0a137f243303e77ff9fa24421a Mon Sep 17 00:00:00 2001 From: yairm210 Date: Wed, 21 Aug 2024 23:25:36 +0300 Subject: [PATCH] 4.13.1 --- .../jsons/translations/Afrikaans.properties | 31 ++-- .../jsons/translations/Bangla.properties | 31 ++-- .../jsons/translations/Belarusian.properties | 31 ++-- .../jsons/translations/Bosnian.properties | 31 ++-- .../Brazilian_Portuguese.properties | 23 ++- .../jsons/translations/Bulgarian.properties | 39 +++-- .../jsons/translations/Catalan.properties | 23 ++- .../jsons/translations/Czech.properties | 25 +++- .../jsons/translations/Dutch.properties | 23 ++- .../jsons/translations/English.properties | 31 ++-- .../jsons/translations/Filipino.properties | 25 +++- .../jsons/translations/Finnish.properties | 31 ++-- .../jsons/translations/French.properties | 33 +++-- .../jsons/translations/Galician.properties | 23 ++- .../jsons/translations/German.properties | 23 ++- .../jsons/translations/Greek.properties | 31 ++-- .../jsons/translations/Hungarian.properties | 23 ++- .../jsons/translations/Indonesian.properties | 33 +++-- .../jsons/translations/Italian.properties | 23 ++- .../jsons/translations/Japanese.properties | 25 +++- .../jsons/translations/Korean.properties | 23 ++- .../jsons/translations/Latin.properties | 140 +++--------------- .../jsons/translations/Lithuanian.properties | 25 +++- .../jsons/translations/Malay.properties | 31 ++-- .../jsons/translations/Norwegian.properties | 27 +++- .../Persian_(Pinglish-DIN).properties | 31 ++-- .../Persian_(Pinglish-UN).properties | 31 ++-- .../jsons/translations/Polish.properties | 85 +++-------- .../jsons/translations/Portuguese.properties | 23 ++- .../jsons/translations/Romanian.properties | 29 ++-- .../jsons/translations/Russian.properties | 24 ++- .../jsons/translations/Rusyn.properties | 29 ++-- .../Simplified_Chinese.properties | 23 ++- .../jsons/translations/Spanish.properties | 23 ++- .../jsons/translations/Swedish.properties | 25 +++- .../Traditional_Chinese.properties | 23 ++- .../jsons/translations/Turkish.properties | 23 ++- .../jsons/translations/Ukrainian.properties | 37 +++-- .../jsons/translations/Vietnamese.properties | 23 ++- .../assets/jsons/translations/Zulu.properties | 31 ++-- .../completionPercentages.properties | 12 +- changelog.md | 22 +-- docs/Modders/uniques.md | 10 +- .../android/en-US/changelogs/1040.txt | 24 +-- 44 files changed, 776 insertions(+), 556 deletions(-) diff --git a/android/assets/jsons/translations/Afrikaans.properties b/android/assets/jsons/translations/Afrikaans.properties index 435281a48381e..9d23c391c3c93 100644 --- a/android/assets/jsons/translations/Afrikaans.properties +++ b/android/assets/jsons/translations/Afrikaans.properties @@ -4160,6 +4160,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -4176,17 +4188,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = - # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -4541,6 +4545,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### # Requires translation! diff --git a/android/assets/jsons/translations/Bangla.properties b/android/assets/jsons/translations/Bangla.properties index 92bac67f770b2..760eb13eb78a5 100644 --- a/android/assets/jsons/translations/Bangla.properties +++ b/android/assets/jsons/translations/Bangla.properties @@ -3773,6 +3773,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -3789,17 +3801,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = - # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -4154,6 +4158,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### # Requires translation! diff --git a/android/assets/jsons/translations/Belarusian.properties b/android/assets/jsons/translations/Belarusian.properties index 8446fecd58b0d..632f135f19af0 100644 --- a/android/assets/jsons/translations/Belarusian.properties +++ b/android/assets/jsons/translations/Belarusian.properties @@ -3819,6 +3819,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -3835,17 +3847,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = - # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -4200,6 +4204,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### # Requires translation! diff --git a/android/assets/jsons/translations/Bosnian.properties b/android/assets/jsons/translations/Bosnian.properties index 53c64e67f4f46..e86f65d2e01b6 100644 --- a/android/assets/jsons/translations/Bosnian.properties +++ b/android/assets/jsons/translations/Bosnian.properties @@ -4394,6 +4394,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -4410,17 +4422,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = - # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -4775,6 +4779,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### # Requires translation! diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 76ff99d8988e1..dfc92c03238b8 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -2462,6 +2462,12 @@ Triggers the following global alert: [comment] = Aciona o seguinte alerta global Every major Civilization gains a spy once a civilization enters this era = Cada grande civilização ganha um espião quando uma civilização entra nesta era Promotes all spies [amount] time(s) = Promove todos os espiões [amount] vez(es) Gain an extra spy = Ganhe um espião extra +Doing so will consume this opportunity to choose a Promotion = Fazé-lo vai consumir esta oportunidade de escolher uma Promoção +This Promotion is free = Esta promoção é gratuita +Turn this tile into a [terrainName] tile = Transforme este painel em um painel [terrainName] +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Fornece o edifício [stat] mais barato em suas primeiras [positiveAmount] cidades gratuitamente +Provides a [buildingName] in your first [positiveAmount] cities for free = Fornece um(a) [buildingName] em suas primeiras [positiveAmount] cidades gratuitamente +Triggers a [event] event = Aciona o evento [event] Heal this unit by [positiveAmount] HP = Cure esta unidade em [positiveAmount] HP This Unit takes [positiveAmount] damage = Esta unidade sofre [positiveAmount] de dano This Unit gains [amount] XP = Esta Unidade recebe [amount] de XP @@ -2470,12 +2476,10 @@ This Unit gains the [promotion] promotion = Esta Unidade ganha a promoção [pro This Unit loses the [promotion] promotion = Esta unidade perde a promoção [promotion] This Unit gains [amount] movement = Esta unidade ganha [amount] movimento(s) This Unit loses [amount] movement = Esta unidade perde [amount] movimento(s) -Doing so will consume this opportunity to choose a Promotion = Fazé-lo vai consumir esta oportunidade de escolher uma Promoção -This Promotion is free = Esta promoção é gratuita -Turn this tile into a [terrainName] tile = Transforme este painel em um painel [terrainName] -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Fornece o edifício [stat] mais barato em suas primeiras [positiveAmount] cidades gratuitamente -Provides a [buildingName] in your first [positiveAmount] cities for free = Fornece um(a) [buildingName] em suas primeiras [positiveAmount] cidades gratuitamente -Triggers a [event] event = Aciona o evento [event] + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = ao descobrir a tecnologia [techFilter] upon entering the [era] = ao entrar na [era] upon entering a new era = ao entrar em uma nova era @@ -2690,6 +2694,13 @@ enhancing = aprimorando ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Nossa influência com as cidades-estados começou a cair mais rápido! diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 714d2d7f9877f..6eeee03f87781 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -3484,6 +3484,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -3500,17 +3512,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = - # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -3840,6 +3844,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### # Requires translation! @@ -4249,6 +4260,7 @@ Hagia Sophia = Света София Angkor Wat = Ангкор Ват 'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena = 'Храмът не е като никоя друга сграда в света. Той има кули, декорации и всякакви усъвършенствания, които може да сътвори човешкият гений.' - Антонио да Магдалена + Chichen Itza = Чичен Ица # Requires translation! 'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = @@ -4274,7 +4286,7 @@ Wat = Ват Oxford University = Оксфордски Университет Notre Dame = Нотр Дам -# Requires translation! + # Requires translation! 'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo = Castle = Замък @@ -4293,7 +4305,7 @@ Observatory = Обсерватория Opera House = Опера Sistine Chapel = Сикстинска Капела -# Required translation! + # Requires translation! 'I live and love in God's peculiar light.' - Michelangelo Buonarroti = Bank = Банка @@ -4470,7 +4482,8 @@ Kutha = Кута Sirpurla = Сирпурла Neribtum = Нерибтум Ashur = Ашур -Nineveh = Ниневия + # Requires translation! +Ninveh = Nimrud = Нимруд Arbela = Арбела Nuzi = Нузи diff --git a/android/assets/jsons/translations/Catalan.properties b/android/assets/jsons/translations/Catalan.properties index dcb2dbae77e14..ac077f3d7aa15 100644 --- a/android/assets/jsons/translations/Catalan.properties +++ b/android/assets/jsons/translations/Catalan.properties @@ -2456,6 +2456,12 @@ Triggers the following global alert: [comment] = Provoca la següent alerta glob Every major Civilization gains a spy once a civilization enters this era = Quan una civilització entra a aquesta era, cada civilització principal obté un espia. Promotes all spies [amount] time(s) = Ascendeix tots els espies [amount] vegada/es Gain an extra spy = Obtén un espia addicional +Doing so will consume this opportunity to choose a Promotion = Si es tria, es perdrà aquesta oportunitat de triar un ascens. +This Promotion is free = Aquest ascens és gratuït. +Turn this tile into a [terrainName] tile = Converteix en [terrainName] aquesta casella +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Aconsegueix de franc l’edifici [stat] més barat en les primeres [positiveAmount] ciutats de la civilització. +Provides a [buildingName] in your first [positiveAmount] cities for free = S’obté un [buildingName] en les primeres [positiveAmount] ciutats de la civilització. +Triggers a [event] event = Dispara un esdeveniment [event] Heal this unit by [positiveAmount] HP = Cura aquesta unitat [positiveAmount] de vida This Unit takes [positiveAmount] damage = Aquesta unitat rep un dany de [positiveAmount] This Unit gains [amount] XP = Aquesta unitat guanya [amount] d’experiència @@ -2464,12 +2470,10 @@ This Unit gains the [promotion] promotion = Aquesta unitat guanya l’ascens [pr This Unit loses the [promotion] promotion = Aquesta unitat perd l’ascens [promotion]. This Unit gains [amount] movement = Aquesta unitat guanya [amount] de moviment This Unit loses [amount] movement = Aquesta unitat perd [amount] de moviment -Doing so will consume this opportunity to choose a Promotion = Si es tria, es perdrà aquesta oportunitat de triar un ascens. -This Promotion is free = Aquest ascens és gratuït. -Turn this tile into a [terrainName] tile = Converteix en [terrainName] aquesta casella -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Aconsegueix de franc l’edifici [stat] més barat en les primeres [positiveAmount] ciutats de la civilització. -Provides a [buildingName] in your first [positiveAmount] cities for free = S’obté un [buildingName] en les primeres [positiveAmount] ciutats de la civilització. -Triggers a [event] event = Dispara un esdeveniment [event] + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = quan es descobreix la tecnologia [techFilter] upon entering the [era] = quan s’entri a l’[era] upon entering a new era = quan comença una nova era @@ -2684,6 +2688,13 @@ enhancing = difon ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = La nostra influència amb les ciutats-estat ha començat a caure de pressa. diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index b4bb2877af184..1de87232bfd0a 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -2877,6 +2877,15 @@ Every major Civilization gains a spy once a civilization enters this era = Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = +Doing so will consume this opportunity to choose a Promotion = Přijde tím ale o možnost povýšení + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Zdarma poskytne nejlevnější [stat] budovu v našich prvních [positiveAmount] městech +Provides a [buildingName] in your first [positiveAmount] cities for free = Zdarma poskytne budovu [buildingName] v našich prvních [positiveAmount] městech + # Requires translation! +Triggers a [event] event = Heal this unit by [positiveAmount] HP = Vyléčí tuto jednotku o [positiveAmount] zdraví # Requires translation! This Unit takes [positiveAmount] damage = @@ -2889,15 +2898,10 @@ This Unit loses the [promotion] promotion = This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = Přijde tím ale o možnost povýšení # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Zdarma poskytne nejlevnější [stat] budovu v našich prvních [positiveAmount] městech -Provides a [buildingName] in your first [positiveAmount] cities for free = Zdarma poskytne budovu [buildingName] v našich prvních [positiveAmount] městech +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -3201,6 +3205,13 @@ enhancing = vylepšování ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Náš vliv na městské státy začal klesat rychleji! diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 23aa915269aae..3cde6d8a7b70d 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -2588,6 +2588,14 @@ Every major Civilization gains a spy once a civilization enters this era = Elke Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = +Doing so will consume this opportunity to choose a Promotion = Door dit te doen gebruik je deze mogelijkheid om een Promotie te kiezen +This Promotion is free = Deze Promotie is gratis + # Requires translation! +Turn this tile into a [terrainName] tile = +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Geeft het goedkoopste [stat] gebouw gratis in je eerste [positiveAmount] steden +Provides a [buildingName] in your first [positiveAmount] cities for free = Geeft een gratis [buildingName] in je eerste [positiveAmount] steden + # Requires translation! +Triggers a [event] event = Heal this unit by [positiveAmount] HP = Genees deze eenheid met [positiveAmount] HP This Unit takes [positiveAmount] damage = Deze Eenheid incasseert [positiveAmount] schade This Unit gains [amount] XP = Deze Eenheid krijgt [amount] XP @@ -2598,14 +2606,10 @@ This Unit loses the [promotion] promotion = Deze Eenheid verliest de [promotion] This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = Door dit te doen gebruik je deze mogelijkheid om een Promotie te kiezen -This Promotion is free = Deze Promotie is gratis # Requires translation! -Turn this tile into a [terrainName] tile = -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Geeft het goedkoopste [stat] gebouw gratis in je eerste [positiveAmount] steden -Provides a [buildingName] in your first [positiveAmount] cities for free = Geeft een gratis [buildingName] in je eerste [positiveAmount] steden +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = upon entering the [era] = bij het betreden van [era] @@ -2849,6 +2853,13 @@ enhancing = verbeteren ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Onze invloed over de Stadstaten wordt sneller minder! diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index f38ebf39eca28..817af6cbd3656 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -4586,6 +4586,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -4602,17 +4614,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = - # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -4967,6 +4971,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### # Requires translation! diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index 0d0032eb8a8a8..d0b9e79f0089f 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -2630,6 +2630,15 @@ Every major Civilization gains a spy once a civilization enters this era = Bawat Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = +Doing so will consume this opportunity to choose a Promotion = Kapag ginawa ito, mawawala ang pagkakataon na makapili ng promosyon + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Nagbibigay ng pinakamurang [stat] na gusali sa unang [positiveAmount] na lungsod nang libre. +Provides a [buildingName] in your first [positiveAmount] cities for free = Nagbibigay ng [buildingName] sa iyong unang [positiveAmount] lungsod nang libre + # Requires translation! +Triggers a [event] event = Heal this unit by [positiveAmount] HP = Pagalingin ang yunit ng [positiveAmount] HP # Requires translation! This Unit takes [positiveAmount] damage = @@ -2642,15 +2651,10 @@ This Unit loses the [promotion] promotion = This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = Kapag ginawa ito, mawawala ang pagkakataon na makapili ng promosyon # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Nagbibigay ng pinakamurang [stat] na gusali sa unang [positiveAmount] na lungsod nang libre. -Provides a [buildingName] in your first [positiveAmount] cities for free = Nagbibigay ng [buildingName] sa iyong unang [positiveAmount] lungsod nang libre +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = upon entering the [era] = kapag nakapasok ng [era] @@ -2924,6 +2928,13 @@ enhancing = Nagpapabuti ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Ang ating impluwensya sa mga Lungsod-Estado ay nagsimulang bumaba nang mabilis! diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index 87577c52ca83c..a9acd8c19e8a7 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -3614,6 +3614,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -3630,17 +3642,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = - # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -3970,6 +3974,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Vaikutusvaltamme kaupunkivaltioissa on alkanut pienenemään nopammin! diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index ffe26461eb5b9..79dd278d606b8 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -186,9 +186,7 @@ Do you want to break your promise to [leaderName]? = Voulez-vous rompre votre pr Break promise = Rompre la promesse We promised not to settle near them ([count] turns remaining) = Nous avons promis de ne pas coloniser près de chez eux ([count] tours restants) They promised not to settle near us ([count] turns remaining) = Ils ont promis de ne pas coloniser près de chez nous ([count] tours restants) - # Requires translation! We promised not to spread religion to them ([count] turns remaining) = Nous avons promis de ne pas diffuser notre religion chez eux ([count] tours restants) - # Requires translation! They promised not to spread religion to us ([count] turns remaining) = Ils ont promis de ne pas diffuser leur religion chez nous ([count] tours restants) [civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] est contrariée que vous ayez réclamé un tribut à [cityState], alors qu'ils ont promis de la protéger ! @@ -219,11 +217,8 @@ Very well, we shall look for new lands to settle. = Très bien, nous chercherons We shall do as we please. = Nous faisons ce qu'il nous sied. We noticed your new city near our borders, despite your promise. This will have....implications. = Nous avons remarqué votre nouvelle ville près de nos frontières, malgré votre promesse. Cela aura des... conséquences. - # Requires translation! Please don't spread your religion to us. = Veuillez ne pas diffuser votre religion chez nous. - # Requires translation! Very well, we shall spread our faith elsewhere. = Très bien, nous diffuserons notre foi ailleurs. - # Requires translation! We noticed you have continued spreading your faith, despite your promise. This will have...consequences. = Nous avons remarqué que vous avez continué à diffuser votre foi, malgré votre promesse. Cela aura des... conséquences. I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = J'ai appris que mes armées ont obtenu un tribut de [civName], une cité-état sous votre protection.\nSoyez assuré que cela était une méprise, et j'espère que notre relation n'en sera pas entachée. @@ -1067,9 +1062,7 @@ One of our trades with [nation] has ended = Un de nos échanges avec [nation] a One of our trades with [nation] has been cut short = Un de nos échanges avec [nation] a été écourté [nation] agreed to stop settling cities near us! = [nation] accepte d'arrêter de fonder des villes près de chez nous ! [nation] refused to stop settling cities near us! = [nation] refuse d'arrêter de fonder des villes près de chez nous ! - # Requires translation! [nation] agreed to stop spreading religion to us! = [nation] accepte d'arrêter de diffuser leur religion chez nous ! - # Requires translation! [nation] refused to stop spreading religion to us! = [nation] refuse d'arrêter de diffuser leur religion chez nous ! We have allied with [nation]. = Nous nous sommes alliés avec [nation]. We have lost alliance with [nation]. = Notre alliance avec [nation] n'est plus. @@ -2463,6 +2456,12 @@ Triggers the following global alert: [comment] = Déclenche l'alerte générale Every major Civilization gains a spy once a civilization enters this era = Chaque civilisation majeure gagne un espion lorsque qu'une civilisation entre dans cette ère Promotes all spies [amount] time(s) = Améliore tous les espions [amount] fois Gain an extra spy = Obtenir un espion supplémentaire +Doing so will consume this opportunity to choose a Promotion = Se soigner ainsi remplacera la possibilité actuelle de choisir une Promotion +This Promotion is free = Cette Promotion est gratuite +Turn this tile into a [terrainName] tile = Transformer cette case en case [terrainName] +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Fournit gratuitement le bâtiment [stat] le moins cher dans vos [positiveAmount] premières villes +Provides a [buildingName] in your first [positiveAmount] cities for free = Fournit gratuitement un(e) [buildingName] dans vos [positiveAmount] premières villes +Triggers a [event] event = Déclenche un événement [event] Heal this unit by [positiveAmount] HP = Soigne cette unité de [positiveAmount] PV This Unit takes [positiveAmount] damage = Cette Unité subit [positiveAmount] dégâts This Unit gains [amount] XP = Cette Unité gagne [amount] XP @@ -2471,12 +2470,10 @@ This Unit gains the [promotion] promotion = Cette Unité gagne la promotion [pro This Unit loses the [promotion] promotion = Cette Unité perd la promotion [promotion] This Unit gains [amount] movement = Cette Unité gagne [amount] Mouvement(s) This Unit loses [amount] movement = Cette Unité perd [amount] Mouvement(s) -Doing so will consume this opportunity to choose a Promotion = Se soigner ainsi remplacera la possibilité actuelle de choisir une Promotion -This Promotion is free = Cette Promotion est gratuite -Turn this tile into a [terrainName] tile = Transformer cette case en case [terrainName] -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Fournit gratuitement le bâtiment [stat] le moins cher dans vos [positiveAmount] premières villes -Provides a [buildingName] in your first [positiveAmount] cities for free = Fournit gratuitement un(e) [buildingName] dans vos [positiveAmount] premières villes -Triggers a [event] event = Déclenche un événement [event] + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = en découvrant la technologie [techFilter] upon entering the [era] = en entrant dans [era] upon entering a new era = en entrant dans une nouvelle ère @@ -2691,6 +2688,13 @@ enhancing = renforçant ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Notre influence sur les Cités-États commence à chuter bien plus vite ! @@ -2749,10 +2753,8 @@ Your so-called 'defensive pact' is worth nothing. = Votre soi-disant 'pacte de d You have publicly denounced us! = Vous nous avez dénoncés publiquement ! You have denounced our allies = Vous avez dénoncé nos alliés You refused to stop settling cities near us = Vous avez refusé de ne pas fonder de villes près de chez nous - # Requires translation! You refused to stop spreading religion to us = Vous avez refusé de ne pas diffuser votre religion chez nous You betrayed your promise to not settle cities near us = Vous avez trahi votre promesse de ne pas fonder de villes près de chez nous - # Requires translation! You betrayed your promise to not spread your religion to us = Vous avez trahi votre promesse de ne pas diffuser votre religion chez nous Your arrogant demands are in bad taste = Vos demandes arrogantes sont du plus mauvais goût Your use of nuclear weapons is disgusting! = Votre utilisation des armes nucléaires est écœurante ! @@ -2773,7 +2775,6 @@ You have declared a defensive pact with our allies = Vous avez signé un pacte d You have denounced our enemies = Vous avez dénoncé nos ennemis Our open borders have brought us closer together. = Nos accords de libre passage nous ont rapprochés. You fulfilled your promise to stop settling cities near us! = Vous avez tenu votre promesse de ne pas fonder de villes près de chez nous ! - # Requires translation! You fulfilled your promise to stop spreading religion to us! = Vous avez tenu votre promesse de ne pas diffuser votre religion chez nous ! You gave us units! = Vous nous avez donné des unités ! We appreciate your gifts = Nous apprécions vos présents diff --git a/android/assets/jsons/translations/Galician.properties b/android/assets/jsons/translations/Galician.properties index 695d5390cb6f6..3a0e693fc0302 100644 --- a/android/assets/jsons/translations/Galician.properties +++ b/android/assets/jsons/translations/Galician.properties @@ -2484,6 +2484,12 @@ Triggers the following global alert: [comment] = Activa a seguinte alarma mundia Every major Civilization gains a spy once a civilization enters this era = Toda Civilización maior gañará un Espía cando unha civ. entre a esta era Promotes all spies [amount] time(s) = Promove todos os espías [amount] tempo(s) Gain an extra spy = Gaña un espía extra +Doing so will consume this opportunity to choose a Promotion = Facelo consumirá esta oportunidade de escojer unha promoción +This Promotion is free = Esta promoción é gratuíta +Turn this tile into a [terrainName] tile = Converte esta cela nunha cela [terrainName] +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Prové o edificio [stat] máis barato nas túas primeiras [positiveAmount] cidades gratis +Provides a [buildingName] in your first [positiveAmount] cities for free = Prové un [buildingName] nas túas primeiras [positiveAmount] cidades gratis +Triggers a [event] event = Activa un evento [event]. Heal this unit by [positiveAmount] HP = Sanda esta unidade por [positiveAmount] HP This Unit takes [positiveAmount] damage = Esta unidade recibe danos [positiveAmount]. This Unit gains [amount] XP = Esta Unidade gaña [amount] EXP @@ -2494,12 +2500,10 @@ This Unit loses the [promotion] promotion = Esta Unidade perde a promoción [pro This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = Facelo consumirá esta oportunidade de escojer unha promoción -This Promotion is free = Esta promoción é gratuíta -Turn this tile into a [terrainName] tile = Converte esta cela nunha cela [terrainName] -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Prové o edificio [stat] máis barato nas túas primeiras [positiveAmount] cidades gratis -Provides a [buildingName] in your first [positiveAmount] cities for free = Prové un [buildingName] nas túas primeiras [positiveAmount] cidades gratis -Triggers a [event] event = Activa un evento [event]. + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = ao descubrir a tecnoloxía [techFilter]. upon entering the [era] = cando se entre na [era] upon entering a new era = cando se entra nunha nova era @@ -2715,6 +2719,13 @@ enhancing = mellorar ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Nosa influencia coas Cidades-Estado comezou a caer máis rapido! diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index a6935c50cdc2c..747ec6061536b 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -2463,6 +2463,12 @@ Triggers the following global alert: [comment] = Löst den folgenden globalen Al Every major Civilization gains a spy once a civilization enters this era = Jede größere Zivilisation erhält einen Spion sobald eine von ihnen dieses Zeitalter erreicht hat Promotes all spies [amount] time(s) = Alle Spione [amount] mal befördern Gain an extra spy = Einen zusätzlichen Spion erhalten +Doing so will consume this opportunity to choose a Promotion = Dadurch wird die Möglichkeit, eine Beförderung zu wählen, verbraucht. +This Promotion is free = Diese Beförderung ist kostenlos +Turn this tile into a [terrainName] tile = Wandle dieses Feld zu einem [terrainName] Feld um +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Stellt das günstigste [stat] Gebäude in deinen ersten [positiveAmount] Städten kostenlos zur Verfügung +Provides a [buildingName] in your first [positiveAmount] cities for free = Stellt ein [buildingName] Gebäude in deinen ersten [positiveAmount] Städten kostenlos zur Verfügung +Triggers a [event] event = Löst ein [event] Ereignis aus Heal this unit by [positiveAmount] HP = Heile diese Einheit um [positiveAmount] LP This Unit takes [positiveAmount] damage = Die Einheit nimmt [positiveAmount] Schaden This Unit gains [amount] XP = Die Einheit erhält [amount] EP @@ -2471,12 +2477,10 @@ This Unit gains the [promotion] promotion = Diese Einheit erhält die [promotion This Unit loses the [promotion] promotion = Die Einheit verliert die [promotion] Beförderung This Unit gains [amount] movement = Diese Einheit erhält [amount] Bewegung This Unit loses [amount] movement = Diese Einheit verliert [amount] Bewegung -Doing so will consume this opportunity to choose a Promotion = Dadurch wird die Möglichkeit, eine Beförderung zu wählen, verbraucht. -This Promotion is free = Diese Beförderung ist kostenlos -Turn this tile into a [terrainName] tile = Wandle dieses Feld zu einem [terrainName] Feld um -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Stellt das günstigste [stat] Gebäude in deinen ersten [positiveAmount] Städten kostenlos zur Verfügung -Provides a [buildingName] in your first [positiveAmount] cities for free = Stellt ein [buildingName] Gebäude in deinen ersten [positiveAmount] Städten kostenlos zur Verfügung -Triggers a [event] event = Löst ein [event] Ereignis aus + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = bei Entdeckung der [techFilter] Technologie upon entering the [era] = beim Eintritt in [era] upon entering a new era = bei Eintritt in ein neues Zeitalter @@ -2691,6 +2695,13 @@ enhancing = verbessern ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Unser Einfluss bei den Stadtstaaten hat begonnen, schneller zu sinken! diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index a2d7f385f6fbf..28cce1119305b 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -4200,6 +4200,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -4216,17 +4228,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = - # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -4560,6 +4564,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Η επιρροή μας πάνω στις πόλεις-κράτη άρχισε να μειώνεται με ταχυτέρους ρυθμηούς! diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index 0dee71e8a765b..32eea3f094957 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -2502,6 +2502,12 @@ Triggers the following global alert: [comment] = A világ összes nemzete értes Every major Civilization gains a spy once a civilization enters this era = Minden nagy civilizációnál megjelenik egy kém, amikor belép ebbe a korba Promotes all spies [amount] time(s) = Minden kémet [amount] alkalommal előléptet Gain an extra spy = Eggyel több kémed lesz +Doing so will consume this opportunity to choose a Promotion = Ha ezt választod, elveszik ez az előléptetési lehetőség +This Promotion is free = Ez az előléptetés ajándék +Turn this tile into a [terrainName] tile = Terület átalakítása [terrainName] területté +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Az első [positiveAmount] városodban ingyen van a legolcsóbb épület, amely [stat] pontokat termel +Provides a [buildingName] in your first [positiveAmount] cities for free = Az első [positiveAmount] városodban ingyen van a(z) [buildingName] +Triggers a [event] event = [event] eseményt vált ki Heal this unit by [positiveAmount] HP = [positiveAmount] ÉP-vel gyógyul ez az egység This Unit takes [positiveAmount] damage = Ez az egység [positiveAmount] sebzést szenved el This Unit gains [amount] XP = Ez az egység [amount] TP-t kap @@ -2512,12 +2518,10 @@ This Unit loses the [promotion] promotion = Ez az egység elveszíti a(z) [prom This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = Ha ezt választod, elveszik ez az előléptetési lehetőség -This Promotion is free = Ez az előléptetés ajándék -Turn this tile into a [terrainName] tile = Terület átalakítása [terrainName] területté -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Az első [positiveAmount] városodban ingyen van a legolcsóbb épület, amely [stat] pontokat termel -Provides a [buildingName] in your first [positiveAmount] cities for free = Az első [positiveAmount] városodban ingyen van a(z) [buildingName] -Triggers a [event] event = [event] eseményt vált ki + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = a [techFilter] technológia felfedezésekor upon entering the [era] = a(z) [era]ba lépéskor upon entering a new era = új korba lépéskor @@ -2745,6 +2749,13 @@ enhancing = kibővítesz ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = A városállamokbeli befolyásunk mostantól gyorsabban fog csökkenni. diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 0e8aa8eeecd07..7501aeae1de19 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -186,9 +186,7 @@ Do you want to break your promise to [leaderName]? = Apakah kamu yakin ingin men Break promise = Ingkari janji We promised not to settle near them ([count] turns remaining) = Kita sudah berjanji untuk tidak menetap di dekat mereka ([count] giliran lagi) They promised not to settle near us ([count] turns remaining) = Mereka sudah berjanji untuk tidak menetap di dekat kita ([count] giliran lagi) - # Requires translation! We promised not to spread religion to them ([count] turns remaining) = Kita sudah berjanji untuk tidak menyebarkan agama kepada mereka ([count] giliran lagi) - # Requires translation! They promised not to spread religion to us ([count] turns remaining) = Mereka sudah berjanji untuk tidak menyebarkan agama kepada kita ([count] giliran lagi) [civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] kecewa karena kamu menagih upeti dari [cityState], yang mereka sumpah untuk lindungi! @@ -219,11 +217,8 @@ Very well, we shall look for new lands to settle. = Baiklah, kami akan mencari t We shall do as we please. = Kami akan berlaku sesuai keinginan kami. We noticed your new city near our borders, despite your promise. This will have....implications. = Kami menyadari kota yang baru kau dirikan di dekat perbatasan kami meskipun kau berjanji. Kau akan menerima....konsekuensinya. - # Requires translation! Please don't spread your religion to us. = Tolong jangan menyebarkan agamamu kepada kami. - # Requires translation! Very well, we shall spread our faith elsewhere. = Baiklah, kami akan menyebarkan kepercayaan kami di tempat lain. - # Requires translation! We noticed you have continued spreading your faith, despite your promise. This will have...consequences. = Kami telah memerhatikan kau masih terus menyebarkan kepercayaanmu, meskipun kau telah berjanji. Ini akan mempunyai... konsekuensi. I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Aku telah diberitahu bahwa pasukanku telah menagih upeti dari [civName], negara-kota yang berada di bawah perlindunganmu.\nAku bisa menjamin bahwa ini bukan hal yang disengaja, dan aku harap hal ini tidak merusak hubungan kita. @@ -1067,9 +1062,7 @@ One of our trades with [nation] has ended = Salah satu perdagangan kita dengan [ One of our trades with [nation] has been cut short = Salah satu perdagangan kita dengan [nation] telah dibatalkan [nation] agreed to stop settling cities near us! = [nation] setuju untuk berhenti mendirikan kota di dekat kita! [nation] refused to stop settling cities near us! = [nation] menolak untuk berhenti mendirikan kota di dekat kita! - # Requires translation! [nation] agreed to stop spreading religion to us! = [nation] setuju untuk berhenti menyebarkan agama kepada kita! - # Requires translation! [nation] refused to stop spreading religion to us! = [nation] menolak untuk berhenti menyebarkan agama kepada kita! We have allied with [nation]. = Kita telah bersekutu dengan [nation]. We have lost alliance with [nation]. = Kita tidak bersekutu lagi dengan [nation]. @@ -2463,6 +2456,12 @@ Triggers the following global alert: [comment] = Memicu peringatan global beriku Every major Civilization gains a spy once a civilization enters this era = Setiap Peradaban besar mendapatkan mata-mata setelah salah satu peradaban memasuki era ini Promotes all spies [amount] time(s) = Mempromosikan semua mata-mata sebanyak [amount] kali Gain an extra spy = Mendapatkan mata-mata tambahan +Doing so will consume this opportunity to choose a Promotion = Tindakan ini akan memakai kesempatan untuk memilih sebuah Promosi +This Promotion is free = Promosi ini gratis +Turn this tile into a [terrainName] tile = Ubah ubin ini menjadi sebuah ubin [terrainName] +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Menyediakan bangunan [stat] yang paling murah di [positiveAmount] kota pertamamu secara gratis +Provides a [buildingName] in your first [positiveAmount] cities for free = Menyediakan [buildingName] di [positiveAmount] kota pertamamu secara gratis +Triggers a [event] event = Memicu kejadian [event] Heal this unit by [positiveAmount] HP = Sembuhkan unit ini sebesar [positiveAmount] HP This Unit takes [positiveAmount] damage = Unit ini mendapatkan [positiveAmount] kerusakan This Unit gains [amount] XP = Unit ini mendapatkan [amount] XP @@ -2471,12 +2470,10 @@ This Unit gains the [promotion] promotion = Unit ini memperoleh promosi [promoti This Unit loses the [promotion] promotion = Unit ini kehilangan promosi [promotion] This Unit gains [amount] movement = Unit ini memperoleh [amount] pergerakan This Unit loses [amount] movement = Unit ini kehilangan [amount] pergerakan -Doing so will consume this opportunity to choose a Promotion = Tindakan ini akan memakai kesempatan untuk memilih sebuah Promosi -This Promotion is free = Promosi ini gratis -Turn this tile into a [terrainName] tile = Ubah ubin ini menjadi sebuah ubin [terrainName] -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Menyediakan bangunan [stat] yang paling murah di [positiveAmount] kota pertamamu secara gratis -Provides a [buildingName] in your first [positiveAmount] cities for free = Menyediakan [buildingName] di [positiveAmount] kota pertamamu secara gratis -Triggers a [event] event = Memicu kejadian [event] + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = saat menemukan teknologi [techFilter] upon entering the [era] = saat memasuki [era] upon entering a new era = saat memasuki era baru @@ -2691,6 +2688,13 @@ enhancing = memperkuat ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Pengaruh kita dengan Negara-Kota mulai turun dengan cepat! @@ -2749,10 +2753,8 @@ Your so-called 'defensive pact' is worth nothing. = 'Pakta pertahanan' kamu tida You have publicly denounced us! = Kamu telah menghina kami secara publik! You have denounced our allies = Kamu telah menghina sekutu kami You refused to stop settling cities near us = Kamu telah menolak untuk berhenti mendirikan kota di dekat kami - # Requires translation! You refused to stop spreading religion to us = Kamu telah menolak untuk berhenti menyebarkan agama kepada kami You betrayed your promise to not settle cities near us = Kamu telah mengingkari perjanjianmu untuk tidak mendirikan kota di dekat kami - # Requires translation! You betrayed your promise to not spread your religion to us = Kamu telah mengingkari perjanjianmu untuk tidak menyebarkan agamamu kepada kami Your arrogant demands are in bad taste = Tuntutan aroganmu tidak pantas Your use of nuclear weapons is disgusting! = Caramu menggunakan senjata nuklir itu menjijikkan! @@ -2773,7 +2775,6 @@ You have declared a defensive pact with our allies = Kamu telah menyatakan pakta You have denounced our enemies = Kamu telah menghina musuh kami Our open borders have brought us closer together. = Perbatasan terbuka kita telah membuat kita semakin dekat. You fulfilled your promise to stop settling cities near us! = Kamu telah memenuhi perjanjianmu untuk berhenti mendirikan kota di dekat kami! - # Requires translation! You fulfilled your promise to stop spreading religion to us! = Kamu telah memenuhi perjanjianmu untuk berhenti menyebarkan agama kepada kami! You gave us units! = Kamu telah memberikan kami unit! We appreciate your gifts = Kami menghargai hadiahmu diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index b724707dfaed4..dd739d0378d0c 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -2462,6 +2462,12 @@ Triggers the following global alert: [comment] = Attiva l'allarme globale [comme Every major Civilization gains a spy once a civilization enters this era = Ogni Civiltà maggiore ottiene una spia una volta entrata in quest'epoca Promotes all spies [amount] time(s) = Promuove tutte le tue spie [amount] volta/e Gain an extra spy = Ottieni una spia aggiuntiva +Doing so will consume this opportunity to choose a Promotion = Rinuncia però all'opportunità di scegliere una Promozione +This Promotion is free = Questa promozione è gratuita +Turn this tile into a [terrainName] tile = Trasforma questa casella in [terrainName] +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Le tue prime [positiveAmount] città ricevono un edificio gratuito [stat] +Provides a [buildingName] in your first [positiveAmount] cities for free = Le tue prime [positiveAmount] città ricevono [buildingName] gratuito +Triggers a [event] event = Attiva un evento [event] Heal this unit by [positiveAmount] HP = Guarisci l'unità di [positiveAmount] HP This Unit takes [positiveAmount] damage = Questa unità subisce [positiveAmount] danno This Unit gains [amount] XP = L'unità ottiene [amount] XP @@ -2470,12 +2476,10 @@ This Unit gains the [promotion] promotion = L'unità ottiene la promozione [prom This Unit loses the [promotion] promotion = Questa unità perde la promozione [promotion] This Unit gains [amount] movement = L'unità ottiene [amount] Punti Movimento This Unit loses [amount] movement = L'unità perde [amount] Punti Movimento -Doing so will consume this opportunity to choose a Promotion = Rinuncia però all'opportunità di scegliere una Promozione -This Promotion is free = Questa promozione è gratuita -Turn this tile into a [terrainName] tile = Trasforma questa casella in [terrainName] -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Le tue prime [positiveAmount] città ricevono un edificio gratuito [stat] -Provides a [buildingName] in your first [positiveAmount] cities for free = Le tue prime [positiveAmount] città ricevono [buildingName] gratuito -Triggers a [event] event = Attiva un evento [event] + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = quando scopri una tecnologia [techFilter] upon entering the [era] = quando entri nell'[era] upon entering a new era = quando entri in una nuova epoca @@ -2690,6 +2694,13 @@ enhancing = potenzi ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = La nostra influenza con le Città-Stato sta calando più in fretta! diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index 328f7c0aa0f47..6c1b5bede72bc 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -2685,6 +2685,15 @@ Every major Civilization gains a spy once a civilization enters this era = Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = +Doing so will consume this opportunity to choose a Promotion = 昇進する機会を失うことになる + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 最初の[positiveAmount]つまでの都市に最も安い[stat]の建物が無償で手に入る +Provides a [buildingName] in your first [positiveAmount] cities for free = 最初の[positiveAmount]つまでの都市に[buildingName]が無償で手に入る + # Requires translation! +Triggers a [event] event = Heal this unit by [positiveAmount] HP = このユニットのHPを[positiveAmount]回復する # Requires translation! This Unit takes [positiveAmount] damage = @@ -2700,15 +2709,10 @@ This Unit loses the [promotion] promotion = This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = 昇進する機会を失うことになる # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 最初の[positiveAmount]つまでの都市に最も安い[stat]の建物が無償で手に入る -Provides a [buildingName] in your first [positiveAmount] cities for free = 最初の[positiveAmount]つまでの都市に[buildingName]が無償で手に入る +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -3001,6 +3005,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = 都市国家への影響力が早く減少し始めています diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index ffdd944fdeb54..617622fc3ac29 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -2548,6 +2548,12 @@ Every major Civilization gains a spy once a civilization enters this era = 이 # Requires translation! Promotes all spies [amount] time(s) = Gain an extra spy = 추가 스파이 획득 +Doing so will consume this opportunity to choose a Promotion = 선택 시 이번 승급 기회를 잃어버림 +This Promotion is free = 무료 승급 +Turn this tile into a [terrainName] tile = 이 타일을 [terrainName] 타일로 변경 +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 최초 [positiveAmount]개 도시에 가장 저렴한 [stat] 건물 무료로 제공 +Provides a [buildingName] in your first [positiveAmount] cities for free = 최초 [positiveAmount]개 도시에 [buildingName] 무료로 제공 +Triggers a [event] event = [event] 촉발 Heal this unit by [positiveAmount] HP = 유닛 [positiveAmount] HP 회복 This Unit takes [positiveAmount] damage = 유닛이 [positiveAmount] 피해를 입음 This Unit gains [amount] XP = 유닛이 [amount] XP 획득 @@ -2558,12 +2564,10 @@ This Unit loses the [promotion] promotion = 유닛이 [promotion] 승급 상실 This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = 선택 시 이번 승급 기회를 잃어버림 -This Promotion is free = 무료 승급 -Turn this tile into a [terrainName] tile = 이 타일을 [terrainName] 타일로 변경 -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 최초 [positiveAmount]개 도시에 가장 저렴한 [stat] 건물 무료로 제공 -Provides a [buildingName] in your first [positiveAmount] cities for free = 최초 [positiveAmount]개 도시에 [buildingName] 무료로 제공 -Triggers a [event] event = [event] 촉발 + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = [techFilter] 연구 시 upon entering the [era] = [era] 진입 시 upon entering a new era = 새 시대 진입 시 @@ -2796,6 +2800,13 @@ enhancing = 강화 ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = 도시국가에 대한 영향력이 더 빨리 감소합니다! diff --git a/android/assets/jsons/translations/Latin.properties b/android/assets/jsons/translations/Latin.properties index d7a4a089fb2af..56b0e8a497062 100644 --- a/android/assets/jsons/translations/Latin.properties +++ b/android/assets/jsons/translations/Latin.properties @@ -160,9 +160,7 @@ Need [amount] more [resource] = Required tech: [requiredTech] = # Requires translation! Requires [PolicyOrNationalWonder] = - # Requires translation! Cannot be purchased = Non potest emi - # Requires translation! Can only be purchased = Modo potest emi See also = Et vide @@ -688,7 +686,6 @@ Water level = Online Multiplayer = Ludus inter Lusores in Reticulo # Requires translation! You're currently using the default multiplayer server, which is based on a free Dropbox account. Because a lot of people use this, it is uncertain if you'll actually be able to access it consistently. Consider using a custom server instead. = - # Requires translation! Open Documentation = Documentum videam # Requires translation! Don't show again = @@ -810,19 +807,15 @@ Load = Save = # Requires translation! New map = - # Requires translation! Empty = Nihil # Requires translation! Save map = # Requires translation! Load map = - # Requires translation! Delete map = Tabulam deleo - # Requires translation! Are you sure you want to delete this map? = Vero visne hanc tabulam delere? # Requires translation! It looks like your map can't be saved! = - # Requires translation! Exit map editor = Exeo instrumento tabulæ # Requires translation! Change map ruleset = @@ -1250,7 +1243,6 @@ Options = Optiones About = Notitia Version = Versio See online Readme = Vide documentum in interrete -#https://en.m.wiktionary.org/wiki/interrete Visit repository = Visita repositionem # Requires translation! Visit the wiki = @@ -1270,7 +1262,6 @@ Screen Size = Magnitudine ### Enable panning the map when you move the mouse to the edge of the window Map mouse auto-scroll = Automatum replicet tabulam mure -# "An automated device should unroll the map with mouse/rat" Map panning speed = Celeritas tabulæ mutæ ### Graphics subgroup @@ -1307,7 +1298,6 @@ Show tutorials = Reset tutorials = # Requires translation! Do you want to reset completed tutorials? = - # Requires translation! Reset = Refectio # Requires translation! @@ -1501,20 +1491,16 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = You need to restart the game for this change to take effect. = # AutomationTab - # Requires translation! Automation = Automaton # AutoPlay - # Requires translation! AutoPlay = Ludus Automatarius # Requires translation! Show AutoPlay button = # Requires translation! Multi-turn AutoPlay amount = - # Requires translation! AutoPlay until victory = Sit ludus automatarius donec victoria est - # Requires translation! Start AutoPlay = Sit ludus automatarius # Requires translation! AutoPlay End Turn = @@ -1712,13 +1698,10 @@ An ancient tribe trains our [unitName] in their ways of combat! = We have found a stash of [amount] gold in the ruins! = # Requires translation! We have found a crudely-drawn map in the ruins! = - # Requires translation! [unit] finished exploring. = [unit] est scrutata. - # Requires translation! [unit] has no work to do. = [unit] sine negotio est/sunt. # Requires translation! You're losing control of [name]. = - # Requires translation! You and [name] are no longer friends! = Tu et [name] jam non estis amici! # Requires translation! Your alliance with [name] is faltering. = @@ -1732,7 +1715,6 @@ You and [name] are no longer allies! = [cityName] has been connected to your capital! = # Requires translation! [cityName] has been disconnected from your capital! = - # Requires translation! Connect road completed = Viæ sunt concatenatæ # Requires translation! [civName] has accepted your trade request = @@ -1945,16 +1927,13 @@ Escort formation = Deduc Stop Escort formation = Non deduc Paradrop = Cadere de Aëre Air Sweep = Aëra Verrere -#https://la.m.wikisource.org/wiki/Vulgata_Clementina/Liber_Job Add in capital = Adde in metropole Add to [comment] = Adde ad [comment](m/s/um/os) # Requires translation! Upgrade to [unitType] ([goldCost] gold) = # Requires translation! Upgrade to [unitType]\n([goldCost] gold, [resources]) = - # Requires translation! Transform to [unitType] = Muta in [unitType](m/s/um/os) - # Requires translation! Transform to [unitType]\n([resources]) = Muta in [unitType](m/s/um/os)\n([resources]) Found city = Conde urbem Promote = Promovere @@ -1974,7 +1953,6 @@ Pillage [improvement] = Diripe [improvement](m/um) # Requires translation! Repair [improvement] - [turns] = Wait = Mane - # Requires translation! Are you sure you want to pillage this [improvement]? = Vero visne [improvement](m/s/um/os) diripere? # Requires translation! We have looted [amount] from a [improvement] = @@ -2012,10 +1990,8 @@ Golden Age = Saeculum Aureum # Requires translation! Global Effect = [year] BC = [year] ACN -#https://en.m.wikipedia.org/wiki/Ante_Christum_natum [year] AD = [year] AD Civilopedia = Civilopædia -#https://la.m.wikipedia.org/wiki/Encyclopaedia # Display name of unknown nations. # Requires translation! ??? = @@ -2669,14 +2645,11 @@ We have signed a Declaration of Friendship with [otherCiv]! = # Requires translation! Basics = Resources = Merces - # Requires translation! Terrains = Agri - # Requires translation! Tile Improvements = Meliorationes Tegularum Unique to [civName], replaces [unitName] = Unicus [civName](e/o/is) est. Substituit [unitName](m/um) Unique to [civName] = Unicus [civName](e/o/is) Tutorials = Praecepta - # Requires translation! Cost = Sumptus # Requires translation! Turns to build = @@ -2692,9 +2665,7 @@ Can upgrade from: = Upgrades to [upgradedUnit] = # Requires translation! Obsolete with [obsoleteTech] = - # Requires translation! Can Transform to [upgradedUnit] = Potest mutari in [upgradedUnit](m/s/um/os) -#https://la.m.wikisource.org/wiki/Metamorphoses_(Ovidius)/Liber_I # Requires translation! Occurs on [listOfTerrains] = # Requires translation! @@ -3048,60 +3019,31 @@ We have recruited [spyName] as a spy! = [spyName](m/um) emissarium allegimus! Your spy [spyName] has leveled up! = # Requires translation! Your spy [spyName] has leveled up [amount] times! = - # Requires translation! Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = [spyName], qui/quæ est emissarius tuus, technologias plures ex [civName](o/is) afferre non potest, quia nos jam invenimus technologias omnes quas sciunt! # Stealing Technology defending civ - # Requires translation! An unidentified spy stole the Technology [techName] from [cityName]! = Curiosus ignotus, ex [cityName], abstulit technologiam quæ erat [techName]! - # Requires translation! A spy from [civName] stole the Technology [techName] from [cityName]! = Emissarius de [civName](o/is), ex [cityName], abstulit technologiam quæ erat [techName]! - # Requires translation! A spy from [civName] was found and killed trying to steal Technology in [cityName]! = Emissarius de [civName](o/is) est compertus et interfectus quando tentabat technologiam ex [cityName] auferre! - # Requires translation! A spy from [civName] was found and killed by [spyName] trying to steal Technology in [cityName]! = Emissarius de [civName](o/is) est compertus et interfectus a [spyName](a/o) quando tentabat technologiam ex [cityName] auferre! -# If the friendly spy is named "Alice," the enemy would be "killed by Alice." Thus, the name is in ablative. -# To get the ablative of a personal name, it must first be latinised and then declined. -# For example, -# Alice -> Alicia (nom.) -> Alicia (abl.) -# Alex -> Alexander (masc.) -> Alexandro -# Lucas -> Lucas (masc., nom.) -> Luca (abl.) -# Lucy -> Lucia -> Lucia -# -# Thus, the suffix to add is 'a/o' # Stealing Technology offending civ - # Requires translation! Your spy [spyName] stole the Technology [techName] from [cityName]! = [spyName], qui/quæ erat emissarius tuus, ex [cityName], attulit technologiam quæ erat [techName]! -# One thing important here is that a spy may have a feminine name - # Requires translation! Your spy [spyName] was killed trying to steal Technology in [cityName]! = [spyName], qui/quæ fuit emissarius tuus, est interfectus/interfecta quando tentabat technologiam ex [cityName] afferre! # Rigging elections - # Requires translation! Your spy successfully rigged the election in [cityName]! = Emissarius tuus gubernavit petitionem in [cityName] et vicit! - # Requires translation! Your spy lost the election in [cityStateName] to [civName]! = Emissarius tuus est victus [civName](o/is) in petitione in [cityStateName]! - # Requires translation! The election in [cityStateName] were rigged by [civName]! = [civName] gubernavit/gubernaverunt petitionem in [cityStateName]! - # Requires translation! Your spy lost the election in [cityName]! = Emissarius tuus est victus in petitione in [cityName]! -# + # City-Ctate Coups - # Requires translation! Stage Coup = Usurpare imperium -#https://en.m.wikipedia.org/wiki/Imperium - # Requires translation! Your spy [spyName] successfully staged a coup in [cityName]! = [spyName], qui/quæ erat emissarius tuus, mutavit imperium in [cityName]! - # Requires translation! A spy from [civName] successfully staged a coup in our former ally [cityStateName]! = Emissarius de [civName](o/is) mutavit imperium in [cityStateName], quæ erat amica nostra! - # Requires translation! A spy from [civName] successfully staged a coup in [cityStateName]! = Emissarius de [civName](o/is) mutavit imperium in [cityStateName]! - # Requires translation! A spy from [civName] failed to stage a coup in our ally [cityStateName] and was killed! = Emissarius de [civName](o/is) tentavit usurpare imperium in [cityStateName], quæ erat amica nostra, et victus erat, sic interfectus est! - # Requires translation! Our spy [spyName] failed to stage a coup in [cityStateName] and was killed! = [spyName], qui/quæ fuit emissarius noster, tentavit potiri imperium in [cityStateName], et victus/victa erat, sic interfectus/interfecta est! - # Requires translation! Do you want to stage a coup in [civName] with a [percent]% chance of success? = Visne imperium in [civName] usurpare cum probabilitate ad victoriam quæ est [percent] per centum? # Spy fleeing city @@ -3330,9 +3272,7 @@ Must be on [terrain] = +[amount] Movement for all [unitType] units = # Requires translation! +[amount]% Production when constructing [param] = - # Requires translation! Can only be built on [tileFilter] tiles = Modo potest ædificari in tegulis quæ sunt [tileFilter] - # Requires translation! Cannot be built on [tileFilter] tiles = Non potest ædificari in tegulis quæ sunt [tileFilter] # Requires translation! Does not need removal of [feature] = @@ -3360,11 +3300,8 @@ Cocoa = # Exceptions that _may_ be shown to the user - # Requires translation! Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. = '[buildingName]' sit ædificium, potest ædificari, sic sumptum explicatum habeat, vel technologia, quæ sit, commemoretur. - # Requires translation! Nation [nationName] is not found! = [nationName], sit populus, i. e., natio, non est compertus/comperta! - # Requires translation! Unit [unitName] doesn't seem to exist! = [unitName], sit centuria, strictim non est! @@ -3376,7 +3313,6 @@ Unit [unitName] doesn't seem to exist! = [unitName], sit centuria, strictim non # Example: In the unique "+20% Strength ", should the # be translated before or after the "+20% Strength"? - # Requires translation! ConditionalsPlacement = after # The second determines the exact ordering of all conditionals that are to be translated. @@ -3648,11 +3584,8 @@ Starts with [tech] = Starts with [policy] adopted = # Requires translation! Triggers victory = - # Requires translation! Triggers a Cultural Victory upon completion = Quando perfecta est, quando victoria eruditionis est - # Requires translation! May buy items in puppet cities = Licet emere res in urbibus pupis - # Requires translation! May not annex cities = Non licet affigere urbes # Requires translation! "Borrows" city names from other civilizations in the game = @@ -3698,7 +3631,6 @@ Cost increases by [amount] per owned city = Cost increases by [amount] when built = # Requires translation! [amount]% production cost = - # Requires translation! Can only be built = Modo potest ædificari # Requires translation! Must have an owned [tileFilter] within [amount] tiles = @@ -3759,7 +3691,6 @@ Can hurry technology research = Can generate a large amount of culture = # Requires translation! Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = - # Requires translation! Can transform to [unit] = Potest mutari in [unit](m/s/um/os) [relativeAmount]% Strength = [relativeAmount]% Potentiam [relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Potentiam quæ decrescit cum distantia a metropole @@ -3773,7 +3704,6 @@ Can transform to [unit] = Potest mutari in [unit](m/s/um/os) [relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = # Requires translation! [amount] additional attacks per turn = - # Requires translation! [amount] Movement = [amount] Momentum # Requires translation! [amount] Sight = @@ -3787,19 +3717,14 @@ Can transform to [unit] = Potest mutari in [unit](m/s/um/os) [relativeAmount]% Spread Religion Strength = # Requires translation! When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = - # Requires translation! Can only attack [combatantFilter] units = Modo potest appugnare centurias quæ sunt [combatantFilter] - # Requires translation! Can only attack [tileFilter] tiles = Modo potest appugnare ad tegulas quæ sunt [tileFilter] - # Requires translation! Cannot attack = Non potest appugnare # Requires translation! Must set up to ranged attack = - # Requires translation! Self-destructs when attacking = Se perdit si appugnat # Requires translation! Eliminates combat penalty for attacking across a coast = - # Requires translation! May attack when embarked = Potest appugnare etsi in nave sit # Requires translation! Eliminates combat penalty for attacking over a river = @@ -3889,11 +3814,8 @@ Cannot move = Non potest moveri Double movement in [terrainFilter] = # Requires translation! All tiles cost 1 movement = - # Requires translation! May travel on Water tiles without embarking = Potest ire in tegulis aquæ etsi non est in nave - # Requires translation! Can pass through impassable tiles = Potest gradi per tegulas invias, i. e., per tegulas non pervias -# A space between 'i.' and 'e.' is correct. # Requires translation! Ignores terrain cost = Ignores Zone of Control = Neglegit Zonam Modificatam @@ -3909,7 +3831,6 @@ May enter foreign tiles without open borders, but loses [amount] religious stren [amount] Movement point cost to disembark = # Requires translation! [amount] Movement point cost to embark = - All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = Centuriæ omnes movent per tegulas silvarum et silvarum tropicarum in terra amica acsi habeant vias. Hæ tegulæ possunt adhiberi ad catenationes urbium quando Rota est inventa. # Requires translation! Units ignore terrain costs when moving into any tile with Hills = @@ -3945,7 +3866,6 @@ once = after which this unit is consumed = # Requires translation! Grants [stats] to the first civilization to discover it = - Units ending their turn on this terrain take [amount] damage = Cum passus est perfectus, centuriæ, quæ sunt in hoc agro, accipiunt [amount] damnum # Requires translation! Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = @@ -3992,7 +3912,6 @@ Ensures a minimum tile yield of [stats] = Can be built outside your borders = # Requires translation! Can be built just outside your borders = - # Requires translation! Can only be built to improve a resource = Modo potest ædificari ad meliorationem mercis # Requires translation! Removes removable features when built = @@ -4017,9 +3936,7 @@ Will not build [baseUnitFilter/buildingFilter] = Non ædificabit [baseUnitFilter with [amount]% chance = # Requires translation! every [positiveAmount] turns = - # Requires translation! before turn number [amount] = antequam passus [amount] - # Requires translation! after turn number [amount] = postquam passus [amount] for [civFilter] = [civFilter](e/o/is) when at war = si bellas @@ -4079,7 +3996,6 @@ in cities with an enhanced religion = in urbibus cum religione cumulata in cities following our religion = in urbibus quæ sequuntur religionem nostram in cities with a [buildingFilter] = in urbibus cum [buildingFilter](o/is) in cities without a [buildingFilter] = in urbibus sine [buildingFilter](o/is) - # Requires translation! in cities with at least [amount] [populationFilter] = in urbibus cum [populationFilter](o/is) non paucioribus quam [amount] in cities with [amount] [populationFilter] = in urbibus cum [amount] [populationFilter](o/is) with a garrison = cum castellano @@ -4185,6 +4101,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -4201,17 +4129,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Turn this tile into a [terrainName] tile = - # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = - # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = quando invenis technologiam quæ est [techFilter] upon entering the [era] = quando es [era](m/um) ingressus upon entering a new era = quandocumque es etatem novam ingressus @@ -4442,7 +4362,6 @@ any = ulla Founder = Institutor(is) Follower = Assectator(um) Enhancer = Accessio - Any = Ulla ######### Prophet Action Filters ########### @@ -4459,6 +4378,13 @@ enhancing = cumulat ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### # Requires translation! @@ -4516,17 +4442,11 @@ MetaModifier = # Requires translation! Establishing Network = - # Requires translation! Observing City = Urbem Spectare - # Requires translation! Stealing Tech = Technologiam Afferre - # Requires translation! Rigging Elections = Petitionem Gubernare - # Requires translation! Coup = Imperium Usurpare - # Requires translation! Counter-intelligence = Contra Curiosum - # Requires translation! Dead = Mortuus / Mortua @@ -4712,7 +4632,6 @@ Pan Down Alternate = Pan Right Alternate = # Requires translation! Connect road = - # Requires translation! Transform = Muta # Requires translation! Repair = @@ -5171,14 +5090,10 @@ Medieval era = Etas mediaevale Pikeman = Contiger Renaissance era = Etas renascentia - # Requires translation! Musketman = Vir cum Mosqueto -#https://en.m.wiktionary.org/wiki/mosquetum Industrial era = Etas industrialis - # Requires translation! Rifleman = Sclopetarius -#https://en.m.wiktionary.org/wiki/sclopetum Modern era = Etas moderna # Requires translation! @@ -5736,9 +5651,7 @@ I congratulate you for your victory. = Welcome. I'm Napoleon, of France; the smartest military man in world history. = # Requires translation! France offers you this exceptional proposition. = - # Requires translation! Hello. = Ave. - # Requires translation! It's you. = Tu es. # Requires translation! Ancien Régime = @@ -5824,7 +5737,6 @@ Bourges = Calais = France = Francia - # Requires translation! Catherine = Catharina # Requires translation! You've behaved yourself very badly, you know it. Now it's payback time. = @@ -5836,7 +5748,6 @@ We were defeated, so this makes me your prisoner. I suppose there are worse fate I greet you, stranger! If you are as intelligent and tactful as you are attractive, we'll get along just fine. = # Requires translation! How would you like it if I propose this kind of exchange? = - # Requires translation! Hello! = Salve! # Requires translation! What do you need?! = @@ -8288,14 +8199,11 @@ Military Science = Scientia Militaris Fertilizer = Laetamen # Requires translation! 'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee = - # Requires translation! Rifling = Sclopetum # Requires translation! 'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson = - # Requires translation! Biology = Biologia -#https://en.m.wiktionary.org/wiki/biologia # Requires translation! 'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris = # Requires translation! @@ -9103,13 +9011,11 @@ Caravel = Turtle Ship = Navis Testudinea - # Requires translation! Musketeer = Miles cum Mosqueto # Requires translation! Janissary = - # Requires translation! Minuteman = Vir Celer # Requires translation! @@ -11312,6 +11218,7 @@ Missionary = Missionarius Inquisitor = Inquisitor + #################### Lines from VictoryTypes from Civ V - Gods & Kings #################### @@ -11780,7 +11687,6 @@ Lastly, before founding a religion, new cities you settle will start with 200 pr # Requires translation! This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = - # Requires translation! Inquisitors = Inquisitores # Requires translation! Inquisitors are the last religious unit, and their strength is removing other religions. = diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index 4edd7821575dc..2a6a39ec9cb6a 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -2904,6 +2904,15 @@ Every major Civilization gains a spy once a civilization enters this era = Kiekv Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = +Doing so will consume this opportunity to choose a Promotion = Naudojama vietoje paaukštinimo + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Pigiausias [stat] pastatas atsiras pirmuose [positiveAmount] jūsų miestuose +Provides a [buildingName] in your first [positiveAmount] cities for free = [buildingName] dovanai pirmuose [positiveAmount] miestuose + # Requires translation! +Triggers a [event] event = Heal this unit by [positiveAmount] HP = Išgydyti [positiveAmount] sveikatos # Requires translation! This Unit takes [positiveAmount] damage = @@ -2916,15 +2925,10 @@ This Unit loses the [promotion] promotion = This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = Naudojama vietoje paaukštinimo # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Pigiausias [stat] pastatas atsiras pirmuose [positiveAmount] jūsų miestuose -Provides a [buildingName] in your first [positiveAmount] cities for free = [buildingName] dovanai pirmuose [positiveAmount] miestuose +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -3217,6 +3221,13 @@ enhancing = stiprina ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Mūsų įtaka laisviesiems miestams mažėja dar greičiau! diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index 96fa61bc9b961..caed991feeee7 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -3534,6 +3534,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -3550,17 +3562,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = - # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -3881,6 +3885,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Pengaruhan kami dengan negara-negara kota sedang merosot! diff --git a/android/assets/jsons/translations/Norwegian.properties b/android/assets/jsons/translations/Norwegian.properties index 2192051ba97bd..30f80d23e9f12 100644 --- a/android/assets/jsons/translations/Norwegian.properties +++ b/android/assets/jsons/translations/Norwegian.properties @@ -3088,6 +3088,16 @@ Every major Civilization gains a spy once a civilization enters this era = Promotes all spies [amount] time(s) = Gain an extra spy = Få ein spion til # Requires translation! +Doing so will consume this opportunity to choose a Promotion = +This Promotion is free = Denne Forfremjinga er Kostnadsfri + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = +Triggers a [event] event = Utløyser ei [event]-hending + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -3104,15 +3114,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = -This Promotion is free = Denne Forfremjinga er Kostnadsfri - # Requires translation! -Turn this tile into a [terrainName] tile = - # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = -Triggers a [event] event = Utløyser ei [event]-hending +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = ved oppdaging av [techFilter]-teknologi upon entering the [era] = ved inngang av [era] upon entering a new era = ved inngang av ein ny alder @@ -3400,6 +3404,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Innverknaden vår på Bystatar søkk snarare no! diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index e63ea009df925..88095baa7030b 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -3984,6 +3984,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -4000,17 +4012,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = - # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -4359,6 +4363,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### # Requires translation! diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index f1f0954ab2885..00cb1a57db5fc 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -3554,6 +3554,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -3570,17 +3582,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = - # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -3892,6 +3896,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### # Requires translation! diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 8fd5923507342..80c04ef05ce10 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -180,11 +180,8 @@ We have joined [allyCivName] in the war against [enemyCivName]! = Przyłączyli [civName] has joined [allyCivName] in the war against [enemyCivName]! = Cywilizacja [civName] przyłączyła się do cywilizacji [allyCivName] w wojnie przeciwko cywilizacji [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = Cywilizacja [civName] przyłączyła się do nas w wojnie przeciwko cywilizacji [enemyCivName]! # Team War - # Requires translation! You and [allyCivName] have declared war against [enemyCivName]! = Ty i [allyCivName] wypowiedzieliście wojnę przeciwko [enemyCivName]! - # Requires translation! [civName] and [allyCivName] have declared war against us! = Cywilizacja [civName] i [allyCivName] wypowiedzieli nam wojnę! - # Requires translation! [civName] and [allyCivName] have declared war against [enemyCivName]! = Cywilizacja [civName] i [allyCivName] wypowiedziały wojnę przeciwko [enemyCivName]! [civName] cancelled their Defensive Pact with [otherCivName]! = Cywilizacja [civName] odwołała swój Pakt Defensywny z cywilizacją [otherCivName]! @@ -198,14 +195,11 @@ Do you want to break your promise to [leaderName]? = Czy chcesz zerwać umowę z Break promise = Złamanie Umowy We promised not to settle near them ([count] turns remaining) = Przysięgliśmy nie osiedlać się blisko ich ziem ([count]⏳ tur do końca) They promised not to settle near us ([count] turns remaining) = Przysięgli nie osiedlać się blisko naszych ziem ([count]⏳ tur do końca) - # Requires translation! We promised not to spread religion to them ([count] turns remaining) = Obiecaliśmy nie szerzyć wsród nich religii (zostało [count] tur) - # Requires translation! They promised not to spread religion to us ([count] turns remaining) = Obiecali nie szerzyć u nas religii (zostało [count] tur) [civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = Cywilizacja [civName] jest zaniepokojna tym, że zażądałeś daniny od miasta [cityState], które jest pod ich ochroną! [civName] is upset that you attacked [cityState], whom they have pledged to protect! = Cywilizacja [civName] jest zaniepokojna tym, że zaatakowałeś miasto [cityState], które jest pod ich ochroną! - # Requires translation! [civName] is upset that you attacked [cityState], whom they are allied with! = Cywilizacja [civName] jest zaniepokojona tym, że zaatakowałeś miasto [cityState], z którym są w sojuszu! [civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = Cywilizacja [civName] jest oburzona, że zniszczyłeś miasto [cityState], które jest pod ich ochroną! [civName] has destroyed [cityState], whom you had pledged to protect! = Cywilizacja [civName] zniszczyła miasto [cityState], które było pod naszą ochroną! @@ -232,18 +226,14 @@ Very well, we shall look for new lands to settle. = W porządku, poszukamy inneg We shall do as we please. = Zrobimy co zechcemy! We noticed your new city near our borders, despite your promise. This will have....implications. = Złamałeś obietnicę zakładając nowe miasto w pobliżu naszych ziem. Cóż...czekają cię konsekwencje... - # Requires translation! Please don't spread your religion to us. = Prosimy, nie szerz wśród nas twojej religii. - # Requires translation! Very well, we shall spread our faith elsewhere. = Dobrze, będziemy szerzyć naszą religię gdzie indziej. - # Requires translation! We noticed you have continued spreading your faith, despite your promise. This will have...consequences. = Zauważyliśmy, że, pomimo twojej obietnicy, w dalszym ciągu szerzysz wśród nas swoją religię. To będzie miało...konsekwencje. I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Podobno moja armia wzięła daninę od [civName], Wolnego Miasta pod Twoją ochroną.\nZapewniam Cię, że to nie było celowe i mam nadzieję, że nas to nie poróżni. We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = Zażądaliśmy i otrzymaliśmy daninę od [civName].\nPonoć miałeś ich chronić, ale przecież wiemy, że nie możesz nic zrobić... It's come to my attention that I may have attacked [civName].\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = Dotarły do mnie informacje, że zaatakowaliśmy [civName], Wolne Miasto pod Twoją ochroną.\nNie było to moim celem, by poróżnić się z Twoim państwem, jednak uznaliśmy to za konieczne działanie. I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Pomyślałem, że chciałbyś wiedzieć, że rozpoczęliśmy inwazję na jednego z Twoich małych sługusów.\nZiemie Wolnego Miasta [civName] będą świetnym dodatkiem do moich! - # Requires translation! THIS MEANS WAR! = A WIĘC WOJNA! Return [unitName] to [civName]? = Zwrócić jednostkę [unitName] cywilizacji [civName]? @@ -283,7 +273,6 @@ City-States grow wary of your aggression. The resting point for Influence has de [cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = Miasto [cityState] zostało zaatakowane przez cywilizację [civName]! Zniszcz [amount] jedn. najeźdźców a będziemy Ci niezmiernie wdzięczni [cityState] is deeply grateful for your assistance in the war against [civName]! = Wolne Miasto [cityState] jest dozgonnie wdzięczne za twoje wsparcie w wojnie z [civName]! [cityState] no longer needs your assistance against [civName]. = Wolne Miasto [cityState] nie potrzebuje już wsparcia przeciw cywlizacji [civName] - # Requires translation! [cityState] cancelled the quests they had given you because you demanded tribute from them. = Wolne Miasto [cityState] cofnęło daną ci misję, bo zażądałeś od nich daniny. War against [civName] = Prowadzi wojnę z cywilizacją [civName] We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Potrzebujemy Twojej pomocy by obronić się przed cywilizacją [civName].\nZniszczenie [amount] jednostek opóźniłoby ofensywę wroga. @@ -709,14 +698,10 @@ You can only resign if it's your turn = Możesz zrezygnować tylko podczas swoje [civName] resigned and is now controlled by AI = Gracz cywilizacji [civName] zrezygnował z gry i teraz jest kontrolowany przez AI ## Force resign button - # Requires translation! Force current player to resign = Zmuś aktualnego gracza do rezygnacji - # Requires translation! Are you sure you want to force the current player to resign? = Czy na pewno chcesz zmusić aktualnego gracza do rezygnacji - # Requires translation! Skip turn of current player = Pomiń kolejkę aktualnego gracza - # Requires translation! Are you sure you want to skip the turn of the current player? = Czy na pewno chcesz pominąć kolejkę aktualnego gracza? Last refresh: [duration] ago = Ostatnie odświeżanie: [duration] @@ -758,7 +743,6 @@ Could not load game from clipboard! = Nie udało się wczytać gry ze schowka! Could not load game from custom location! = Nie udało się wczytać gry z niestandardowej lokacji! The file data seems to be corrupted. = Możliwe że dane pliku są uszkodzone. The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. = Ten zapis gry został utworzony w niekompatybilnej wersji Unciv: [version].\nProszę uaktualnić Unciv do tej wersji (lub nowszej) i spróbować ponownie. - # Requires translation! You do not have sufficient permissions to access the file. = Nie masz pozwolenia na dostęp do pliku. Load [saveFileName] = Wczytaj grę '[saveFileName]' Are you sure you want to delete this save? = Na pewno chcesz usunąć ten zapis gry? @@ -778,9 +762,7 @@ Missing mods: [mods] = Brakujące mody: [mods] Load from custom location = Wczytaj z niestandardowej lokacji Save to custom location = Zapisz do niestandardowej lokacji Could not save game to custom location! = Nie udalo się zapisać gry do niestandardowej lokacji! - # Requires translation! '[saveFileName]' copied to clipboard! = Skopiowano '[saveFileName]' do schowka! - # Requires translation! Could not save game to clipboard! = Nie udało się skopiować pliku gry do schowka! Download missing mods = Pobież brakujące mody Missing mods are downloaded successfully. = Pobrano brakujące mody! @@ -797,7 +779,6 @@ About = O grze Version = Wersja See online Readme = Przeczytaj plik 'Redme' (online) Visit repository = Odwiedź repozytorium - # Requires translation! Visit the wiki = Odwiedź wiki ## Display tab @@ -871,7 +852,6 @@ Gameplay = Rozgrywka Check for idle units = Sprawdzaj jednostki bez rozkazów Auto Unit Cycle = Automatyczny cykl jednostek Move units with a single tap = Przemieszczaj jednostki jednym kliknięciem - # Requires translation! Move units with a long tap = Przemieszczaj jednostki przytrzymaniem Auto-assign city production = Automatycznie zarządzaj produkcją w miastach Auto-build roads = Automatycznie buduj drogi @@ -957,7 +937,6 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = OSTRZEŻENIE! – TRYB EKSPERYMENT You need to restart the game for this change to take effect. = Muisz zrestartować grę aby zastosować zmiany. # AutomationTab - # Requires translation! Automation = Automatyzacja # AutoPlay @@ -1080,7 +1059,6 @@ You and [name] are no longer allies! = Ty i [name] nie jesteście już sojusznik [civName] has denounced us! = Zostaliśmy potępieni przez [civName]! [cityName] has been connected to your capital! = Miasto [cityName] otrzymało połączenie komunikacyjne ze stolicą! [cityName] has been disconnected from your capital! = Połączenie komunikacyjne między miastem [cityName] a stolicą zostało zerwane! - # Requires translation! Connect road completed = Zakończono budowę drogi [civName] has accepted your trade request = Cywilizacja [civName] przyjęła naszą ofertę handlową [civName] has made a counteroffer to your trade request = Cywilizacja [civName] przygotowała kontrofertę do naszej oferty handlowej @@ -1093,9 +1071,7 @@ One of our trades with [nation] has ended = Jedna z naszych umów handlowych z c One of our trades with [nation] has been cut short = Jedna z naszych umów handlowych z cywilizacją [nation] została zerwana [nation] agreed to stop settling cities near us! = Cywilizacja [nation] zgodziła się nie zakładać miast w pobliżu naszych ziem [nation] refused to stop settling cities near us! = Cywilizacja [nation] nie zgodziła się na przerwanie zakładania miast w pobliżu naszych ziem - # Requires translation! [nation] agreed to stop spreading religion to us! = [nation] obiecał nie szerzyć wśród nas religii! - # Requires translation! [nation] refused to stop spreading religion to us! = [nation] odmówił zaprzestania szerzenia wśród nas religii! We have allied with [nation]. = Zawarliśmy sojusz z [nation]. We have lost alliance with [nation]. = Straciliśmy sojusz z [nation]. @@ -1171,7 +1147,6 @@ due to our [unitName] defeating a [otherUnitName] = wskutek pokonania przez nasz due to our [unitName] being defeated by a [otherUnitName] = wskutek pokonenia naszej jednostki [unitName] przez jednostkę [otherUnitName] due to our [unitName] losing [amount] HP = wskutek utracenia przez naszą jednostkę [unitName] [amount] PŻ due to our [unitName] being promoted = wskutek awansu naszej jednostki [unitName] - # Requires translation! due to expending our [unitName] = wskutek zakończenia misji przez [unitName] from the ruins = z ruin @@ -1521,7 +1496,6 @@ Somewhere around [city] = W pobliżu miasta [city] Far away = Daleko Status = Stan Current turn = Aktualna tura - # Requires translation! You = Ty Turn [turnNumber] = [turnNumber] tura Location = Położenie @@ -1749,7 +1723,6 @@ Start year: [comment] = Początek gry: [comment] Pillaging this improvement yields [stats] = Splądrowanie tego ulepszenia przyniesie [stats] Pillaging this improvement yields approximately [stats] = Splądrowanie tego ulepszenia przyniesie około [stats] Needs removal of terrain features to be built = Aby zbudować najpierw należy usunąć cechy dodatkowe terenu. - # Requires translation! Air Intercept Range: [amount] = Zasięg Przechwycenia: [amount] Unit type = Rodzaj jednostki Units: = Jednostki: @@ -1846,7 +1819,6 @@ Move = Ruch After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Po tym jak nieznana cywilizacja wkroczyła w erę [eraName], zwerbowaliśmy [spyName] jako szpiega! We have recruited [spyName] as a spy! = Zwerbowaliśmy [spyName] jako szpiega! Your spy [spyName] has leveled up! = Twój szpieg [spyName] awansował! - # Requires translation! Your spy [spyName] has leveled up [amount] times! = Twój szpieg [spyName] awansował [amount] razy! Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Twój szpieg [spyName] nie może skraść więcej technologii cywilizacji [civName] bo odkryliśmy wszystkie technologie które znają! @@ -2263,10 +2235,8 @@ Ranged attacks may be performed over obstacles = Może przeprowadzić atak dysta Nuclear weapon of Strength [amount] = Siła broni nuklearnej: [amount] No defensive terrain bonus = Bez premii terenowej w obronie No defensive terrain penalty = Brak kar terenowych podczas obrony - # Requires translation! No damage penalty for wounded units = Brak umniejszenia siły ataku dla rannych jednostek Uncapturable = Jednostka nie może zostać przejęta - # Requires translation! Withdraws before melee combat = Wycofuje się przed walką w zwarciu Unable to capture cities = Nie może zdobywać miast Unable to pillage tiles = Nie można splądrować pól @@ -2375,16 +2345,12 @@ Great Improvement = Wielkie Ulepszenie Provides a random bonus when entered = Po wejściu zapewnia losowy bonus Unpillagable = Nie można splądrować. Irremovable = Nie można usunąć. - # Requires translation! Will not be replaced by automated units = Nie zostanie zamieniony przez zautomatyzoane jednostki - # Requires translation! Improves [resourceFilter] resource in this tile = Ulepsza [resourceFilter] na tym polu Will not build [baseUnitFilter/buildingFilter] = Nie wyprodukuje [baseUnitFilter/buildingFilter] with [amount]% chance = z szansą [amount]% every [positiveAmount] turns = raz na każde [positiveAmount] tur - # Requires translation! before turn number [amount] = przed turą [amount] - # Requires translation! after turn number [amount] = po turze [amount] for [civFilter] = dla [civFilter] when at war = podczas wojny @@ -2417,7 +2383,6 @@ before enhancing a religion = przed umocnieniem religii after enhancing a religion = po umocnieniu religii after generating a Great Prophet = po pojawieniu się Wielkiego Proroka if [buildingFilter] is constructed = jeśli ukończono [buildingFilter] - # Requires translation! if [buildingFilter] is not constructed = jeśli [buildingFilter] nie jest wybudowany if [buildingFilter] is constructed in all [cityFilter] cities = jeśli [buildingFilter] jest wybudowany we wszystkich [cityFilter] miastach if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = jeśli [buildingFilter] jest wybudowany w przynajmniej [positiveAmount] [cityFilter] miastach @@ -2457,16 +2422,13 @@ with [amount] to [amount2] neighboring [tileFilter] tiles = gdy leżą w zasięg in [tileFilter] tiles = na polach [tileFilter] in tiles without [tileFilter] = na polach bez [tileFilter] within [amount] tiles of a [tileFilter] = w zasięgu [amount] pól od [tileFilter] - # Requires translation! in tiles adjacent to [tileFilter] tiles = na polach przyległych do pól [tileFilter] - # Requires translation! in tiles not adjacent to [tileFilter] tiles = na polach nieprzyległych do pól [tileFilter] on water maps = na mapach morskich in [regionType] Regions = w okolicach [regionType] in all except [regionType] Regions = wszędzie oprócz [regionType] when number of [countable] is equal to [countable2] = gdy liczba [countable] równa się liczbie [countable2] when number of [countable] is different than [countable2] = gdy liczba [countable] różni się od liczby [countable2] - # Requires translation! when number of [countable] is more than [countable2] = gdy liczba [countable] jest większa od liczby [countable2] when number of [countable] is less than [countable2] = gdy liczba [countable] jest mniejsza od liczby [countable2] when number of [countable] is between [countable2] and [countable3] = gdy liczba [countable] jest pomiędzy [countable2] a [countable3] @@ -2496,31 +2458,31 @@ Gain [amount] [stat] = Zdobądź [amount] [stat] Gain [amount]-[amount2] [stat] = Zdobądź [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Zdobądź wystarczającą ilość Wiary dla Panteonu Gain enough Faith for [amount]% of a Great Prophet = Zdobądź wystarczającą ilość Wiary za [amount]% Wielkiego Proroka - # Requires translation! Gain control over [tileFilter] tiles in a [amount]-tile radius = Przejmij kontrolę nad polami [tileFilter] w promieniu [amount] pól Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Odsłania do [positiveAmount/'all'] [tileFilter] w promieniu [positiveAmount] pól From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Od losowo wybranego miejsca odległego [positiveAmount] pól od Ruin, odsłoni obszar w promieniu [positiveAmount2] pól z szansą [positiveAmount3]% Triggers the following global alert: [comment] = Inicjujesz następujący alert globalny: [comment] Every major Civilization gains a spy once a civilization enters this era = Każda cywilizacja zdobywa szpiega gdy wkroczy w tą erę - # Requires translation! Promotes all spies [amount] time(s) = Awansuje wszystkich szpiegów [amount] razy Gain an extra spy = Zdobądź dodatkowego szpiega +Doing so will consume this opportunity to choose a Promotion = Skorzytanie z leczenia odbierze jednostce możliwośc wyboru innego awansu! +This Promotion is free = Ten Awans jest darmowy +Turn this tile into a [terrainName] tile = Przekształć to pole w [terrainName] +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Zapewnia za darmo najtańszy budynek związany z [stat] w [positiveAmount] pierwszych miastach +Provides a [buildingName] in your first [positiveAmount] cities for free = W [positiveAmount] pierwszych miastach zapewnia za darmo [buildingName] +Triggers a [event] event = Inicjuje wydarzenie [event] Heal this unit by [positiveAmount] HP = Jednostka odzyskuje +[positiveAmount] PŻ This Unit takes [positiveAmount] damage = Ta jednostka otrzymuje [positiveAmount] obrażeń This Unit gains [amount] XP = Ta jednostka otrzymuje [amount] PD This Unit upgrades for free including special upgrades = Ta jednostka ulepszana jest za darmo (w tym ulepszania specjalne) This Unit gains the [promotion] promotion = Ta jednostka uzyskała awans [promotion] This Unit loses the [promotion] promotion = Ta jednostka traci awans [promotion] - # Requires translation! This Unit gains [amount] movement = Ta jednostka zyskuje [amount] punktów ruchu - # Requires translation! This Unit loses [amount] movement = Ta jednostka traci [amount] punktów ruchu -Doing so will consume this opportunity to choose a Promotion = Skorzytanie z leczenia odbierze jednostce możliwośc wyboru innego awansu! -This Promotion is free = Ten Awans jest darmowy -Turn this tile into a [terrainName] tile = Przekształć to pole w [terrainName] -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Zapewnia za darmo najtańszy budynek związany z [stat] w [positiveAmount] pierwszych miastach -Provides a [buildingName] in your first [positiveAmount] cities for free = W [positiveAmount] pierwszych miastach zapewnia za darmo [buildingName] -Triggers a [event] event = Inicjuje wydarzenie [event] + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = po odkryciu technologii [techFilter] upon entering the [era] = po wejściu w erę [era] upon entering a new era = po przejściu do nowej ery @@ -2541,7 +2503,6 @@ upon founding a Pantheon = po założeniu Panteonu upon founding a Religion = po założeniu religii upon enhancing a Religion = po rozszerzeniu religii upon defeating a [mapUnitFilter] unit = po zwalczeniu jednostki [mapUnitFilter] - # Requires translation! upon expending a [mapUnitFilter] unit = po zakończeniu misji przez [mapUnitFilter] upon being defeated = po byciu pokonanym upon being promoted = po byciu awansowanym @@ -2552,7 +2513,6 @@ for [amount] turns = przez [amount] ⏳tur hidden from users = Ukryte przed graczami for every [countable] = na każdy [countable] for every [amount] [countable] = na każde [amount] [countable] - # Requires translation! (modified by game speed) = (modyfikowane przez szybkość gry) Comment [comment] = [comment] Diplomatic relationships cannot change = Relacje dyplomatyczne nie zmieniają się @@ -2560,7 +2520,6 @@ Can convert gold to science with sliders = Może zamieniać złoto na naukę suw Allow City States to spawn with additional units = Wolne Miasta posiadają dodatkowe jednostki przy generowaniu Can trade civilization introductions for [positiveAmount] Gold = Może otrzymywać [positiveAmount] Złota za nawiązanie kontaktu Disable religion = Wyłącz religie - # Requires translation! Can only start games from the starting era = Może zaczynać rozrywki wyłącznie od ery początkowej Allow raze capital = Umożliwij burzenie stolicy Allow raze holy city = Umożliwij burzenie świętych miast @@ -2569,14 +2528,11 @@ Mod requires [modFilter] = Mod wymaga [modFilter] Should only be used as permanent audiovisual mod = Powinien być zawsze używany jako mod permanentnie widoczny Can be used as permanent audiovisual mod = Może być używany jako mod permanentnie widoczny Cannot be used as permanent audiovisual mod = Nie może zostać użyty jako mod permanentnie widoczny - # Requires translation! Mod preselects map [comment] = Mod wybiera mapę [comment] - # Requires translation! if [modFilter] is enabled = jeśli [modFilter] jest włączony ######### countable ########### - # Requires translation! year = rok ######### 'all' ########### @@ -2619,9 +2575,7 @@ Air = lotnicze ######### civFilter ########### - # Requires translation! AI player = SI - # Requires translation! Human player = Gracz ######### nationFilter ########### @@ -2666,11 +2620,8 @@ in cities following this religion = w miastach wyznających tę religię ######### buildingFilter ########### Building = Budowla - # Requires translation! National = Narodowy - # Requires translation! World Wonder = Cud Świata - # Requires translation! World = Światowy ######### Population Filters ########### @@ -2706,7 +2657,6 @@ All Road = komunikacyjne (drogi, linie kolejowe) ######### simpleTerrain ########### - # Requires translation! Elevated = Wzniesiony ######### Region Types ########### @@ -2725,7 +2675,6 @@ Great = Wielki ######### resourceFilter ########### - # Requires translation! any = dowolne ######### beliefType ########### @@ -2733,7 +2682,6 @@ any = dowolne Founder = Założyciel Follower = Wyznawca Enhancer = Wierzenia Rozwijające - # Requires translation! Any = Dowolny ######### Prophet Action Filters ########### @@ -2750,6 +2698,13 @@ enhancing = wzmocnienie ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Nasze wpływy w Wolnych Miastach zaczęły szybciej spadać! @@ -2757,7 +2712,6 @@ all healing effects doubled = podwojone wszystkie efekty lecznicze The Spaceship = Statek Kosmiczny Units ending their turn on [Mountain] tiles take [50] damage = Jednostki kończące ruch na polu [Mountain] tracą [50] PŻ Maya Long Count calendar cycle = Kalendarz Majów Długiej Rachuby - # Requires translation! Meet another civilization = Spotkaj inną cywilizację Triggerable = Inicjowane UnitTriggerable = Jednostka Inicjowana @@ -2778,7 +2732,6 @@ Speed = Prędkość Tutorial = Samouczek CityState = Wolne Miasto ModOptions = Ustawienia modyfikacji - # Requires translation! Event = Wydarzenie Conditional = Warunkowy TriggerCondition = Przełącz Warunki @@ -2810,17 +2763,14 @@ Your so-called 'defensive pact' is worth nothing. = Wasz tak zwany „pakt defen You have publicly denounced us! = Publicznie nas potępiliście! You have denounced our allies = Potępiliście naszych sojuszników! You refused to stop settling cities near us = Odmówiłeś prośby o zaprzestanie osiedlania się w pobliżu naszych ziem - # Requires translation! You refused to stop spreading religion to us = Odmówiłeś zaprzestania szerzenia religii wśród nas You betrayed your promise to not settle cities near us = Złamaliście obietnicę nieosiedlania się w pobliżu naszych ziem! - # Requires translation! You betrayed your promise to not spread your religion to us = Złamałeś obietnicę zaprzestania szerzenia religii do nas Your arrogant demands are in bad taste = Wasze aroganckie żądania są godne potępienia! Your use of nuclear weapons is disgusting! = Użycie przez was broni nuklearnej jest haniebne! You have stolen our lands! = Zagarnęliście nasze ziemie! You destroyed City-States that were under our protection! = Zniszczyłeś Wolne Miasto, które było pod naszą ochroną! You attacked City-States that were under our protection! = Zaatakowałeś Wolne Miasto, które jest pod naszą ochroną! - # Requires translation! You attacked our allied City-States! = Zaatakowałeś Wolne Miasta będące z nami w sojuszu! You demanded tribute from City-States that were under our protection! = Zażądałeś daniny od Wolnego Miasta, które jest pod naszą ochroną! You sided with a City-State over us = Trzymasz stronę Wolnego Miasta, a nie naszą! @@ -2835,7 +2785,6 @@ You have declared a defensive pact with our allies = Podpisaliście Pakt Defensy You have denounced our enemies = Potępiliście naszych wrogów Our open borders have brought us closer together. = Otwarte granice zbliżyły nas do siebie You fulfilled your promise to stop settling cities near us! = Dotrzymaliście obietnicy nieosiedlania się w pobliżu naszych ziem - # Requires translation! You fulfilled your promise to stop spreading religion to us! = Dotrzymałeś obietnicy zaprzestania szerzenia religii wśród nas! You gave us units! = Podarowaliście nam jednostki! We appreciate your gifts = Doceniamy twoje podarunki diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index e59b127f50704..3075d74763ca6 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -2518,6 +2518,12 @@ Every major Civilization gains a spy once a civilization enters this era = Todas # Requires translation! Promotes all spies [amount] time(s) = Gain an extra spy = Ganha um espião extra +Doing so will consume this opportunity to choose a Promotion = Se o fizeres, estarás a consumir esta oportunidade de escolher uma Promoção +This Promotion is free = Esta promoção é grátis +Turn this tile into a [terrainName] tile = Transforma este bloco num bloco [terrainName] +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Dá o edifício mais barato de [stat] nas tuas primeiras [positiveAmount] cidades de graça +Provides a [buildingName] in your first [positiveAmount] cities for free = Fornece um [buildingName] nas tuas primeiras [positiveAmount] cidades gratuitamente +Triggers a [event] event = Causa um evento [event] Heal this unit by [positiveAmount] HP = Cura esta unidade [positiveAmount] HP This Unit takes [positiveAmount] damage = Esta Unidade sofre [positiveAmount] de dano This Unit gains [amount] XP = Esta Unidade ganha [amount] de XP @@ -2528,12 +2534,10 @@ This Unit loses the [promotion] promotion = Esta Unidade perde a promoção [pro This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = Se o fizeres, estarás a consumir esta oportunidade de escolher uma Promoção -This Promotion is free = Esta promoção é grátis -Turn this tile into a [terrainName] tile = Transforma este bloco num bloco [terrainName] -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Dá o edifício mais barato de [stat] nas tuas primeiras [positiveAmount] cidades de graça -Provides a [buildingName] in your first [positiveAmount] cities for free = Fornece um [buildingName] nas tuas primeiras [positiveAmount] cidades gratuitamente -Triggers a [event] event = Causa um evento [event] + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = ao descobrir a tecnologia [techFilter] upon entering the [era] = ao entrar na [era] upon entering a new era = ao entrar numa nova era @@ -2767,6 +2771,13 @@ enhancing = A melhorar ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = A nossa influência com as cidades-estado começou a cair rapidamente! diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index ce1760d89f063..5096208539c53 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -2861,6 +2861,17 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Oferă gratuit cea mai ieftină clădire [stat] din primele [positiveAmount] orașe + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -2877,16 +2888,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Oferă gratuit cea mai ieftină clădire [stat] din primele [positiveAmount] orașe - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -3172,6 +3176,13 @@ enhancing = sporind ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Influența noastră asupra orașelor-state a început să scadă mai repede! diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 481351b20c60f..3590a9a578cdf 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -2476,6 +2476,12 @@ Triggers the following global alert: [comment] = Вызывает глобаль Every major Civilization gains a spy once a civilization enters this era = Каждая крупная цивилизация получает шпиона как только цивилизация войдет в эту эпоху Promotes all spies [amount] time(s) = Повышает всех шпионов [amount] раз(а) Gain an extra spy = Получите дополнительного шпиона +Doing so will consume this opportunity to choose a Promotion = Забирает возможность выбрать повышение +This Promotion is free = Это бесплатное повышение +Turn this tile into a [terrainName] tile = Превратить эту клетку в [terrainName] клетку +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Самое дешёвое здание типа [stat] появляется в ваших первых [positiveAmount] городах +Provides a [buildingName] in your first [positiveAmount] cities for free = [buildingName] появляется в ваших первых [positiveAmount] городах +Triggers a [event] event = Запускает [event] событие Heal this unit by [positiveAmount] HP = Восстанавливает этот юнит на [positiveAmount] ОЗ This Unit takes [positiveAmount] damage = Этот юнит получает [positiveAmount] урона This Unit gains [amount] XP = Этот юнит получает [amount] ОО @@ -2484,12 +2490,10 @@ This Unit gains the [promotion] promotion = Этот юнит получает This Unit loses the [promotion] promotion = Этот юнит теряет повышение [promotion] This Unit gains [amount] movement = Этот юнит получает [amount] ОП This Unit loses [amount] movement = Этот юнит теряет [amount] ОП -Doing so will consume this opportunity to choose a Promotion = Забирает возможность выбрать повышение -This Promotion is free = Это бесплатное повышение -Turn this tile into a [terrainName] tile = Превратить эту клетку в [terrainName] клетку -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Самое дешёвое здание типа [stat] появляется в ваших первых [positiveAmount] городах -Provides a [buildingName] in your first [positiveAmount] cities for free = [buildingName] появляется в ваших первых [positiveAmount] городах -Triggers a [event] event = Запускает [event] событие + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = при исследовании технологии [techFilter] upon entering the [era] = при вхождении в эпоху [era] upon entering a new era = при вхождении в новую эпоху @@ -2711,6 +2715,13 @@ enhancing = укрепляется ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Наше влияние на города-государства стало уменьшаться быстрее! @@ -6875,6 +6886,7 @@ Since new Technologies tend to give access to better Units, Buildings, and even Ah Gold. The Universal Medium of Exchange. Everyone loves Gold! They say it can't buy Happiness, but nuclear submarines are almost as good. = Ах, золото. Универсальное средство обмена. Все любят золото! Говорят, счастья за него не купишь, но атомные подводные лодки почти так же хороши. You can earn more Gold from Tiles, Resources, Improvements, and eventually Buildings, Specialists, and Trade Routes. Ancient Ruins, meeting new City-States, and Pillaging are also great sources of Gold. During a Golden Age every Tile that already yields Gold will yield an additional Gold! = Вы можете получать больше Золота на Клетках, Ресурсах, Улучшениях и, в конечном счете, на Зданиях, Специалистах и Торговых Путях. Древние Руины, знакомство с новыми Городами-Государствами и грабежи также являются отличными источниками Золота. В Золотой Век каждая Клетка, которая уже приносит Золото, будет приносить дополнительное Золото! Gold is how you pay for Building Maintenance, Transportation Upkeep, and Unit Upkeep. If you run out of Gold, first you'll receive penalties to your ⍾Science production, then eventually your Units will start Disbanding as you can't pay their upkeep. = Золото требуется на содержание Зданий, Дорог и Юнитов. Если у вас закончится Золото, сначала вы будете получать штрафы за научное производство, а затем, в конечном итоге, ваши Юниты начнут расформировываться, поскольку вы не сможете платить за их Содержание. + # Requires translation! Gold can be used to Buy Buildings and Units, helping bring up a new City or quickly build an Army. It can also buy Tiles to add to your City. It's also used to Upgrade your units from their older, obsolete forms to new, stronger versions. And investing it into a Research Agreement is a great way to convert it into ⍾Science. = Gold is also very valuable in Diplomacy. You can directly Gift Gold to City-States to gain their favor. Use it to balance a Trade Deal with other Nations. Or demand every last drop after a successful war and your enemy sues for peace. = Золото также очень ценно в Дипломатии. Вы можете напрямую дарить Золото Городам-Государствам, чтобы получить их расположение. Используйте его, чтобы сбалансировать Торговые Сделки с другими Нациями. Или требуйте все до последней капли после успешной войны, когда ваш враг просит мира. Ironically, some may consider Gold to be one of the less important Resources. But it's flexible nature and importance to keep your Nation running makes it a precious thing to pay attention to. After all, everyone loves Gold. = По иронии, некоторые могут считать Золото одним из менее важных Ресурсов. Но его гибкий характер и важность для поддержания жизнедеятельности вашей Нации делают его ценным Ресурсом, на который стоит обратить внимание. В конце концов, кто не любит Золото? diff --git a/android/assets/jsons/translations/Rusyn.properties b/android/assets/jsons/translations/Rusyn.properties index 3de4255bc3f27..463f3fd76b383 100644 --- a/android/assets/jsons/translations/Rusyn.properties +++ b/android/assets/jsons/translations/Rusyn.properties @@ -3899,6 +3899,17 @@ Every major Civilization gains a spy once a civilization enters this era = Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = +Doing so will consume this opportunity to choose a Promotion = Не дає бурш убрати промоцію + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! @@ -3915,17 +3926,10 @@ This Unit loses the [promotion] promotion = This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = Не дає бурш убрати промоцію # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = - # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -4204,6 +4208,13 @@ enhancing = пудпираня ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Нашоє влываня на Штат-вароші дуже скоро паде! diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 8a6dbb2495857..e11bcacfd8d61 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -2468,6 +2468,12 @@ Triggers the following global alert: [comment] = 触发下列全局警报:[com Every major Civilization gains a spy once a civilization enters this era = 当第一个文明进入此时代后,每个文明(城邦除外)都会获得一个间谍 Promotes all spies [amount] time(s) = 令所有间谍升[amount]级 Gain an extra spy = 获得1个间谍 +Doing so will consume this opportunity to choose a Promotion = 这样做将消耗掉这次选择晋升项的机会 +This Promotion is free = 免费晋升项 +Turn this tile into a [terrainName] tile = 将此地块转变为[terrainName] +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 前[positiveAmount]座城市免费获得最便宜的[stat]建筑 +Provides a [buildingName] in your first [positiveAmount] cities for free = 前[positiveAmount]座城市免费获得一座[buildingName] +Triggers a [event] event = 触发事件:[event] Heal this unit by [positiveAmount] HP = 恢复该单位 [positiveAmount] 生命值 This Unit takes [positiveAmount] damage = 该单位收到[positiveAmount]伤害 This Unit gains [amount] XP = 该单位获得[amount]经验 @@ -2476,12 +2482,10 @@ This Unit gains the [promotion] promotion = 该单位获得[promotion]晋升 This Unit loses the [promotion] promotion = 该单位失去[promotion]晋升 This Unit gains [amount] movement = 此单位获得[amount]移动力 This Unit loses [amount] movement = 此单位损失[amount]移动力 -Doing so will consume this opportunity to choose a Promotion = 这样做将消耗掉这次选择晋升项的机会 -This Promotion is free = 免费晋升项 -Turn this tile into a [terrainName] tile = 将此地块转变为[terrainName] -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 前[positiveAmount]座城市免费获得最便宜的[stat]建筑 -Provides a [buildingName] in your first [positiveAmount] cities for free = 前[positiveAmount]座城市免费获得一座[buildingName] -Triggers a [event] event = 触发事件:[event] + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = 一旦研究[techFilter] upon entering the [era] = 一旦进入[era] upon entering a new era = 一旦进入新时代 @@ -2696,6 +2700,13 @@ enhancing = 强化 ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = 我们对城邦的影响力开始下降得更快了! diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index ae13a25c7cac8..02c3a849efbd7 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -2468,6 +2468,12 @@ Triggers the following global alert: [comment] = Activa la siguiente alarma mund Every major Civilization gains a spy once a civilization enters this era = Toda Civilización mayor ganará un Espía cuando una civ. entre a esta era Promotes all spies [amount] time(s) = Sube [amount] nivel(es) a todos los espías Gain an extra spy = Gana un espía extra +Doing so will consume this opportunity to choose a Promotion = Hacerlo consumirá esta oportunidad de escoger una promoción +This Promotion is free = Esta promoción es gratis +Turn this tile into a [terrainName] tile = Convierte esta casilla en una casilla de [terrainName] +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Provee el edificio [stat] más barato en tus primeras [positiveAmount] ciudades gratis +Provides a [buildingName] in your first [positiveAmount] cities for free = Provee un [buildingName] en tus primeras [positiveAmount] ciudades gratis +Triggers a [event] event = Activa un evento [event] Heal this unit by [positiveAmount] HP = Cura esta unidad por [positiveAmount] HP This Unit takes [positiveAmount] damage = Esta unidad toma [positiveAmount] daño This Unit gains [amount] XP = Esta Unidad gana [amount] EXP @@ -2476,12 +2482,10 @@ This Unit gains the [promotion] promotion = Esta Unidad gana la [promotion] prom This Unit loses the [promotion] promotion = Esta unidad pierde la promoción: [promotion] This Unit gains [amount] movement = Esta unidad gana [amount] movimiento This Unit loses [amount] movement = Esta unidad pierde [amount] movimiento -Doing so will consume this opportunity to choose a Promotion = Hacerlo consumirá esta oportunidad de escoger una promoción -This Promotion is free = Esta promoción es gratis -Turn this tile into a [terrainName] tile = Convierte esta casilla en una casilla de [terrainName] -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Provee el edificio [stat] más barato en tus primeras [positiveAmount] ciudades gratis -Provides a [buildingName] in your first [positiveAmount] cities for free = Provee un [buildingName] en tus primeras [positiveAmount] ciudades gratis -Triggers a [event] event = Activa un evento [event] + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = al descubrir la tecnología [techFilter] upon entering the [era] = cuando se entre en la [era] upon entering a new era = al entrar en una nueva era @@ -2696,6 +2700,13 @@ enhancing = mejorar ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = ¡Nuestra influencia con las Ciudades-Estado ha empezado a caer más rapido! diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index a0c0cee322321..9380808423272 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -2918,6 +2918,15 @@ Every major Civilization gains a spy once a civilization enters this era = Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = +Doing so will consume this opportunity to choose a Promotion = Genom att göra detta förbrukas detta tillfälle att välja en Befordring + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Ger den billigaste [stat]-byggnaden gratis i dina första [positiveAmount] städer +Provides a [buildingName] in your first [positiveAmount] cities for free = Ger en [buildingName] gratis i dina första [positiveAmount] städer + # Requires translation! +Triggers a [event] event = Heal this unit by [positiveAmount] HP = Läk denna enhet med [positiveAmount] KP # Requires translation! This Unit takes [positiveAmount] damage = @@ -2930,15 +2939,10 @@ This Unit loses the [promotion] promotion = This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = Genom att göra detta förbrukas detta tillfälle att välja en Befordring # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Ger den billigaste [stat]-byggnaden gratis i dina första [positiveAmount] städer -Provides a [buildingName] in your first [positiveAmount] cities for free = Ger en [buildingName] gratis i dina första [positiveAmount] städer +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -3231,6 +3235,13 @@ enhancing = förbättrande ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Vårt inflytande med Stadsstater har börjat sjunka snabbare! diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index b7f27bfb960af..0e900c17b142a 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -2577,6 +2577,13 @@ Triggers the following global alert: [comment] = 觸發全局警報:[comment] Every major Civilization gains a spy once a civilization enters this era = 任一文明邁入此時代時,每個主要文明都會獲得一個間諜 Promotes all spies [amount] time(s) = 所有間諜晉升[amount]次 Gain an extra spy = 獲得額外的間諜 +Doing so will consume this opportunity to choose a Promotion = 這樣做將消耗這次晉升的機會 + # Requires translation! +This Promotion is free = +Turn this tile into a [terrainName] tile = 將這個地塊轉化為[terrainName]地塊 +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 前[positiveAmount]座城市免費獲得最便宜的[stat]建築 +Provides a [buildingName] in your first [positiveAmount] cities for free = 前[positiveAmount]座城市免費獲得[buildingName] +Triggers a [event] event = 觸發[event]事件 Heal this unit by [positiveAmount] HP = 為該單位恢復[positiveAmount]生命值 This Unit takes [positiveAmount] damage = 該單位承受[positiveAmount]傷害 This Unit gains [amount] XP = 該單位獲得[amount]經驗值 @@ -2588,13 +2595,10 @@ This Unit loses the [promotion] promotion = This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = 這樣做將消耗這次晉升的機會 # Requires translation! -This Promotion is free = -Turn this tile into a [terrainName] tile = 將這個地塊轉化為[terrainName]地塊 -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 前[positiveAmount]座城市免費獲得最便宜的[stat]建築 -Provides a [buildingName] in your first [positiveAmount] cities for free = 前[positiveAmount]座城市免費獲得[buildingName] -Triggers a [event] event = 觸發[event]事件 +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = (當發現[techFilter]時) upon entering the [era] = (當進入[era]時) upon entering a new era = (每當進入新時期時) @@ -2826,6 +2830,13 @@ enhancing = 強化 ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = 我們對城邦的影響力開始下降得更快了! diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index c1be5551403f7..d28ecac4ce221 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -2524,6 +2524,12 @@ Every major Civilization gains a spy once a civilization enters this era = Bir u # Requires translation! Promotes all spies [amount] time(s) = Gain an extra spy = Ekstra bir casus kazanın +Doing so will consume this opportunity to choose a Promotion = Bunu seçerseniz terfi edemezsiniz +This Promotion is free = Bu terfi ücretsizdir +Turn this tile into a [terrainName] tile = Bu karoyu [terrainName] karosuna dönüştürün +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = İlk [positiveAmount] şehirde en ucuz [stat] gerektiren binayı ücretsiz sağlar +Provides a [buildingName] in your first [positiveAmount] cities for free = İlk [positiveAmount] şehrinizde ücretsiz olarak bir [buildingName] sağlar +Triggers a [event] event = Bir [event] olayını tetikler Heal this unit by [positiveAmount] HP = Bu birliği [positiveAmount] can iyileştirir. This Unit takes [positiveAmount] damage = Bu birim [positiveAmount] hasar alır This Unit gains [amount] XP = Bu birim [amount] deneyim kazanır @@ -2534,12 +2540,10 @@ This Unit loses the [promotion] promotion = Bu birim [promotion] terfisini kaybe This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = Bunu seçerseniz terfi edemezsiniz -This Promotion is free = Bu terfi ücretsizdir -Turn this tile into a [terrainName] tile = Bu karoyu [terrainName] karosuna dönüştürün -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = İlk [positiveAmount] şehirde en ucuz [stat] gerektiren binayı ücretsiz sağlar -Provides a [buildingName] in your first [positiveAmount] cities for free = İlk [positiveAmount] şehrinizde ücretsiz olarak bir [buildingName] sağlar -Triggers a [event] event = Bir [event] olayını tetikler + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = [techFilter] teknolojisi keşfediğildiğinde upon entering the [era] = [era] çağına girildiğinde upon entering a new era = yeni bir çağa girildiğinde @@ -2771,6 +2775,13 @@ enhancing = geliştirirken ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Şehir Devletleri üzerindeki Nüfuz'umuz daha hızlı azalmaya başladı! diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index dcb374fc1222a..e73422a53c285 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -186,9 +186,7 @@ Do you want to break your promise to [leaderName]? = Ви точно хочет Break promise = Порушити обіцянку We promised not to settle near them ([count] turns remaining) = Ми пообіцяли не селитися біля них (залишилось: [count]⏳) They promised not to settle near us ([count] turns remaining) = Вони пообіцяли не селитися біля нас (залишилось: [count]⏳) - # Requires translation! We promised not to spread religion to them ([count] turns remaining) = Ми обіцяли не поширювати на них релігію (ходів залишилось: [count]) - # Requires translation! They promised not to spread religion to us ([count] turns remaining) = Вони обіцяли не поширювати релігію на нас (ходів залишилось: [count]) [civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = Нація [civName] засмутилась тим, що ви вимагали данину від міста-держави [cityState], яке вона пообіцяли захищати! @@ -219,11 +217,8 @@ Very well, we shall look for new lands to settle. = Дуже добре, ми б We shall do as we please. = Ми будемо робити так, як забажаємо. We noticed your new city near our borders, despite your promise. This will have....implications. = Ми помітили ваше нове місто біля наших кордонів, незважаючи на вашу обіцянку. Це матиме... наслідки. - # Requires translation! Please don't spread your religion to us. = Будь ласка не поширюйте вашу релігію у нас. - # Requires translation! Very well, we shall spread our faith elsewhere. = Гаразд, ми поширюватимемо нашу віру деінде. - # Requires translation! We noticed you have continued spreading your faith, despite your promise. This will have...consequences. = Ми помітили, що ви продовжуєте поширювати вашу віру, незважаючи на вашу обіцянку. Це матиме... наслідки. I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Я дізнався, що мої війська отримали данину від міста-держави [civName], яке під вашим захистом.\nЗапевняю, це було ненавмисне, і сподіваюся, що це не завадить нашим взаєминам. @@ -1067,9 +1062,7 @@ One of our trades with [nation] has ended = Одна з наших угод із One of our trades with [nation] has been cut short = Достроково закінчилася одна з наших угод із нацією [nation] [nation] agreed to stop settling cities near us! = Нація [nation] погодилась не будувати міста поруч з нами! [nation] refused to stop settling cities near us! = Нація [nation] відмовилась не будувати міста поруч з нами! - # Requires translation! [nation] agreed to stop spreading religion to us! = Нація [nation] погодилася припинити поширення релігії на нас! - # Requires translation! [nation] refused to stop spreading religion to us! = Нація [nation] відмовилася припиняти поширювати релігію на нас! We have allied with [nation]. = Тепер ми союзники з нацією [nation]. We have lost alliance with [nation]. = Ми втратили союз з нацією [nation]. @@ -2463,6 +2456,12 @@ Triggers the following global alert: [comment] = З'явиться наступ Every major Civilization gains a spy once a civilization enters this era = Кожна велика Цивілізація отримує шпигуна, коли одна з цивілізацій вступає в цю епоху Promotes all spies [amount] time(s) = Підвищує всіх шпигунів таку кількість разів: [amount] Gain an extra spy = Надається додатковий шпигун +Doing so will consume this opportunity to choose a Promotion = Це витрачає можливість обрати Підвищення +This Promotion is free = Це підвищення безкоштовне +Turn this tile into a [terrainName] tile = Перетворити клітинку на [terrainName] +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Надає найдешевшу споруду категорії [stat] у ваших перших [positiveAmount]-ох містах безкоштовно +Provides a [buildingName] in your first [positiveAmount] cities for free = Надає [buildingName] у ваших перших [positiveAmount]-ох містах безкоштовно +Triggers a [event] event = Викликає подію [event] Heal this unit by [positiveAmount] HP = Лікує цей підрозділ на [positiveAmount] Здоров'я This Unit takes [positiveAmount] damage = Цей підрозділ зазнає пошкоджень: [positiveAmount] This Unit gains [amount] XP = Цей підрозділ отримує [amount] Досвіду @@ -2471,12 +2470,10 @@ This Unit gains the [promotion] promotion = Цей підрозділ отрим This Unit loses the [promotion] promotion = Цей підрозділ втрачає підвищення [promotion] This Unit gains [amount] movement = Цей підрозділ отримує [amount] одиниць ➡Переміщення This Unit loses [amount] movement = Цей підрозділ втрачає [amount] одиниць ➡Переміщення -Doing so will consume this opportunity to choose a Promotion = Це витрачає можливість обрати Підвищення -This Promotion is free = Це підвищення безкоштовне -Turn this tile into a [terrainName] tile = Перетворити клітинку на [terrainName] -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Надає найдешевшу споруду категорії [stat] у ваших перших [positiveAmount]-ох містах безкоштовно -Provides a [buildingName] in your first [positiveAmount] cities for free = Надає [buildingName] у ваших перших [positiveAmount]-ох містах безкоштовно -Triggers a [event] event = Викликає подію [event] + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = при здобутті дослідження [techFilter] upon entering the [era] = увійшовши в [era] upon entering a new era = увійшовши в нову еру @@ -2691,6 +2688,13 @@ enhancing = покращення ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Наш Вплив на міста-держави почав слабшати швидше! @@ -2749,7 +2753,6 @@ Your so-called 'defensive pact' is worth nothing. = Твоя так звана " You have publicly denounced us! = Ви публічно засудили нас! You have denounced our allies = Ви засудили наших союзників You refused to stop settling cities near us = Ви відмовилися припинити засновувати міст біля нас - # Requires translation! You refused to stop spreading religion to us = Ви відмовились припинити поширювати релігію на нас You betrayed your promise to not settle cities near us = Ви порушили свою обіцянку не засновувати міста поблизу нас # Requires translation! @@ -2773,7 +2776,6 @@ You have declared a defensive pact with our allies = Ви уклали обор You have denounced our enemies = Ви засудили наших ворогів Our open borders have brought us closer together. = Наші відкриті кордони зблизили нас. You fulfilled your promise to stop settling cities near us! = Ви виконали свою обіцянку припинити засновувати міста біля нас! - # Requires translation! You fulfilled your promise to stop spreading religion to us! = Ви дотримались свого слова щодо припинення поширення релігії на нас! You gave us units! = Ви надіслали нам підрозділи! We appreciate your gifts = Ми вдячні за ваші подарунки @@ -6783,13 +6785,9 @@ Researching a Technology in the next Era will advance you into that Era and trig Since new Technologies tend to give access to better Units, Buildings, and even unlock powerful new Policies, staying ahead of the competition is one of the best ways to secure your Victory! = Оскільки нові технології зазвичай дають доступ до кращих підрозділів, споруд, і навіть потужних нових політик, бути попереду в цьому змаганні є одним з найкращих способів забезпечити собі перемогу! Ah Gold. The Universal Medium of Exchange. Everyone loves Gold! They say it can't buy Happiness, but nuclear submarines are almost as good. = Золото. Універсальний засіб обміну. Всі обожнюють золото! Кажуть, воно не здатне купити щастя, але атомні підводні човни майже настільки ж класні. - # Requires translation! You can earn more Gold from Tiles, Resources, Improvements, and eventually Buildings, Specialists, and Trade Routes. Ancient Ruins, meeting new City-States, and Pillaging are also great sources of Gold. During a Golden Age every Tile that already yields Gold will yield an additional Gold! = Ви можете отримувати більше Золота з ваших клітинок, ресурсів, покращень, і врешті зі споруд, спеціалістів, та торговельних шляхів. Стародавні руїни, зустрічі з містами-державами, розграбовування також є значними джерелами Золота. Упродовж Золотої Доби кожна клітинка, яка вже приносить Золото, приноситиме ще додаткове Золото! - # Requires translation! Gold is how you pay for Building Maintenance, Transportation Upkeep, and Unit Upkeep. If you run out of Gold, first you'll receive penalties to your ⍾Science production, then eventually your Units will start Disbanding as you can't pay their upkeep. = Золото це те чим ви платите за утримання споруд, перевезень, та підрозділів. Якщо у вас скінчилося Золото, спочатку буде оштрафовано ваше виробництво ⍾Науки, потім згодом ваші підрозділи почнуть звільнятися оскільки ви не маєте змоги платити їм за службу. - # Requires translation! Gold can be used to Buy Buildings and Units, helping bring up a new City or quickly build an Army. It can also buy Tiles to add to your City. It's also used to Upgrade your units from their older, obsolete forms to new, stronger versions. And investing it into a Research Agreement is a great way to convert it into ⍾Science. = Золото можна використати щоб купити споруди або підрозділи, допомагаючи таким чином розбудувати місто, чи швидко здобути армію. Також за золото можна приєднувати клітинки до вашого міста. Також воно необхідне для покращення ваших підрозділів від їхньої давнішої, застарілої форми до нової, потужнішої версії. Інвестування золота у спільне дослідження є ефективним способом конвертувати його в ⍾Науку. - # Requires translation! Gold is also very valuable in Diplomacy. You can directly Gift Gold to City-States to gain their favor. Use it to balance a Trade Deal with other Nations. Or demand every last drop after a successful war and your enemy sues for peace. = Золото також дуже цінна в дипломатії. Ви можете напряму дарувати золото містам-державам, щоб здобути їхню прихильність. Використовуйте його щоб вирівняти торговельну угоду з іншою нацією. Або вимагайте його останню крихту після успішної війни, коли ваші вороги благають про мир. Ironically, some may consider Gold to be one of the less important Resources. But it's flexible nature and importance to keep your Nation running makes it a precious thing to pay attention to. After all, everyone loves Gold. = Іронічно, але дехто може вважати золото одним із менш значущих ресурсів. Але його гнучка природа і необхідність підтримки вашої нації робить золото річчю вартою уваги. Врешті, всі люблять золото. Not to be confused with the Resource of the same name, Gold Ore = Не плутати із ресурсом із такою ж назвою - золотою рудою. @@ -7119,3 +7117,4 @@ Miscellaneous = Різне External links = Зовнішні посилання External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = Зовнішні посилання підтримують правий клік або довге натиснення для копіювання посилання в буфер обміну замість відкриття браузера. Example: The 'Open Github page' button on the Mod management screen. = Приклад: кнопка 'Відкрити сторінку Github' на екрані керування Модами. + diff --git a/android/assets/jsons/translations/Vietnamese.properties b/android/assets/jsons/translations/Vietnamese.properties index 38f5b2b854adb..89543f39147e7 100644 --- a/android/assets/jsons/translations/Vietnamese.properties +++ b/android/assets/jsons/translations/Vietnamese.properties @@ -2533,6 +2533,12 @@ Every major Civilization gains a spy once a civilization enters this era = Mỗi # Requires translation! Promotes all spies [amount] time(s) = Gain an extra spy = Nhận thêm một điệp viên +Doing so will consume this opportunity to choose a Promotion = Làm như vậy sẽ tiêu tốn cơ hội này để chọn Khuyến mại +This Promotion is free = Sự thăng cấp này miễn phí +Turn this tile into a [terrainName] tile = Chuyển đổi ô này thành một ô [terrainName] +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Cung cấp miễn phí tòa nhà [stat] rẻ nhất trong [positiveAmount] thành phố đầu tiên của bạn +Provides a [buildingName] in your first [positiveAmount] cities for free = Cung cấp [buildingName] miễn phí ở [positiveAmount] thành phố đầu tiên của bạn +Triggers a [event] event = Kích hoạt một sự kiện [event] Heal this unit by [positiveAmount] HP = Chữa lành đơn vị này với [positiveAmount] HP This Unit takes [positiveAmount] damage = Đơn vị này nhận [positiveAmount] sát thương This Unit gains [amount] XP = Đơn vị này nhận được [amount] XP @@ -2543,12 +2549,10 @@ This Unit loses the [promotion] promotion = Đơn vị này mất sự thăng c This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = -Doing so will consume this opportunity to choose a Promotion = Làm như vậy sẽ tiêu tốn cơ hội này để chọn Khuyến mại -This Promotion is free = Sự thăng cấp này miễn phí -Turn this tile into a [terrainName] tile = Chuyển đổi ô này thành một ô [terrainName] -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Cung cấp miễn phí tòa nhà [stat] rẻ nhất trong [positiveAmount] thành phố đầu tiên của bạn -Provides a [buildingName] in your first [positiveAmount] cities for free = Cung cấp [buildingName] miễn phí ở [positiveAmount] thành phố đầu tiên của bạn -Triggers a [event] event = Kích hoạt một sự kiện [event] + # Requires translation! +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = + # Requires translation! +[unitTriggerTarget] loses the [promotion] status = upon discovering [techFilter] technology = khi khám phá công nghệ [techFilter] upon entering the [era] = khi bước vào thời kỳ [era] upon entering a new era = khi bước vào một thời kỳ mới @@ -2781,6 +2785,13 @@ enhancing = nâng cao ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### Our influence with City-States has started dropping faster! = Ảnh hưởng của chúng tôi với Thành-Bang đã bắt đầu giảm nhanh hơn! diff --git a/android/assets/jsons/translations/Zulu.properties b/android/assets/jsons/translations/Zulu.properties index ac436efb99d88..6c674e1023512 100644 --- a/android/assets/jsons/translations/Zulu.properties +++ b/android/assets/jsons/translations/Zulu.properties @@ -4038,6 +4038,18 @@ Promotes all spies [amount] time(s) = # Requires translation! Gain an extra spy = # Requires translation! +Doing so will consume this opportunity to choose a Promotion = + # Requires translation! +This Promotion is free = + # Requires translation! +Turn this tile into a [terrainName] tile = + # Requires translation! +Provides the cheapest [stat] building in your first [positiveAmount] cities for free = + # Requires translation! +Provides a [buildingName] in your first [positiveAmount] cities for free = + # Requires translation! +Triggers a [event] event = + # Requires translation! Heal this unit by [positiveAmount] HP = # Requires translation! This Unit takes [positiveAmount] damage = @@ -4054,17 +4066,9 @@ This Unit gains [amount] movement = # Requires translation! This Unit loses [amount] movement = # Requires translation! -Doing so will consume this opportunity to choose a Promotion = - # Requires translation! -This Promotion is free = - # Requires translation! -Turn this tile into a [terrainName] tile = +[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = # Requires translation! -Provides the cheapest [stat] building in your first [positiveAmount] cities for free = - # Requires translation! -Provides a [buildingName] in your first [positiveAmount] cities for free = - # Requires translation! -Triggers a [event] event = +[unitTriggerTarget] loses the [promotion] status = # Requires translation! upon discovering [techFilter] technology = # Requires translation! @@ -4420,6 +4424,13 @@ enhancing = ######### costOrStrength ########### +######### unitTriggerTarget ########### + + # Requires translation! +This Unit = + # Requires translation! +Target Unit = + ######### Unique Specials ########### # Requires translation! diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index c1f973f38b644..797bb00afbc18 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -3,8 +3,8 @@ Bangla = 19 Belarusian = 13 Bosnian = 3 Brazilian_Portuguese = 99 -Bulgarian = 41 -Catalan = 100 +Bulgarian = 45 +Catalan = 99 Czech = 77 Dutch = 93 English = 0 @@ -19,21 +19,21 @@ Indonesian = 99 Italian = 99 Japanese = 82 Korean = 93 -Latin = 15 +Latin = 16 Lithuanian = 84 Malay = 24 Norwegian = 60 Persian_(Pinglish-DIN) = 12 Persian_(Pinglish-UN) = 27 -Polish = 97 +Polish = 98 Portuguese = 67 Romanian = 74 -Russian = 96 +Russian = 98 Rusyn = 62 Simplified_Chinese = 99 Spanish = 99 Swedish = 78 -Traditional_Chinese = 93 +Traditional_Chinese = 92 Turkish = 96 Ukrainian = 99 Vietnamese = 95 diff --git a/changelog.md b/changelog.md index e88b23a82d4b1..9a9fd8789e5e6 100644 --- a/changelog.md +++ b/changelog.md @@ -1,32 +1,18 @@ ## 4.13.1 -chore: remove test unique - -Temporary unit statuses! Can be applied with "This Unit gains the [promotion] status for [positiveAmount] turn(s)" trigger unique +Unit statuses, which are temporary promotions! +- Can be applied with "This Unit gains the [promotion] status for [positiveAmount] turn(s)" +- Can be removed with "This Unit loses the [promotion] status" When selecting a unit, show only arrows relevant to selected unit Better AI conquering of cities -Fixed unique documentation not updating - -Added unit promotions json schema - Allowed specifying custom colors for unit promotions -chore: shortened Portrait functions - -chore: shortened imagegetter functions - "ok" warnings now colored in 'accept mod errors' popup -Discourage spreading religion to civs we've promised to not do so - -4.13.0-patch1 - -Fixed uniqueTo check in nation unique units display - -4.13.0 changelog +Discourage spreading religion by AI to civs they've promised to not do so ## 4.13.0 diff --git a/docs/Modders/uniques.md b/docs/Modders/uniques.md index 3b95ade190d47..7ca427ced3b94 100644 --- a/docs/Modders/uniques.md +++ b/docs/Modders/uniques.md @@ -237,9 +237,14 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl Applicable to: UnitTriggerable -??? example "This Unit gains the [promotion] status for [positiveAmount] turn(s)" +??? example "[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s)" Statuses are temporary promotions. They do not stack, and reapplying a specific status take the highest number - so reapplying a 3-turn on a 1-turn makes it 3, but doing the opposite will have no effect. Turns left on the status decrease at the *start of turn*, so bonuses applied for 1 turn are stll applied during other civ's turns. - Example: "This Unit gains the [Shock I] status for [3] turn(s)" + Example: "[This Unit] gains the [Shock I] status for [3] turn(s)" + + Applicable to: UnitTriggerable + +??? example "[unitTriggerTarget] loses the [promotion] status" + Example: "[This Unit] loses the [Shock I] status" Applicable to: UnitTriggerable @@ -3341,6 +3346,7 @@ If your mod renames Coast or Lakes, do not use this with one of these as paramet *[tech]: The name of any tech. *[terrainFeature]: The name of any terrain that is a terrain feature according to the json file. *[tileFilter]: Anything that can be used either in an improvementFilter or in a terrainFilter can be used here, plus 'unimproved' +*[unitTriggerTarget]: `This Unit` or `Target Unit`. *[unitType]: Can be 'Land', 'Water', 'Air', any unit type, a filtering Unique on a unit type, or a multi-filter of these. *[validationWarning]: Suppresses one specific Ruleset validation warning. This can specify the full text verbatim including correct upper/lower case, or it can be a wildcard case-insensitive simple pattern starting and ending in an asterisk ('*'). If the suppression unique is used within an object or as modifier (not ModOptions), the wildcard symbols can be omitted, as selectivity is better due to the limited scope. *[victoryType]: The name of any victory type: 'Cultural', 'Diplomatic', 'Domination', 'Scientific', 'Time' or one of your mod's VictoryTypes.json names. \ No newline at end of file diff --git a/fastlane/metadata/android/en-US/changelogs/1040.txt b/fastlane/metadata/android/en-US/changelogs/1040.txt index 511b374a8ba99..731fe89626fb0 100644 --- a/fastlane/metadata/android/en-US/changelogs/1040.txt +++ b/fastlane/metadata/android/en-US/changelogs/1040.txt @@ -1,29 +1,13 @@ - - -chore: remove test unique - -Temporary unit statuses! Can be applied with "This Unit gains the [promotion] status for [positiveAmount] turn(s)" trigger unique +Unit statuses, which are temporary promotions! +- Can be applied with "This Unit gains the [promotion] status for [positiveAmount] turn(s)" +- Can be removed with "This Unit loses the [promotion] status" When selecting a unit, show only arrows relevant to selected unit Better AI conquering of cities -Fixed unique documentation not updating - -Added unit promotions json schema - Allowed specifying custom colors for unit promotions -chore: shortened Portrait functions - -chore: shortened imagegetter functions - "ok" warnings now colored in 'accept mod errors' popup -Discourage spreading religion to civs we've promised to not do so - -4.13.0-patch1 - -Fixed uniqueTo check in nation unique units display - -4.13.0 changelog \ No newline at end of file +Discourage spreading religion by AI to civs they've promised to not do so \ No newline at end of file