diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 8ead674ad170e..6fd62c0e9bddc 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -2400,10 +2400,8 @@ in cities with a [buildingFilter] = em cidades com um [buildingFilter] in cities without a [buildingFilter] = em cidades sem um [buildingFilter] in cities with at least [amount] [populationFilter] = em cidades com pelo menos [amount] [populationFilter] in cities with [amount] [populationFilter] = em cidades com [amount] [populationFilter] - # Requires translation! -in cities with between [amount] and [amount2] [populationFilter] = - # Requires translation! -in cities with less than [amount] [populationFilter] = +in cities with between [amount] and [amount2] [populationFilter] = em cidades com entre [amount] e [amount2] [populationFilter] +in cities with less than [amount] [populationFilter] = em cidades com menos de [amount] [populationFilter] with a garrison = com uma guarnição for [mapUnitFilter] units = para unidades [mapUnitFilter] when [mapUnitFilter] = quando [mapUnitFilter] diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index acfde2e104027..01a660dbeb60b 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -2395,9 +2395,9 @@ in cities without a [buildingFilter] = dans les villes sans [buildingFilter] in cities with at least [amount] [populationFilter] = dans les villes avec au moins [amount] en [populationFilter] in cities with [amount] [populationFilter] = dans les villes avec [amount] en [populationFilter] # Requires translation! -in cities with between [amount] and [amount2] [populationFilter] = +in cities with between [amount] and [amount2] [populationFilter] = dans les villes entre [amount] et [amount2] en [populationFilter] # Requires translation! -in cities with less than [amount] [populationFilter] = +in cities with less than [amount] [populationFilter] = dans les villes avec moins de [amount] en [populationFilter] with a garrison = avec une garnison for [mapUnitFilter] units = pour les unités [mapUnitFilter] when [mapUnitFilter] = quand [mapUnitFilter] diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 533283fa428c1..4816e3d084e59 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -2394,10 +2394,8 @@ in cities with a [buildingFilter] = in Städten mit [buildingFilter] in cities without a [buildingFilter] = in Städten ohne [buildingFilter] in cities with at least [amount] [populationFilter] = in Städten mit mindestens [amount] [populationFilter] in cities with [amount] [populationFilter] = in Städten mit [amount] [populationFilter] - # Requires translation! -in cities with between [amount] and [amount2] [populationFilter] = - # Requires translation! -in cities with less than [amount] [populationFilter] = +in cities with between [amount] and [amount2] [populationFilter] = in Städten mit zwischen [amount] und [amount2] [populationFilter] +in cities with less than [amount] [populationFilter] = in Städten mit weniger als [amount] [populationFilter] with a garrison = mit einer Garnison for [mapUnitFilter] units = für [mapUnitFilter] Einheiten when [mapUnitFilter] = wenn [mapUnitFilter] @@ -2505,10 +2503,8 @@ upon being defeated = bei einer Niederlage upon being promoted = bei der Beförderung upon gaining the [promotion] promotion = bei Erhalt der [promotion] Beförderung upon losing the [promotion] promotion = bei Verlust der [promotion] Beförderung - # Requires translation! -upon gaining the [promotion] status = - # Requires translation! -upon losing the [promotion] status = +upon gaining the [promotion] status = bei Erhalt des [promotion] Status +upon losing the [promotion] status = bei Verlust des [promotion] Status upon losing at least [amount] HP in a single attack = bei Verlust von mindestens [amount] LP in einem einzigen Angriff upon ending a turn in a [tileFilter] tile = bei Beendigung einer Runde auf einem [tileFilter] Feld upon discovering a [tileFilter] tile = bei Entdeckung eines [tileFilter] Feldes diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 0517ae9e65e57..535ee4e17cb9f 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -2400,10 +2400,8 @@ in cities with a [buildingFilter] = nelle città che possiedono edifici [buildin in cities without a [buildingFilter] = nelle città senza edifici [buildingFilter] in cities with at least [amount] [populationFilter] = nelle città con almeno [amount] [populationFilter] in cities with [amount] [populationFilter] = nelle città con [amount] [populationFilter] - # Requires translation! -in cities with between [amount] and [amount2] [populationFilter] = - # Requires translation! -in cities with less than [amount] [populationFilter] = +in cities with between [amount] and [amount2] [populationFilter] = nelle città tra [amount] e [amount2] [populationFilter] +in cities with less than [amount] [populationFilter] = nelle città con meno di [amount] [populationFilter] with a garrison = con una guarnigione for [mapUnitFilter] units = per le unità [mapUnitFilter] when [mapUnitFilter] = quando [mapUnitFilter] diff --git a/android/assets/jsons/translations/Latin.properties b/android/assets/jsons/translations/Latin.properties index 3b595f6fbc55a..af38242146c03 100644 --- a/android/assets/jsons/translations/Latin.properties +++ b/android/assets/jsons/translations/Latin.properties @@ -166,7 +166,7 @@ Cancel = Rescindo Diplomacy = Res externæ War = Bellum Peace = Pax -Research Agreement = Concordia de Cognitione +Research Agreement = Concordia de Scientia Declare war = Bellum indic Declare war on [civName]? = Indicisne bellum contra [civName](m/um/as/os)? [civName] will also join them in the war = [civName] quoque eorum in bellum copulaverit @@ -874,7 +874,7 @@ Back = Regrediar Rename = Denuo nomino # Requires translation! Add multiplayer game = -Refresh list = Renova matriculam +Refresh list = Renova catalogum # Requires translation! Could not save game! = # Requires translation! @@ -1257,7 +1257,7 @@ AutoPlay Economy Once = Semel administrem res oeconomicas per automataria # Notifications Research of [technologyName] has completed! = Cognitio de [technologyName](o/is) est perfecta! -We gained [amount] Science from Research Agreement = [amount] scientiam acquisivimus ob concordiam de cognitione +We gained [amount] Science from Research Agreement = [amount] scientiam acquisivimus ob concordiam de scientia [construction] has become obsolete and was removed from the queue in [cityName]! = [construction] est antiquatus/antiquata et est ex agmine emotus/emota in urbe quæ est [cityName]! [construction] has become obsolete and was removed from the queue in [amount] cities! = [construction] est antiquatus/antiquata et est ex agmine emotus/emota in [amount] urbibus! [cityName] changed production from [oldUnit] to [newUnit] = [cityName] mutavit fabricationem ab [oldUnit](o/is) ad [newUnit](m/um) @@ -1652,7 +1652,7 @@ Remove [feature] first = # Requires translation! Research [tech] first = # Requires translation! -Have this tile close to your borders = +Have this tile close to your borders = Habeas hanc tegulam prope fines tuos Have this tile inside your empire = Habeas hanc tegulam in imperio tuo # Requires translation! Acquire more [resource] = @@ -1703,18 +1703,18 @@ Lock = Sera Unlock = Dissera Move to city = Moveamus ad urbem # Requires translation! -Reset Citizens = +Reset Citizens = Repone cives # Requires translation! -Citizen Management = +Citizen Management = Administratio civium # Requires translation! -Citizen Focus = +Citizen Focus = Res defixa civium # Requires translation! -Avoid Growth = +Avoid Growth = Cave auctum Manual = Manualis # Requires translation! -Please enter a new name for your city = +Please enter a new name for your city = Pro urbe tua inseras nomen novum # Requires translation! -Please select a tile for this building's [improvement] = +Please select a tile for this building's [improvement] = Sodes, tegulam pro [improvement](o/is) hujus ædificii eligas Move to the top of the queue = Move ad caput agminis Move to the end of the queue = Move ad finem agminis Add to the top of the queue = Adde ad caput agminis @@ -1805,7 +1805,7 @@ Spread Religion = Sterne religionem Spread [religionName] = Sterne [religionName] Remove Heresy = Emove haeresim Found a Religion = Funda religionem -Enhance a Religion = Cumula religionem +Enhance a Religion = Amplifica religionem # Requires translation! Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = You have entered the [newEra]! = [newEra] ingressi estis! @@ -1840,7 +1840,7 @@ City-States = Civitates urbium Tile yields = Trade routes = Viæ commercii Maintenance = Tuitio -Transportation upkeep = Impendium ad tuitionem translationis +Transportation upkeep = Impendium ad tuitionem vecturae Unit upkeep = Impendium ad tuitionem centuriarum Trades = Mercatus Current trades = Mercatus currentes @@ -1911,7 +1911,7 @@ Civilization Info = Indicia de populo Relations = Propinquitates Trade request = Mercatus requisitus Garrisoned by unit = Centuriá munita -Status\n(puppet, resistance or being razed) = Status\n(sive pupulus, sive resistit, sive exscinditur) +Status\n(puppet, resistance or being razed) = Status\n(sive municipium, sive resistit, sive exscinditur) # Victory @@ -1950,28 +1950,28 @@ Worst = Pessimus # Requires translation! Turns until the next\ndiplomacy victory vote: [amount] = # Requires translation! -Choose a civ to vote for = +Choose a civ to vote for = Eligas civilizationem quam suffragabis # Requires translation! Choose who should become the world leader and win a Diplomatic Victory! = # Requires translation! -Vote for [civilizationName] = +Vote for [civilizationName] = Suffrago [civilizationName](m/s/um/os) # Requires translation! -Vote for World Leader = +Vote for World Leader = Suffragare ducem mundi # Requires translation! Abstain = Continue = Continuem # Requires translation! Abstained = # Requires translation! -Voted for = +Voted for = Suffragavit pro # Requires translation! -[number] votes = +[number] votes = [number] suffragia # Requires translation! -[number] vote = +[number] vote = [number] suffragium # Requires translation! -No valid votes were cast. = +No valid votes were cast. = Nullum suffragium validum est # Requires translation! -Minimum votes for electing a world leader: [number] = +Minimum votes for electing a world leader: [number] = Minima suffragia ad electum ducis mundi: [number] # Requires translation! Tied in first position: [civNames] = No world leader was elected. = Nullus dux mundi electus est. @@ -1985,19 +1985,20 @@ Replay = Rursus videam What would you like to do with the city of [cityName]? = Quod facere vis urbe quæ est [cityName]? Annex = Affigere Annexed cities become part of your regular empire. = Urbes affixae fiant pars imperii assidui tui. -Their citizens generate 2x the unhappiness, unless you build a courthouse. = Cives earum generent duplicem iram nisi jus aedifices. +Their citizens generate 2x the unhappiness, unless you build a courthouse. = Cives earum generent duplam iram nisi aedifices jus. Your civilization may not annex this city. = Non licet populo tuo hanc urbem affigere. -Puppet = Pupulus -Puppeted cities do not increase your tech or policy cost. = Urbes pupulorum non augeat sumptum tuus technologiae vel dictati. -You have no control over the the production of puppeted cities. = Sine imperio sis de producto urbium pupulorum. -Puppeted cities also generate 25% less Gold and Science. = Etiam urbes pupulorum 25% paucioribus generent solidos et scientiam. -A puppeted city can be annexed at any time. = Urbs pupuli potest aliquando affigi. +Puppet = Municipium facere +Puppeted cities do not increase your tech or policy cost. = Municipia non augeant sumptum tuus technologiae vel dictati. +You have no control over the the production of puppeted cities. = Sine imperio sis de producto municipiorum. +Puppeted cities also generate 25% less Gold and Science. = Etiam municipia 25% paucioribus generent solidos et 25% minore scientiam. +# ^ gen. ^ abl. ^ acc. +A puppeted city can be annexed at any time. = Municipium potest aliquando affigi. Liberate (city returns to [originalOwner]) = Liberare (urbs [originalOwner](e/o/is) reddatur) # Requires translation! -Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = +Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Urbem liberare reddat eam possessori initiali ejus, det tibi additionem permagnam ad propinquitatem cum eis! Raze = Exscindere Razing the city annexes it, and starts burning the city to the ground. = Urbem exscindere affigat eam, incipiat eam ad humum adaequare. -Razing the city puppets it, and starts burning the city to the ground. = Urbem exscindere faciat eam urbem pupupli et incipiat eam ad humum adaequare. +Razing the city puppets it, and starts burning the city to the ground. = Urbem exscindere faciat eam municipium, et incipiat id ad humum adaequare. The population will gradually dwindle until the city is destroyed. = Multitudo sensim decrescat donec urbs exscissa sit. Original capitals and holy cities cannot be razed. = Metropolis initialis et urbes sanctae non possunt exscindi. Destroy = Destruere @@ -2005,11 +2006,11 @@ Destroying the city instantly razes the city to the ground. = Urbem destruere co # Requires translation! Keep it = # Requires translation! -Remove your troops in our border immediately! = +Remove your troops in our border immediately! = Statim emove copias tuas ex finibus nostris! # Requires translation! -Sorry. = +Sorry. = Me paenitet. # Requires translation! -Never! = +Never! = Numquam faciam! # Requires translation! Offer Declaration of Friendship ([30] turns) = @@ -2052,7 +2053,7 @@ Buildings that consume this resource = Aedificia quæ hanc mercem consumunt Buildings that provide this resource = Aedificia quæ hanc mercem præbent Improvements that provide this resource = Meliorationes quæ hanc mercem præbent # Requires translation! -Buildings that require this resource worked near the city = +Buildings that require this resource worked near the city = Aedificia quae requirunt hanc mercem prope urbem operari Units that consume this resource = Centuriæ quæ hanc mercem consumunt Can be built on = Potest ædificari in Cannot be built on = Non potest ædificari in @@ -2067,7 +2068,7 @@ Create = Creo Improvements = Meliorationes Loading... = Infero... # Requires translation! -Filter: = +Filter: = Colum: OK = Sine errore Map is incompatible with the chosen ruleset! = Mutatio non est cum regulis compactis compatibilis! Base terrain [terrain] does not exist in ruleset! = Forma bassa humi, quæ sit [terrain], non est in regulis compactis! @@ -2122,7 +2123,7 @@ The possible rewards are: = Eras = Aetates Embarked strength: [amount]† = Potentia de nave: [amount]† Base unit buy cost: [amount]¤ = Sumptus fundamentalis ad emptionem centuriæ: [amount]¤ -Research agreement cost: [amount]¤ = Sumptus concordiæ de cognitione: [amount]¤ +Research agreement cost: [amount]¤ = Sumptus concordiæ de scientia: [amount]¤ Speeds = Celeritates # Requires translation! General speed modifier: [amount]%⏳ = @@ -2162,7 +2163,7 @@ Search text: = Scriptum investigandum: Invalid regular expression = Irrita expressio regulæ Mod filter: = Colum mutationum: # Requires translation! --Combined- = +-Combined- = -Mixtum- Search! = Investiga! Results = Proventus Nothing found! = Nulla est comperta! @@ -2191,8 +2192,8 @@ Choose an Icon and name for your Religion = Eligas symbolum et nomen pro religio Choose a name for your religion = Eligas nomen pro religione tua Choose a [beliefType] belief! = Elige opinionem [beliefType]! Choose any belief! = Elige unam opinionem! -Found [religionName] = Funda [religionName] -Enhance [religionName] = Cumula [religionName] +Found [religionName] = Funda [religionName](m/um) +Enhance [religionName] = Amplifica [religionName](m/um) Choose a pantheon = Pantheum eligas Choose a Religion = Religionem eligas Found Religion = Funda Religionem @@ -2231,8 +2232,8 @@ None = Nulla Pantheon = Pantheum Founding religion = Religio fundatur Religion = Religio -Enhancing religion = Religio cumulatur -Enhanced religion = Religio cumulata +Enhancing religion = Religio amplificatur +Enhanced religion = Religio amplificata # Espionage # As espionage is WIP, these strings are currently only shown in-game when the player opts in, @@ -2351,7 +2352,7 @@ Choir = Mods = Mutationes Download [modName] = Affer [modName] Update [modName] = Renova [modName] -Could not download mod list = Non poteram afferre matriculam de mutationibus +Could not download mod list = Non poteram afferre catalogum mutationum Download mod from URL = Affer mutationem de URL Please enter the mod repository -or- archive zip -or- branch -or- release url: = Sodes, inseras URL de repositione -vel- zip condensato documento -vel- ramo -vel- missu mutationis: That is not a valid ZIP file = Illud non est validum ZIP condensatum documentum @@ -2440,11 +2441,11 @@ Gain a free [building] [cityFilter] = Acquiras gratuit*m [building](m/s/um/os) [ # Uniques not found in JSON files # Requires translation! -Only available after [] turns = +Only available after [] turns = Parabilis modo est post [] gressus This Unit upgrades for free = Hæc centuria gratuito armetur [stats] when a city adopts this religion for the first time = [stats] quandocumque una urbs hanc religionem primitus asciscit Never destroyed when the city is captured = Numquam destruitur cum urbs capitur -Invisible to others = Non potest videri ab aliis +Invisible to others = Non potest aliis videri # Unused Resources @@ -2454,7 +2455,7 @@ Cocoa = # Exceptions that _may_ be shown to the user -Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. = '[buildingName]' sit ædificium, potest ædificari, sic sumptum explicatum habeat, vel technologia, quæ sit, commemoretur. +Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. = '[buildingName]' sit ædificium, potest ædificari, sic habeat sumptum explicatum, vel technologia, quæ exsistat, commemoretur. Nation [nationName] is not found! = [nationName], sit populus, i. e., natio, non est compertus/comperta! Unit [unitName] doesn't seem to exist! = [unitName], sit centuria, strictim non est! @@ -2520,7 +2521,7 @@ Provides a unique luxury = Præbet luxuriam unicam Military Units gifted from City-States start with [amount] XP = Centuriæ militares, quas civitates urbium donent, cum [amount] experientia incipiant Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Quom belli contra nationem pleram es, militares civitates urbium [amount]-plici celeritate donent centurias Gifts of Gold to City-States generate [relativeAmount]% more Influence = Dona solidorum danda civitatibus urbium [relativeAmount]% majore generent influentiam -Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. = Possis, per sumptionem solidorum, civitatem urbis, quæ sit atque esset socia tua in [amount] gressibus usque ad hunc, affigere aut pupulum facere +Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. = Possis, per sumptionem solidorum, civitatem urbis, quæ sit atque esset socia tua in [amount] gressibus usque ad hunc, affigere aut municipium facere City-State territory always counts as friendly territory = Terra civitatis urbis semper adnumeratur terra amica Allied City-States will occasionally gift Great People = Civitates sociæ urbium nonnumquam donant personas magnas Will not be chosen for new games = Non eligetur ad ludos novos @@ -2529,7 +2530,7 @@ Resting point for Influence with City-States is increased by [amount] = Punctum Allied City-States provide [stat] equal to [relativeAmount]% of what they produce for themselves = Civitates sociæ urbium præbent [stat](m/s/um/os) qui/quæ est [relativeAmount]% quam eæ faciunt sibi [relativeAmount]% resources gifted by City-States = [relativeAmount]% merces quas civitates urbium donent [relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Felicitas de mercibus luxuriis quas civitates urbium donent -City-State Influence recovers at twice the normal rate = Influentia civitatibus urbium duplici proportione recipitur quam cotidiana +City-State Influence recovers at twice the normal rate = Influentia civitatibus urbium duplá proportione recipitur quam cotidiana [relativeAmount]% growth [cityFilter] = [relativeAmount]% auctus [cityFilter] [amount]% Food is carried over after population increases [cityFilter] = [amount]% Cibus [cityFilter] transferatur post auctum de multitudine [relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% cibus specialistis [cityFilter] consumitur @@ -2540,12 +2541,12 @@ Retain [relativeAmount]% of the happiness from a luxury after the last copy has [relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% quam felicitas superflua ad [stat](m/s/um/os) vertitur Cannot build [baseUnitFilter] units = Non potestis ædificare centurias quæ sunt [baseUnitFilter] Enables construction of Spaceship parts = Habilitat constructionem partium Astronavis -May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Licet: [amount] [stat](o/is) [cityFilter] emere centurias quæ sunt [baseUnitFilter] (impendium cum [amount2] accumuletur) -May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Licet: [amount] [stat](o/is) [cityFilter] emere ædificia quæ sunt [buildingFilter] (impendium cum [amount2] accumuletur) -May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Licet: [amount] [stat](o/is) [cityFilter] emere centurias quæ sunt [baseUnitFilter] -May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Licet: [amount] [stat](o/is) [cityFilter] emere ædificia quæ sunt [buildingFilter] -May buy [baseUnitFilter] units with [stat] [cityFilter] = Licet: [stat](o/is) [cityFilter] emere centurias quæ sunt [baseUnitFilter] -May buy [buildingFilter] buildings with [stat] [cityFilter] = Licet: [stat](o/is) [cityFilter] emere ædificia quæ sunt [buildingFilter] +May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Licet [cityFilter] [amount] [stat](o/is) emere centurias quæ sunt [baseUnitFilter] (impendium cum [amount2] accumuletur) +May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Licet [cityFilter] [amount] [stat](o/is) emere ædificia quæ sunt [buildingFilter] (impendium cum [amount2] accumuletur) +May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Licet [cityFilter] [amount] [stat](o/is) emere centurias quæ sunt [baseUnitFilter] +May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Licet [cityFilter] [amount] [stat](o/is) emere ædificia quæ sunt [buildingFilter] +May buy [baseUnitFilter] units with [stat] [cityFilter] = Licet [cityFilter] [stat](o/is) emere centurias quæ sunt [baseUnitFilter] +May buy [buildingFilter] buildings with [stat] [cityFilter] = Licet [cityFilter] [stat](o/is) emere ædificia quæ sunt [buildingFilter] May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Licet emere centurias quæ sunt [baseUnitFilter] [stat](o/is) qui/quæ si(n)t [amount]-plex quam sumptus cotidianus ad fabricationem earum May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Licet emere ædificia quæ sunt [buildingFilter] [stat](o/is) qui/quæ si(n)t [amount]-plex quam sumptus cotidianus ad fabricationem eorum [stat] cost of purchasing items in cities [relativeAmount]% = [relativeAmount]% [stat] sumend* ad emptionem rerum in urbibus @@ -2568,7 +2569,7 @@ Each city founded increases culture cost of policies [relativeAmount]% less than [stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] ob inventionem miraculi naturalis (additio augeatur ad [stats2] si primus inventor es) [relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generatio personæ magnæ [cityFilter] [relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% solidi merendi ob missionem commercialem mercatoris magni -Great General provides double combat bonus = Dux magnus præbet duplicem additionem ad prœlium +Great General provides double combat bonus = Dux magnus præbet additionem duplam ad prœlium Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Accipias personam magnam in fine omnis [comment] (394 anni) postquam invenis [tech](m/um). Singulæ personæ magnæ addititiæ modo possunt semel eligi. # Requires translation! Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = @@ -2590,8 +2591,8 @@ Costs [amount] [stockpiledResource] = Consumit [amount] [stockpiledResource](m/s Quantity of strategic resources produced by the empire +[relativeAmount]% = +[relativeAmount]% quantitas mercium de strategemate quas imperium producet Double quantity of [resource] produced = Duplicet quantitatem mercium producendarum quæ sint [resource] Enables Open Borders agreements = Habilitat concordiam de apertione finium -Enables Research agreements = Habilitat concordiam de cognitione -Science gained from research agreements [relativeAmount]% = [relativeAmount]% Scientia merenda ob concordiam de cognitione +Enables Research agreements = Habilitat concordiam de scientia +Science gained from research agreements [relativeAmount]% = [relativeAmount]% Scientia merenda ob concordiam de scientia Enables Defensive Pacts = Habilitat fœdera de defensione # Requires translation! When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = @@ -2617,7 +2618,7 @@ Starts with [tech] = Incipit cum [tech](o/is) Starts with [policy] adopted = [policy] est ascitum quom incipit Triggers victory = Sit victoria Triggers a Cultural Victory upon completion = Quando perficitur, quando victoria eruditionis est -May buy items in puppet cities = Licet emere res in urbibus pupulorum +May buy items in puppet cities = Licet emere res in municipiis May not annex cities = Non licet affigere urbes "Borrows" city names from other civilizations in the game = Ab aliis civilizationibus in ludo "mutuatur" nomina urbium Cities are razed [amount] times as fast = Urbes [amount]-plici celeritate exscinduntur @@ -2663,7 +2664,7 @@ Can build [improvementFilter/terrainFilter] improvements on tiles = Potest in te Can Spread Religion = Potest sternere religionem Can remove other religions from cities = Potest religiones alias ex urbibus emovere May found a religion = Potest fundare religionem -May enhance a religion = Potest cumulare religionem +May enhance a religion = Potest amplificare religionem Can be added to [comment] in the Capital = Potest addici ad [comment](m/s/um/os) in Metropoli Prevents spreading of religion to the city it is next to = Prohibet sternere religionem in urbem adjacentem ad eum Removes other religions when spreading religion = Cum religionem sternit, religiones alias ex urbibus emovet @@ -2848,8 +2849,8 @@ before founding a Pantheon = antequam fundas Pantheum after founding a Pantheon = postquam fundas Pantheum before founding a religion = antequam fundas religionem after founding a religion = postquam fundas religionem -before enhancing a religion = antequam cumulas religionem -after enhancing a religion = postquam cumulas relgionem +before enhancing a religion = antequam amplificas religionem +after enhancing a religion = postquam amplificas relgionem after generating a Great Prophet = postquam propheta magnus est ortus if [buildingFilter] is constructed = si [buildingFilter] est ædificatum if [buildingFilter] is not constructed = si [buildingFilter] non est ædificatum @@ -2865,16 +2866,16 @@ in this city = in hac urbe in [cityFilter] cities = in urbibus [cityFilter] in cities connected to the capital = in urbibus quæ sunt cum metropoli concatenatæ in cities with a major religion = in urbibus cum religione plera -in cities with an enhanced religion = in urbibus cum religione cumulata +in cities with an enhanced religion = in urbibus cum religione amplificata in cities following our religion = in urbibus quæ sequuntur religionem nostram in cities with a [buildingFilter] = in urbibus cum [buildingFilter](o/is) in cities without a [buildingFilter] = in urbibus sine [buildingFilter](o/is) in cities with at least [amount] [populationFilter] = in urbibus cum [populationFilter](o/is) non paucioribus quam [amount] in cities with [amount] [populationFilter] = in urbibus cum [amount] [populationFilter](o/is) # Requires translation! -in cities with between [amount] and [amount2] [populationFilter] = +in cities with between [amount] and [amount2] [populationFilter] = in urbibus cum [populationFilter](o/is) ab [amount] ad [amount2] # Requires translation! -in cities with less than [amount] [populationFilter] = +in cities with less than [amount] [populationFilter] = in urbibus cum [populationFilter](o/is) paucioribus quam [amount] with a garrison = cum castellano for [mapUnitFilter] units = centuriis quæ sunt [mapUnitFilter] when [mapUnitFilter] = si [mapUnitFilter] est/sunt @@ -2974,7 +2975,7 @@ upon gaining a [baseUnitFilter] unit = quandocumque acquiras centuriam quæ sit upon turn end = quandocumque gressus perficitur upon founding a Pantheon = quando fundas Pantheum upon founding a Religion = quando fundas religionem -upon enhancing a Religion = quando cumulas religionem +upon enhancing a Religion = quando amplificas religionem upon damaging a [mapUnitFilter] unit = quandocumque dat damnum centuriæ quæ est [mapUnitFilter] upon defeating a [mapUnitFilter] unit = quandocumque vincit contra centuriam quæ est [mapUnitFilter] upon expending a [mapUnitFilter] unit = quandocumque exhauris centuriam quæ est [mapUnitFilter] @@ -3083,15 +3084,15 @@ in all cities connected to capital = in urbibus omnibus cum metropoli concatenat in all cities with a garrison = in urbibus omnibus cum castellano Garrisoned = Munitis in all cities in which the majority religion is a major religion = in urbibus omnibus quibus religio majoritatis est religio plera -in all cities in which the majority religion is an enhanced religion = in urbibus omnibus quibus religio majoritatis est religio cumulata +in all cities in which the majority religion is an enhanced religion = in urbibus omnibus quibus religio majoritatis est religio amplificata in non-enemy foreign cities = in urbibus alienis non hostilibus in enemy cities = in urbibus hostilibus in foreign cities = in urbibus alienis Foreign = Alienis in annexed cities = in urbibus affixis Annexed = Affixis -in puppeted cities = in urbibus pupulorum -Puppeted = Pupulorum +in puppeted cities = in municipiis +Puppeted = Municipalibus in resisting cities = in urbibus resistentibus Resisting = Resistentibus in cities being razed = in urbibus quæ exscinduntur @@ -3165,13 +3166,13 @@ any = ulla Founder = Institutor(is) Follower = Assectator(um) -Enhancer = Factor(is) Cumulationis +Enhancer = Amplificator(is) Any = Ulla ######### Prophet Action Filters ########### founding = fundat -enhancing = cumulat +enhancing = amplificat ######### techFilter ########### @@ -3325,35 +3326,38 @@ AutoPlay menu = # Requires translation! NextTurn menu = # Requires translation! -Map Panning = +Map Panning = Motus Tabulae Unit Actions = Actiones Centuriae City Screen = Ostentus urbis # Requires translation! -City Screen Construction Menu = +City Screen Construction Menu = Electio constructionum, ostentu urbis # Requires translation! Popups = Quit = Exeo # Requires translation! -Deselect then Quit = +Deselect then Quit = Non eligas et tum exeamus # Requires translation! -Menu = -Next Turn = Gressus perfectus esse +Menu = Electio +Next Turn = Indicare gressum perfectum esse # Requires translation! Next Turn Alternate = # Requires translation! Open AutoPlay menu = # Requires translation! -Empire Overview = +Empire Overview = Compendium imperii # Requires translation! -Music Player = +Music Player = Cantatrum Musicarum +# cantatus + trum +# "The thing that sings" +# Compare cantator ("male singer") & cantatrix ("female singer") # Requires translation! Developer Console = # Requires translation! -Empire Overview Trades = +Empire Overview Trades = Mercatus, compendio imperii # Requires translation! -Empire Overview Units = +Empire Overview Units = Centuriae, compendio imperii # Requires translation! -Empire Overview Politics = +Empire Overview Politics = Res politicae, compendio imperii Social Policies = Dictata Socialia Technology Tree = Arbor Technologiarum # Requires translation! @@ -3361,17 +3365,17 @@ Empire Overview Notifications = # Requires translation! Empire Overview Stats = # Requires translation! -Empire Overview Resources = +Empire Overview Resources = Merces, compendio imperii # Requires translation! -Quick Save = +Quick Save = Celeriter servare # Requires translation! -Quick Load = +Quick Load = Celeriter accire # Requires translation! -View Capital City = +View Capital City = Metropolim videre # Requires translation! -Save Game = +Save Game = Serva ludum # Requires translation! -Load Game = +Load Game = Accio ludum # Requires translation! Toggle Resource Display = # Requires translation! @@ -3410,9 +3414,9 @@ Repair = Repara Move Automated Units = Move Centurias Automatas Add to or remove from queue = Ad agmen addere vel ex agmine emovere # Requires translation! -Raise queue priority = +Raise queue priority = Fac prioritatem majorem in agmine # Requires translation! -Lower queue priority = +Lower queue priority = Fac prioritatem minorem in agmine Buy Construction = Constructionem emo Buy Tile = Tegulam emo Buildable Units = Centuriæ quæ ædificari possunt @@ -3436,7 +3440,7 @@ Religion Detail = # Requires translation! Buildings Detail = # Requires translation! -Default Focus = +Default Focus = Defixa anteposita # Requires translation! Open the Search Dialog = # Requires translation! @@ -3444,9 +3448,9 @@ Confirm Dialog = # Requires translation! Cancel Dialog = # Requires translation! -Upgrade All = +Upgrade All = Armo omnes # Requires translation! -[stat] Focus = +[stat] Focus = [stat] defiga(n)tur #################### Lines from Buildings from Civ V - Vanilla #################### @@ -3798,7 +3802,7 @@ What do YOU want?! = Quod vis TU? Ingenuity = Sollertia May the gods bless you, great Nebuchadnezzar, ruler of ancient Babylon! Built 5000 years ago, Babylon emerged as an empire in 1800 BC, thanks to godlike Hammurabi, The Giver of Law. Falling under the Kassites assaults then the Assyrian domination, Babylon was reborn from its ashes, gaining back its independance, and became the beacon for Arts and Learning in the ancient world. O Nebuchadnezzar, after your death, Babylon quickly fell, conquered by the mighty Persians, and then by the Greeks, until the great city disappeared forever in 141 BC. = Dei beent te, Nabuchodonosor magne, rex antiquae Babyloniae! Aedificata quom quinque millibus annis aberat, Babylonia exstitit et facta erat imperium in MDCCC a.C.n., gratias Hammurabi divino, datori juris. Ruerat sub oppugnante de Kassitibus et postea dominatione Assyriá, Babylonia erat renovata ex cinere suo, reparavit independentiam suam, et facta erat pharus ad artem et cognitionem in mundo antiquo. O Nabuchodonosor, postquam mortuus eras, Babylonia cito ruit, capta a Persicis et, postea, Graecis erat, donec urbs magna aeternaliter abiit in CXLI a.C.n. # Requires translation! -Great Nebuchadnezzar, Babylon's glory still lives through you and your people. Will you create a spark to enlighten the world again? Will your new empire shine through the ages of history? = +Great Nebuchadnezzar, Babylon's glory still lives through you and your people. Will you create a spark to enlighten the world again? Will your new empire shine through the ages of history? = Nabuchodonosor magne, gloria Babyloniae etiam vivit per te et tuum populum. Creabisne scintillam ut denuo illustres mundum? Per aetates historiae lucebitne tuum novum imperium? Babylon = Babylonia # Requires translation! Akkad = @@ -6459,7 +6463,8 @@ Secularism = Saecularizatio Humanism = Humanismus Free Thought = Cogitatio Libera # Requires translation! -Sovereignty = +Sovereignty = Majestas +# https://www.online-latin-dictionary.com/latin-english-dictionary.php?parola=majestas Scientific Revolution = Revolutio Scientifica Rationalism Complete = Rationalismus Completus Rationalism = Rationalismus @@ -6492,48 +6497,48 @@ Order = Iussus #################### Lines from Quests from Civ V - Vanilla #################### Route = Via -Build a road to connect your capital to our city. = Aedificetis viam quæ concatenet metropolim vestram cum nostra. +Build a road to connect your capital to our city. = Aedificetis viam quæ concatenet metropolim vestram cum urbe nostra. Clear Barbarian Camp = Emoveas castra barbarorum We feel threatened by a Barbarian Camp near our city. Please take care of it. = Sentimus quod minitati sumus castris barbarorum prope ab urbe nostra. Si vultis, ea curetis. # Requires translation! -Connect Resource = +Connect Resource = Concatenes mercem # Requires translation! -In order to make our civilizations stronger, connect [tileResource] to your trade network. = +In order to make our civilizations stronger, connect [tileResource] to your trade network. = Ad faciendum potentiores civilizationes nostras, concatenes [tileResource](m/s/um/os) in tuum reticulum commerciale. # Requires translation! -Construct Wonder = +Construct Wonder = Construas miraculum # Requires translation! We recommend you to start building [wonder] to show the whole world your civilization strength. = # Requires translation! -Acquire Great Person = +Acquire Great Person = Acquiras personam magnam # Requires translation! Great People can change the course of a Civilization! You will be rewarded for acquiring a new [greatPerson]. = # Requires translation! -Conquer City State = +Conquer City State = Vincas civitatem urbis # Requires translation! It's time to erase the City-State of [cityState] from the map. You will be greatly rewarded for conquering them! = # Requires translation! -Find Player = +Find Player = Investiges lusorem # Requires translation! -You have yet to discover where [civName] set up their cities. You will be rewarded for finding their territories. = +You have yet to discover where [civName] set up their cities. You will be rewarded for finding their territories. = Vos non jam invenistis locum quo [civName] condidit urbes suas. Ob inveniendum eos remunereris. # Requires translation! -Find Natural Wonder = +Find Natural Wonder = Investiges miraculum naturale # Requires translation! -Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [naturalWonder] yet. = +Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [naturalWonder] yet. = Assignes exploratores optimos tuos ad quæsitum ad inveniendum miraculum naturale. Nullus scit ubi [naturalWonder] est. # Requires translation! -Give Gold = +Give Gold = Dones aurum # Requires translation! We are suffering great poverty after being robbed by [civName], and unless we receive a sum of Gold, it's only a matter of time before we collapse. = # Requires translation! -Pledge to Protect = +Pledge to Protect = Spondeas protectionem # Requires translation! We need your protection to stop the aggressions of [civName]. By signing a Pledge of Protection, you'll confirm the bond that ties us. = @@ -6553,7 +6558,7 @@ Contest Technologies = The civilization with the largest number of new Technologies researched will gain a reward. = # Requires translation! -Invest = +Invest = Fænereris # Requires translation! Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [50]% extra Influence. = @@ -6749,22 +6754,22 @@ Archaeology = Archaeologia 'Every great advance in science has issued from a new audacity of imagination.' - John Dewey = Scientific Theory = Theoria Scientifica # Requires translation! -'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton = +'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton = 'Belli possunt armis bellari, sed hominibus vincuntur. Qui fert victoriam, est spiritus virorum sequentium et viri ducentis.' - Georgius S. Patton Military Science = Scientia Militaris # Requires translation! -'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt = +'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt = 'Populus qui perdit humum suam, perdit se.' - Franklin Delano Roosevelt Fertilizer = Laetamen # Requires translation! -'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee = +'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee = 'Bene est quod bellum est tam terribile, aut id nimis amantes fiamus.' - Robert E. Lee Rifling = Sclopetum # Requires translation! 'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson = Biology = Biologia # Requires translation! -'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris = -Steam Power = Machinae Vaporariae -'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson = 'Quando homines decernunt aditus omnes esse licitos contra malitatem, quando bonitas sua facta sit indiscreta quam malitas quam destruent.' - Christopher Dawson +'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris = 'Populi occidentis sperant quod, per communicationem vaporis, mundus omnis fiet acsi una familia sit.' - Townsend Harris +Steam Power = Potentia Vaporaria +'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson = 'Quando homines decernunt aditus omnes esse licitos contra malitatem, quando bonitas sua fiat indiscreta quam malitas quam destruent.' - Christopher Dawson Dynamite = Dynamites # Requires translation! @@ -6774,14 +6779,15 @@ Electricity = Electricitas 'Nothing is particularly hard if you divide it into small jobs.' - Henry Ford = Replaceable Parts = Partes Mutabiles # Requires translation! -'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson = +'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson = 'Introductio agentis tam potentis quam vaporis ad vehiculum super rotas faciet mutationem magnam de statu hominum.' - Thomas Jefferson Railroads = Viæ Ferreæ # Requires translation! 'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth = Refrigeration = Refrigeratio # Requires translation! -'I once sent a dozen of my friends a telegram saying 'flee at once-all is discovered!' They all left town immediately.' - Mark Twain = +'I once sent a dozen of my friends a telegram saying 'flee at once-all is discovered!' They all left town immediately.' - Mark Twain = 'Semel miseram duodenariis de amiciis meis telegraphematem, quod dixit: Statim effuge—omne compertum est! Omnes de eis confestim exierunt urbe.' - Mark Twain +# Em dash. Borrowed from English Telegraph = Telegraphia # Requires translation! 'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen = @@ -6795,16 +6801,17 @@ Combustion = Combustio 'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero = Pharmaceuticals = Res Pharmaceuticæ # Requires translation! -'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate = +'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate = 'Ben, unum verbum tibi dicere volo; solummodo unum: plastica.' - Buck Henry et Calder Willingham, The Graduate (Discipulus Graduans) Plastics = Res Plasticæ # Requires translation! -'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins = +'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins = 'Exsistit regula fundamentalis de electronicis emptorum: semper fiet potentius atque vilius.' - Trip Hawkins Electronics = Electronica # Requires translation! 'The speed of communications is wondrous to behold, it is also true that speed does multiply the distribution of information that we know to be untrue.' – Edward R. Murrow = # Requires translation! -Mass Media = -'Vision is the art of seeing things invisible.' - Jonathan Swift = 'Visio est ars ad aspectum rerum invisibilium' - Jonathan Swift +Mass Media = Media Communicationis Multitudinis +#subst. n. pl. +'Vision is the art of seeing things invisible.' - Jonathan Swift = 'Visio est ars de aspectu rerum invisibilium' - Jonathan Swift Radar = Radioelectricum Instrumentum Detectorium # Requires translation! 'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein = @@ -6867,7 +6874,7 @@ Tundra = Tundra Desert = Desertum Lakes = Lacus -Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Lacus præbent aquam dulcem tegulæ adjacenti, habilitent ibi agricolari ubi nullus alioquin possit agricolari (similes sunt fluviis et oasibus). +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Lacus præbent tegulis adjacentibus aquam dulcem, habilitent ibi agricolari ubi nullus alioquin possit agricolari (similes sunt fluviis et oasibus). Oasis = Oasis Farm = Ager @@ -6879,7 +6886,7 @@ Hill = Collis Forest = Silva # Requires translation! -A Camp can be built here without cutting it down = +A Camp can be built here without cutting it down = Castra possunt huc ædificari etsi ea interfecta non est Jungle = Silva tropica @@ -6890,7 +6897,7 @@ Only Polders can be built here = Fallout = Cineres toxici # Requires translation! -Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Oases præbent tegulis adjacentibus aquam dulcem, habilitent ibi agricolari ubi nullus alioquin possit agricolari (similes sunt fluviis et lacubus). Flood plains = Campi alluviales @@ -6899,9 +6906,9 @@ Ice = Glacies Atoll = Cautes # Requires translation! -Rivers exist on tile edges, not as terrain feature per se. = +Rivers exist on tile edges, not as terrain feature per se. = Fluvii in marginibus tegularum sunt, non adjuncta humorum per se. # Requires translation! -Tiles on both sides gain its benefits. These benefits do not stack. = +Tiles on both sides gain its benefits. These benefits do not stack. = Tegulæ in lateribus ambobus accipiunt benefacta ejus. Hæc benefacta non accumulentur. # Requires translation! The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = # Requires translation! @@ -7008,7 +7015,7 @@ Citadel = Arx Moai = # Requires translation! -Terrace farm = +Terrace farm = Ager aggeriformis Ancient ruins = Parietinæ antiquæ @@ -7517,18 +7524,18 @@ SS Stasis Chamber = AN Cella Stasis #################### Lines from VictoryTypes from Civ V - Vanilla #################### # Requires translation! -Complete all the spaceship parts\nto win! = +Complete all the spaceship parts\nto win! = Perficias omnes partes astronavis\nut victoriam feras! spaceship parts = partes astronavis # Requires translation! You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = # Requires translation! -Complete 5 policy branches and\nbuild the Utopia Project to win! = +Complete 5 policy branches and\nbuild the Utopia Project to win! = Compleas 5 ramos dictati\net aedifices Propositum Utopiae\nut victoriam feras! # Requires translation! You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = # Requires translation! -Capture all enemy Capitals\nto win! = +Capture all enemy Capitals\nto win! = Omnes metropoles hostiles capias\nut victoriam feras! # Requires translation! The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = @@ -7536,7 +7543,7 @@ The world has been convulsed by war. Many great and powerful civilizations have Build the UN and be voted\nworld leader to win! = Anyone should build [buildingFilter] = Aliquis ædificet [buildingFilter](m/s/um/os) # Requires translation! -Win diplomatic vote = +Win diplomatic vote = In suffragatione diplomatica vincas # Requires translation! You have triumphed over your foes through the art of diplomacy! Your cunning and wisdom have earned you great friends - and divided and sown confusion among your enemies! Forever will you be remembered as the leader who brought peace to this weary world! = @@ -7797,7 +7804,7 @@ Meet another civilization! = Explore the map until you encounter another civilization! = # Requires translation! -Open the options dialog! = +Open the options dialog! = Evoca dialogum optionum! # Requires translation! Click the menu button (top left) → Click 'Options'. = @@ -7809,7 +7816,7 @@ Create a trade route! = Viam commercii facias! # Requires translation! Construct roads between your capital and another city. Or, automate your worker and let him get to that eventually. = -Conquer a city! = Urbem capias! +Conquer a city! = Vincas urbem! # Requires translation! Bring an enemy city down to low health → Enter the city with a melee unit. = @@ -9294,7 +9301,7 @@ Ballistics = Ars Ballistaria # Requires translation! 'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises = -Combined Arms = Arma Collecta +Combined Arms = Arma Mixta # Requires translation! @@ -9325,7 +9332,7 @@ Uluru = # Requires translation! -Polder = +Polder = Terra maricontracta #################### Lines from TileResources from Civ V - Gods & Kings #################### @@ -9587,10 +9594,10 @@ Enemy City = Urbs hostilis Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Urbes possunt capi per minuendum salutem earum ad 1 et imperandum centuriam oppugnationis propinquae ingredi in urbem.\nQuia urbes medentur gressu omni, optime est quod centuriae oppugnationis longinquae oppugnent cum centuriae oppugnationis propinquae defendant eas donec urbs sit victa! Luxury Resource = Merx Luxuria -Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Merces luxuriae cum meliorationibus specialibus suis intra fines tuos sunt concatenatae in reticulo tuo.\nMerx omnis unica tua dat 5 felicitatem civilizationi tua, sed merces addititiae generis aequi dat nullam, sic eis utaris ad commercium cum aliis civilizationibus! +Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Merces luxuriae cum meliorationibus specialibus suis intra fines tuos sunt concatenatae in tuum reticulum commerciale.\nMerx omnis unica tua dat 5 felicitatem civilizationi tua, sed merces addititiae generis aequi dat nullam, sic eis utaris ad commercium cum aliis civilizationibus! Strategic Resource = Merx de Strategemate -Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. = Merces de strategemate cum meliorationibus specialibus suis intra fines tuos sunt concatenatae in reticulo tuo.\nMerces de strategemate habilitant te educare centurias, quae requirant has merces speciales, et aedificare aedificia, quae requirant eas, e. g., caballarius requirat equos. +Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. = Merces de strategemate cum meliorationibus specialibus suis intra fines tuos sunt concatenatae in tuum reticulum commerciale.\nMerces de strategemate habilitant te educare centurias, quae requirant has merces speciales, et aedificare aedificia, quae requirant eas, e. g., caballarius requirat equos. # Requires translation! Unlike Luxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. = @@ -9598,7 +9605,7 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = After Conquering = Post Captum -When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Quando urbem capias, possis eligere sic urbem liberes aut affigas aut exscindas aut urbem pupuli facias. +When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Quando urbem capias, possis eligere sic urbem liberes aut affigas aut exscindas aut municipium facias. # Requires translation! \nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = @@ -9630,7 +9637,7 @@ Idle Units = If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Loqui ad Me -Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salve! Ut lusisti ad hoc, probabiliter videris hunc ludum incompletum esse.\n Unciv intenditur cum fonte praebito liberum esse, semper esse.\n Hoc indicat res praeconias et aliquod sine sententia non exsistere. +Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salve! Ut lusisti ad hoc, probabiliter videris hunc ludum incompletum esse.\n Unciv intenditur cum fonte praebito līber esse, semper esse.\n Hoc indicat res praeconias, et alias, quae sine sententia sint, non exsistere. # Requires translation! What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = # Requires translation! @@ -9804,14 +9811,14 @@ This great prophet can be used for multiple things: Constructing a holy site, fo When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = Quando fundas religionem, potes duas opiniones alias eligere. Opinio institutoris modo applicetur vobis, autem opinio assectatorum applicetur urbibus omnibus quae sequuntur religionem tuam. Additionally, the city where you used your great prophet will become the holy city of that religion. = Et urbs, qua (con-)sumas prophetam magnum tuam, fiat urbs sancta illius religionis. Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = Postquam fundas religionem, prophetae magni nonnumquam oriantur, autem fides☮, quantam necesse retineat, sit major. -One of these great prophets can then be used to enhance your religion. = Unus de his prophetis magnis tum possit religionem tuam cumulare. -This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = Hoc permittat tibi eligere aliam opinionem assectatorum, et opinionem factoris cumulationis, quae modo applicetur tibi. +One of these great prophets can then be used to enhance your religion. = Unus de his prophetis magnis tum possit religionem tuam amplificare. +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = Hoc permittat tibi eligere aliam opinionem assectatorum, et opinionem amplificatoris, quae modo applicetur tibi. # Requires translation! Do take care founding a religion soon, only about half the players in the game are able to found a religion! = Beliefs = Opiniones -There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = Quattuor sunt genera opinionum: opiniones Panthei, institutorum, assectatorum et factorum cumulationum. -Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = Opiniones Panthei et assectatorum applicentur singulis urbibus quae sequantur, cum opiniones institutorum et factorum cumulationum modo applicentur institutori religionis. +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = Quattuor sunt genera opinionum: opiniones Panthei, institutorum, assectatorum et amplificatorum. +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = Opiniones Panthei et assectatorum applicentur singulis urbibus quae sequantur, cum opiniones institutorum et amplificatorum modo applicentur institutori religionis. Religion inside cities = Religio intra urbes # Requires translation! diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index 0cad9880e0a05..b2c652d79f299 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -4,8 +4,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.9.24" const val appName = "Unciv" - const val appCodeNumber = 1056 - const val appVersion = "4.13.14" + const val appCodeNumber = 1057 + const val appVersion = "4.13.15" const val gdxVersion = "1.12.1" const val ktorVersion = "2.3.12" diff --git a/changelog.md b/changelog.md index d6829b13442e8..cc4bb9bf16868 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,19 @@ +## 4.13.15 + +AI: Greatly discourage attacking enemies with stronger total combat strength + +Conditional phrasing: "for [civFilter]" -> "for [civFilter] Civilizations" + +Fixed spies stealing multiple tech steals in one turn + +Added 'City-State' as value for nationFilter + +AI: Keep 'don't spread religion' promises better + +Resolved new game ANRs in a better way + +Modding: Resolved badly configured ruins causing crashes + ## 4.13.14 Ruleset validation for personalities with victory types not present in ruleset diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index c0e255a9a4341..3fa8f323ac415 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -483,7 +483,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci companion object { //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT - val VERSION = Version("4.13.14", 1056) + val VERSION = Version("4.13.15", 1057) //endregion /** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */ diff --git a/fastlane/metadata/android/en-US/changelogs/1057.txt b/fastlane/metadata/android/en-US/changelogs/1057.txt new file mode 100644 index 0000000000000..d807d0ecf5a86 --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/1057.txt @@ -0,0 +1,15 @@ + + +AI: Greatly discourage attacking enemies with stronger total combat strength + +Conditional phrasing: "for [civFilter]" -> "for [civFilter] Civilizations" + +Fixed spies stealing multiple tech steals in one turn + +Added 'City-State' as value for nationFilter + +AI: Keep 'don't spread religion' promises better + +Resolved new game ANRs in a better way + +Modding: Resolved badly configured ruins causing crashes \ No newline at end of file