454108CE - Mass Effect 2 #265
Labels
gpu-drawing-corrupt
Graphics objects are garbled, glitchy, or corrupted in some way.
gpu-occlusion-query
Title uses occlusion queries.
kernel-unimplemented-feature
Title uses features not yet implemented in Xenia's Xbox 360 kernel reimplementation.
kernel-xex-switching
Title has issues launching other XEX files.
state-playable
Title can be reasonably played from start to finish with little to no issues.
tech-engine-unreal
Title uses UnrealEngine.
tech-middleware-umbra
Title uses Umbra middleware.
Validation
Wiki page (optional)
No response
Xbox 360 Marketplace link (optional)
https://marketplace.xbox.com/en-GB/Product/Mass-Effect-2/66acd000-77fe-1000-9115-d802454108ce
Xenia Canary version
xenia-canary/xenia-canary@ed843f3
Issues
use_dedicated_xma_thread = false
anduse_new_decoder = true
, otherwise some audio cuts out.render_target_path_d3d12 = "rtv"
, not an issue onrov
. Dust from destroyed Toxic Canisters (Samara dossier) is also affected, probably uses decals in some capacity.Playable from start to finish including all DLC. Importing from ME1 works.
Black tiling patch
Big thanks to Boma for the patch. TU2 required.
454108CE - Mass Effect 2 (TU2).patch.zip
Bonus powers
Unlike ME1, bonus powers aren't stored in profile, but achievements, which unfortunately won't save. After restarting the game, all previously unlocked bonus powers will NOT appear in advanced training. Either learn bonus power immediately after loyalty mission (don't quit the game before you learn it), or unlock achievement with console commands at any time.
Coalesced modding
In default.xex break string at offset 0141BEE0 to skip Coalesced.ini check:
There's also a check for bytes in each .ini inside coalesced, example:
Save with all ME1->ME2->ME3 importing bonuses
Mass Effect 2.zip
Log
xenia.zip
Screenshots
More screenshots
Labels
gpu-drawing-corrupt, gpu-occlusion-query, kernel-unimplemented-feature, kernel-xex-switching, state-playable, tech-engine-unreal, tech-middleware-umbra
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