555308CA - Far Cry 4 #254
Labels
backwards-compatibility-unsupported
Unsupported by Microsoft's backwards compatibility on Xbox One and Series X|S.
gpu-readback
GPU-written data read on CPU (HDR adaptation, save images), needs d3d12_readback_resolve/memexport
requires_hdd_install
Title requires installing data to the HDD.
state-gameplay
Title has functional gameplay.
tech-engine-dunia
Title uses Dunia engine.
Validation
Wiki page (optional)
No response
Xbox 360 Marketplace link (optional)
http://marketplace.xbox.com/fr-FR/Product/Far-Cry-4/66acd000-77fe-1000-9115-d802555308ca
Xenia Canary version
xenia-canary/xenia-canary@a3bd341
Issues
readback_resolve
to fix something about shadows/lighting, otherwise flickering every X frames.F5
or enableclear_memory_page_state
to clear vertex explosions.Installation goes smoothly, at the end of it launch_data switches to game.xex with no issues. Alternatively this process can be skipped if files from
installation1
folder are placed in root folder of the game, it has to be launched with game.xex as well xenia-project#969 (comment).Scribble_heap
can be used as an alternative toreadback_resolve
. It is much faster, but shadows are not rendered. If neither option is enabled, the game will flicker with random garbage once every X frames, aka the more FPS the faster it will flicker. Sun and light sources are somehow occluded? Either the game doesn't use occlusion or I haven't play long enough to encounter it.cl = "-skipintro"
to skip intro.Log
xenia.zip
Screenshots
Labels
backwards-compatibility-unsupported, gpu-readback, requires_hdd_install, state-gameplay, tech-engine-dunia
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