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555307D7 - Splinter Cell Double Agent #172

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4 tasks done
ttenor12 opened this issue Jul 29, 2023 · 2 comments
Open
4 tasks done

555307D7 - Splinter Cell Double Agent #172

ttenor12 opened this issue Jul 29, 2023 · 2 comments
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gpu-drawing-corrupt Graphics objects are garbled, glitchy, or corrupted in some way. kernel-xex-switching Title has issues launching other XEX files. state-playable Title can be reasonably played from start to finish with little to no issues. tech-engine-unreal Title uses UnrealEngine. tech-middleware-demonware Title uses DemonWare middleware.

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@ttenor12
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ttenor12 commented Jul 29, 2023

Validation

  • I've read the FAQ.
  • The Xenia build used is from a canary branch. (not MLBS/AlexVS/master/pull requests, etc)
  • This issue isn't for help (tech support) with Xenia, or a game.
  • I've checked if this game doesn't already have a compatibility report.

Xbox 360 Marketplace link

https://marketplace.xbox.com/en-US/Product/Splinter-Cell-Double-Agent/66acd000-77fe-1000-9115-d802555308dd

Xenia version

https://github.com/xenia-canary/xenia-canary/commit/d61c215bd013de274dfecf3e705538bc6f8ec7e9/

Issues

Running the emulator at default settings.

When the game is launched from default.xex:
Ubisoft logo flickers on intro cutscene
Intro menu displayed properly
The game will let you go into the multiplayer mode and create a System Link match, as well as play by yourself.
The "Bonus Features" both work properly.
It will crash after selecting "Single Player"

When the game is launched from SC4_Offline.xex:
Menu will load properly, although it flickers.
The game will crash after trying to start a new game, load a mission or load a training course.

It seems like loading screens kill the game.

Log

xenia.log.zip

Screenshots

Main menu from default.xex:
image

Main menu from SC4_Offline.xex:
image

Labels

state-menus tech-engine-unrealengine

@ttenor12
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ttenor12 commented Jan 11, 2024

Goes in-game and is playable in the experimental XMA-Decoder build from 11/17/2023
image

There are minor visual bugs such as not being able to play above native resolution properly, as it causes the screen to constantly flicker, and lasers not being visible, they are supposed to come from where circled:
image

Overall, the game is playable from start to finish with that build. However, when testing the latest build from 1/10/2024, the game has no voices and crashes at the beginning of the game prior to jumping off the Osprey, indicating a regression
Edit: The game seems to need XMA decoder, so it's expected that it doesn't work well without the XMA Decoder stuff, therefore use only XMA builds in the meantime:
image

Log of the crash from the latest 1/10/2024 build:
xenia.log

@Margen67 Margen67 added state-menus Title has functional menus before any gameplay. and removed state-menus labels Sep 21, 2024
@Margen67 Margen67 added tech-engine-unreal Title uses UnrealEngine. tech-middleware-demonware Title uses DemonWare middleware. labels Sep 26, 2024
@Sowa95
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Sowa95 commented Oct 17, 2024

  • requires use_dedicated_xma_thread = false and use_new_decoder = true to fix audio related crashes.
  • upgrading night vision googles causes an issue.

Switching to SC4_Offline.xex and loading to missions is handled by launch_data.
Previously this game required protect_zero = false, but seems like it's not the case anymore.

gpu-drawing-corrupt | kernel-xex-switching | state-playable

@Margen67 Margen67 added state-playable Title can be reasonably played from start to finish with little to no issues. gpu-drawing-corrupt Graphics objects are garbled, glitchy, or corrupted in some way. kernel-xex-switching Title has issues launching other XEX files. and removed state-menus Title has functional menus before any gameplay. labels Oct 18, 2024
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Labels
gpu-drawing-corrupt Graphics objects are garbled, glitchy, or corrupted in some way. kernel-xex-switching Title has issues launching other XEX files. state-playable Title can be reasonably played from start to finish with little to no issues. tech-engine-unreal Title uses UnrealEngine. tech-middleware-demonware Title uses DemonWare middleware.
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