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[Feature]: Adapter for Godot #306

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tarwich opened this issue Jun 8, 2024 · 1 comment
Open

[Feature]: Adapter for Godot #306

tarwich opened this issue Jun 8, 2024 · 1 comment

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@tarwich
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tarwich commented Jun 8, 2024

Describe the feature you'd like.

I realize that Godot uses C# and gdscript, which makes things tricky. I worry that this will be marked as off-topic due to it being another infrastructure and not nodejs, but I gotta ask anyway. Is it possible or me to have console-ninja when I'm writing in VSCode for gdscript?

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@mburnell
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mburnell commented Jun 9, 2024

Console Ninja relies on the ability to parse and modify your code as it loads into the runtime environment (in order to add the instrumentation that collects the data displayed in your editor - see https://github.com/wallabyjs/console-ninja?tab=readme-ov-file#how-does-it-work for more details). Unfortunately, it isn't clear this is possible in the Godot environment, so supporting it may not be a possibility.

Possibility aside, while we often think how great it would be to bring Ninja to other runtimes, we'd need to focus our efforts on large, popular enterprise runtimes / frameworks should we do so.

We're thrilled you like Console Ninja enough to ask, but unfortunately it's unlikely you'll see it supporting Godot.

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