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compression_helpers.c
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compression_helpers.c
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#include "compression_helpers.h"
pixel* fill_array(QuadtreeNode *node) {
/*functie recursiva*/
/*reconstruieste "matricea de pixeli" utilizand arborele de reprezentare a unei imagini*/
/*"matricea de pixeli" este reprezentata vectorizat, fiind de fapt un vector de pixeli*/
/*in cazul in care functia provoaca o eroare de memorie de tipul access violation,
inseamna ca arborele nu a fost construit corect*/
if (!node->p1 && !node->p2 && !node->p3 && !node->p4) { /*este frunza*/
unsigned int i;
pixel *buffer = malloc(node->area * sizeof(pixel));
for (i = 0; i < node->area; i++) {
buffer[i].b = node->blue;
buffer[i].g = node->green;
buffer[i].r = node->red;
buffer[i].res = node->reserved;
}
return buffer;
} else {
pixel *buffer1 = fill_array(node->p1);
pixel *buffer2 = fill_array(node->p2);
pixel *buffer3 = fill_array(node->p3);
pixel *buffer4 = fill_array(node->p4);
pixel *main_buffer = malloc(node->area*sizeof(pixel));
/*reconstructie stanga-jos*/
unsigned int i, j, offset = 0;
int k = 0;
for (j = 0; j < (unsigned int)sqrt(node->area) / 2; j++) {
for (i = 0; i < (unsigned int)sqrt(node->area) / 2; i++) {
main_buffer[offset + i] = buffer4[k];
k++;
}
offset += (unsigned int)sqrt(node->area);
}
/*reconstructie dreapta-jos*/
k = 0;
offset = 0;
for (j = 0; j < (unsigned int)sqrt(node->area) / 2; j++) {
for (i = (unsigned int)sqrt(node->area) / 2; i < (unsigned int)sqrt(node->area); i++) {
main_buffer[offset + i] = buffer3[k];
k++;
}
offset += (unsigned int)sqrt(node->area);
}
/*reconstructie dreapta-sus*/
k = 0;
offset = node->area / 2;
for (j = (unsigned int)sqrt(node->area) / 2; j < (unsigned int)sqrt(node->area); j++) {
for (i = (unsigned int)sqrt(node->area) / 2; i < (unsigned int)sqrt(node->area); i++) {
main_buffer[offset + i] = buffer2[k];
k++;
}
offset += (unsigned int)sqrt(node->area);
}
/*reconstructie stanga-sus*/
k = 0;
offset = node->area / 2;
for (j = (unsigned int)sqrt(node->area) / 2; j < (unsigned int)sqrt(node->area); j++) {
for (i = 0; i < (unsigned int)sqrt(node->area)/2; i++) {
main_buffer[offset + i] = buffer1[k];
k++;
}
offset += (unsigned int)sqrt(node->area);
}
free(buffer1);
free(buffer2);
free(buffer3);
free(buffer4);
return main_buffer;
}
}
void rebuild_tree(FILE *input_file, QuadtreeNode **root, int nodes, unsigned int area) {
/*reconstruieste arborele imaginii input_file utilizand forma comprimata a acesteia*/
QuadtreeNode_compressed *buffer = malloc(nodes * sizeof(QuadtreeNode_compressed));
/*citire noduri in forma comprimata*/
unsigned int i = 0;
while (fread(&buffer[i], sizeof(QuadtreeNode_compressed), 1, input_file)) {
i++;
}
/*reconstructie arbore*/
rebuild_node(root, buffer, 0, area);
free(buffer);
}
int contains_RGB(QuadtreeNode *node, pixel *color) {
/*compara culoarea continuta de un nod din arbore cu cea a unui pixel primit ca parametru*/
if (node->red == color->r && node->green == color->g && node->blue == color->b) {
return 1;
} else {
return 0;
}
}
int is_leaf(QuadtreeNode *node) {
/*verifica daca un nod primit ca parametru este frunza*/
if (!(node->p1 && node->p2 && node->p3 && node->p4)) {
return 1;
} else {
return 0;
}
}
QuadtreeNode *find_ancestor(QuadtreeNode *root, pixel *color1, pixel *color2) {
/*BONUS*/
/*gaseste cel mai mic stramos ce contine culorile specificate de color1 si color2
si returneaza adresa acestuia*/
/*functie recursiva*/
if (!root) {
return NULL;
}
if ((contains_RGB(root, color1) || contains_RGB(root, color2)) && is_leaf(root)) {
return root;
} else {
QuadtreeNode *q1 = find_ancestor(root->p1, color1, color2);
QuadtreeNode *q2 = find_ancestor(root->p2, color1, color2);
QuadtreeNode *q3 = find_ancestor(root->p3, color1, color2);
QuadtreeNode *q4 = find_ancestor(root->p4, color1, color2);
int nr = 0;
if (q1)
nr++;
if (q2)
nr++;
if (q3)
nr++;
if (q4)
nr++;
if (nr >= 2)
/*daca nodul curent contine in minim 2 dintre sub-arborii sai
culorile respective returnam nodul curent*/
return root;
/*altfel daca exista un sub-arbore ce indeplineste conditiile de pana acum
il vom returna pe acesta pentru a fi comparat mai departe de catre iteratia
precedenta a functiei*/
else if (q1)
return q1;
else if (q2)
return q2;
else if (q3)
return q3;
else if (q4)
return q4;
else
/*daca nu exista un sub-arbore care sa satisfaca conditiile*/
return NULL;
}
}
void bonus(char *input_file, char *output_file, pixel *color1, pixel *color2) {
/*citire headere*/
bmp_file_header header;
bmp_info_header info;
get_file_header(input_file, &header);
get_info_header(input_file, &info);
/*citire "matrice de pixeli"*/
int buffer_size = info.height * info.width;
pixel *buffer = get_pixel_array(input_file, buffer_size);
/*constructia arborelui*/
QuadtreeNode *tree = NULL;
insert_into_tree(&tree, buffer, buffer_size);
/*gaseste nodul stramos cautat*/
QuadtreeNode *querry_result = find_ancestor(tree, color1, color2);
if (!querry_result){
printf("eroare nu am putut gasi stramosul\n");
return;
}
/*reconstruire "matrice de pixeli" dupa forma sub-arborelui stramos*/
pixel *pixel_array = fill_array(querry_result);
/*pregatire fisier output*/
FILE *decompressed = fopen(output_file, "wb");
info.width = (int)sqrt(querry_result->area);
info.height = (int)sqrt(querry_result->area);
fwrite(&header, sizeof(bmp_file_header), 1, decompressed);
fwrite(&info, sizeof(bmp_info_header), 1, decompressed);
/*scriere pixeli in fisier*/
unsigned int l;
for (l = 0; l < querry_result->area; l++) {
fwrite(&pixel_array[l], sizeof(pixel), 1, decompressed);
}
fclose(decompressed);
/*eliberare memorie*/
destroy_tree(tree);
free(pixel_array);
}