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chariot-client

Graphics engine, input controller, and networking interface for chariot.

running the game

cd chariot-client
# make source changes...
cargo run

syncronizing the resources

We've been keeping the resources on GDrive because our half gig race track models made LFS upset.

You can download the resources from our shared drive directly. Maybe you could use a tool like rclone too but I'm too dumb for that.

You can download to any folder and set that path in resource_folder in config.yaml, but ./resources is the default. By convention,

  • models are in ./resource/models
  • sounds are in ./resource/sounds