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arduino_echo_locator.pde
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arduino_echo_locator.pde
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// ----- serial port
import processing.serial.*; //import the serial library
Serial myPort; //the Serial port object
final int Baud_rate = 115200; //communication speed
String Input_string; //used for incoming data
// -----custom shape
PShape Object; //give the shape a name
int Frame_count = 0; //frame counter
boolean Frame_visible = true; //true=visible; false=invisible
// ----- display graphics
PGraphics Canvas; //name of drawing area to be created
PFont myFont; //name of font to be created
float Baseline = 50; //triangle baseline (cm)
float X; //X coordinate in (cm)
float Y; //Y coordinate in (cm)
// ----- sensor distance BELOW baseline (cm)
float Offset = 50; //assumes square display
// =========================
// setup
// ==========================
void setup() {
// ----- configure screen
size(800, 800, P3D); //define window size, 3D
background(0); //black
frameRate(60); //60 frames per second
// ----- create a drawing area for fading the beam
Canvas = createGraphics(width, height);
// ------ create the screen font
myFont = createFont("Arial Black", 20);
// ----- configure the Object
Object = createShape(ELLIPSE, 0, 0, 30, 30); //create the Object
Object.setFill(color(255, 0, 0, 255)); //red, opaque
Object.setStroke(color(255, 0, 0, 255)); //red, opaque
// ----- initialize the serial port
/*
IMPORTANT:
If your display can't see the arduino try changing the [number] associated
with your COM port.
The code line " printArray(Serial.list());" generates a list
of [numbers] within brackets. e.g: [0] "COM5"
The [number] inside the square bracket MUST match the [number] in the
code line "myPort = new Serial(this, Serial.list()[0], Baud_rate);"
*/
printArray(Serial.list()); //lists your COM ports on screen
myPort = new Serial(this, Serial.list()[0], Baud_rate);
myPort.bufferUntil('\n');
}
// ==========================
// draw
// ==========================
void draw()
{
// ----- refresh the screen
background(0); //black background
textFont(myFont, 20); //specify font to be used
draw_grid(); //draw grid
draw_object();
}
// =======================
// serial event (called with each Arduino data string)
// =======================
void serialEvent(Serial myPort)
{
// ----- wait for a line-feed
Input_string = myPort.readStringUntil('\n');
println(Input_string); //visual feedback
// ----- validate
if (Input_string != null)
{
// ----- trim whitespace
Input_string = trim(Input_string);
String[] values = split(Input_string, ',');
// ----- gather Heron variables
float a = float(values[1]) - float(values[0]); //d2 (vertex -> sensor B)
float b = float(values[0]); //d1 (vertex -> sensor A)
float c = Baseline; //baseline
//float d = c*1.414; //display diagonal (square)
float d = sqrt(150*150 + 100*100); //diagonal (display + offset)
float s = (a + b + c)/2; //semi-perimeter
// ----- validate distances
/* eliminate bogus errors */
boolean distances_valid = true;
if
(
(a < 0) || //d1 must be less than d2
(b > d) || //d1 out-of-range
(a > d) || //d2 out-of-range
((s - a) < 0) || //these values must be positive
((s - b) < 0) ||
((s - c) < 0)
)
{
distances_valid=false;
X=1000; //move flashing dot off-screen
Y=1000; //move flashing dot off-screen
}
// ----- apply Heron's formula
if (distances_valid)
{
float area = sqrt(s * (s - a) * (s - b) * (s - c));
Y = area * 2 / c;
X = sqrt(b * b - Y * Y);
// ----- display data for valid echos
print(" d1: ");
println(b);
print(" d2: ");
println(a);
print(" base: ");
println(c);
print("offset: ");
println(Offset);
print(" s: ");
println(s);
print(" area: ");
println(area);
print(" X: ");
println(X);
print(" Y: ");
println(Y-Offset);
println("");
}
myPort.clear(); //clear the receive buffer
}
}
// ==========================
// draw_grid
// ==========================
void draw_grid()
{
pushMatrix();
scale(0.8);
translate(width*0.1, height*0.10);
fill(0);
stroke(255);
// ----- border
strokeWeight(4);
rect(0, 0, width, height, 20, 20, 20, 20);
// ----- horizontal lines
strokeWeight(1);
line(0, height*0.1, width, height*0.1);
line(0, height*0.2, width, height*0.2);
line(0, height*0.3, width, height*0.3);
line(0, height*0.4, width, height*0.4);
line(0, height*0.5, width, height*0.5);
line(0, height*0.6, width, height*0.6);
line(0, height*0.7, width, height*0.7);
line(0, height*0.8, width, height*0.8);
line(0, height*0.9, width, height*0.9);
// ----- vertical lines
line(width*0.1, 0, width*0.1, height);
line(width*0.2, 0, width*0.2, height);
line(width*0.3, 0, width*0.3, height);
line(width*0.4, 0, width*0.4, height);
line(width*0.5, 0, width*0.5, height);
line(width*0.6, 0, width*0.6, height);
line(width*0.7, 0, width*0.7, height);
line(width*0.8, 0, width*0.8, height);
line(width*0.9, 0, width*0.9, height);
// ----- label the X-axis
fill(255); //white text
textAlign(LEFT, TOP);
text("0", -20, height+10); //0cm
text("50", width*0.5-20, height+10); //50cm
text("100cm", width-20, height+10); //100cm
// ----- label the y-axis
textAlign(RIGHT, BOTTOM);
text("100cm", 10, -10); //100cm
textAlign(RIGHT, CENTER);
text("50", -10, height/2); //100cm
popMatrix();
}
// ==========================
// draw_object
// ==========================
void draw_object()
{
pushMatrix();
scale(0.8);
stroke(0, 255, 0);
strokeWeight(1);
translate(width*0.1, height*1.1); //(0,0) now lower-left corner
// ----- make the object flash
if ((frameCount-Frame_count)>4)
{
Frame_visible = !Frame_visible;
Frame_count = frameCount;
}
// ----- object color scheme
if (Frame_visible)
{
// ----- make object visible
Object.setFill(color(255, 0, 0, 255)); //opaque
Object.setStroke(color(255, 0, 0, 255)); //opaque
} else
{
// ----- hide the object
Object.setFill(color(255, 0, 0, 0)); //clear
Object.setStroke(color(255, 0, 0, 0)); //clear
}
// ----- draw the object
pushMatrix();
translate(X/100*width, -(Y-Offset)/100*height);
shape(Object);
popMatrix();
popMatrix();
}