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TicTacPonzi.js
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TicTacPonzi.js
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pragma solidity ^0.4.0;
contract Contract {
//Deployer of the game contract
address public creator;
//Minimum amount of ether required to participate
uint public threshold;
//Latest blockstamp, used to set time limit for players
uint lastUpdate;
//Console logs event when move is made
event madeMove(bytes32 prefix, uint8 rowNum, bytes8 column, uint8 col);
event row_1(uint8[3] row1);
event row_2(uint8[3] row2);
event row_3(uint8[3] row3);
event Won(bytes12 player);
event kickedout(address player);
//A complex type that represents a player
struct Player {
address playerAddress;
uint paid;
uint payback;
}
struct Underdog {
address returnAddress;
uint amount;
}
/*Accounts that have paid >= threshold
that are able to participate in the game*/
mapping(uint8=>Player) players;
uint8 num_of_players = 0;
/*Accounts that have paid < threshold, cannot
participate in the game but funds will be returned
when the game ends.*/
mapping (uint8=>Underdog) underdogs;
uint8 num_of_underdogs;
modifier hasValue {
if (msg.value > 0) {
_;
} else {
throw;
}
}
modifier gameFull {
if (num_of_players == 2) {
throw;
} else {
_;
}
}
modifier onlyCreator {
if (msg.sender != creator) {
throw;
} else {
_;
}
}
modifier noTardy {
if (num_of_players == 2 && now - lastUpdate > 3 seconds) {
kickOut(turn);
kickedout(players[turn].playerAddress);
}
_;
}
function kickOut(uint8 player) private {
sendMoney(players[player].playerAddress, players[player].paid);
if (player == 1) {
delete players[1];
players[1] = copyPlayer(2);
}
delete players[2];
}
function payeeState() constant returns (uint8[2]) {
return [uint8(players[1].paid), uint8(players[1].payback)];
}
function challengerState() constant returns (uint8[2]) {
return [uint8(players[2].paid), uint8(players[2].payback)];
}
function payeeAddress() constant returns (address) {
return players[1].playerAddress;
}
function challengerAddress() constant returns (address) {
return players[2].playerAddress;
}
/*function print_board() constant returns (string) {
bytes memory bytesRow = new bytes(32);
//row1
bytesRow[0] = bytes1(board[0][0]);
bytesRow[1] = "|";
bytesRow[2] = bytes1(board[0][1]);
bytesRow[3] = "|";
bytesRow[4] = bytes1(board[0][2]);
bytesRow[5] = "\n";
//row2
bytesRow[6] = bytes1(board[1][0]);
bytesRow[7] = "|";
bytesRow[8] = bytes1(board[1][1]);
bytesRow[9] = "|";
bytesRow[10] = bytes1(board[1][2]);
bytesRow[11] = "\n";
//row3
bytesRow[12] = bytes1(board[2][0]);
bytesRow[13] = "|";
bytesRow[14] = bytes1(board[2][1]);
bytesRow[15] = "|";
bytesRow[16] = bytes1(board[2][2]);
bytesRow[17] = "\n";
return string(bytesRow);
} */
/** Setting Up Game*/
function Contract() {
creator = msg.sender;
//threshold = _amount * uint(11) / uint(10);
players[1] = Player({
playerAddress: msg.sender,
paid: 0,
payback: 0
});
num_of_players += 1;
lastUpdate = now;
}
function challengerJoin() public noTardy payable hasValue gameFull {
if (msg.value < threshold) {
underdogs[num_of_underdogs] = Underdog({
returnAddress: msg.sender,
amount: msg.value
});
num_of_underdogs += 1;
} else {
players[2] = Player({
playerAddress: msg.sender,
paid: msg.value,
payback: 0
});
num_of_players += 1;
}
}
/** Game Part */
//Virtual representation of the game board
uint8[3][3] board = [[0, 0, 0], [0, 0, 0], [0, 0, 0]];
//Determine player's turn: 1 is payee, 2 is challenger
uint8 turn = 1;
//Token of winner
uint8 winner = 0;
function makeMove(uint8 _row, uint8 _col) public {
if (_row > 3 || _col > 3 || players[turn].playerAddress != msg.sender
|| board[_row - 1][_col - 1] != 0) {
throw;
} else {
board[_row - 1][_col - 1] = turn;
lastUpdate = block.timestamp;
if (turn == 1) {
madeMove("Payee--row: ", _row, "column: ", _col);
} else {
madeMove("Challenger--row: ", _row, "column: ", _col);
}
row_1(board[0]);
row_2(board[1]);
row_3(board[2]);
checkWinner();
changeTurn();
}
}
function checkWinner() private {
winner = checkBoard();
if (winner != 0) {
reset(winner);
if (winner == 1) {
Won("Payee");
} else {
Won("Challenger");
}
}
}
event sentMoney(address player, uint amount);
function sendMoney(address _recipient, uint _amount) private {
if (!_recipient.send(_amount)) {
throw;
} else {
sentMoney(_recipient, _amount);
}
}
/** Create a copy of a player*/
function copyPlayer(uint8 token) private returns (Player) {
return Player({
playerAddress: players[token].playerAddress,
paid: players[token].paid,
payback: players[token].payback
});
}
/** Resets game depending on who wins*/
function reset(uint8 winner) private {
//If payee wins
if (winner == 1) {
players[1].payback = players[2].paid - players[1].paid;
sendMoney(players[1].playerAddress, players[1].payback);
} else { //if challenger wins
sendMoney(players[1].playerAddress, players[1].paid);
threshold = players[2].paid;
}
players[1] = copyPlayer(2);
delete players[2];
resetBoard();
num_of_players -= 1;
}
function resetBoard() private {
for (uint i = 0; i < board.length; i++) {
board[i][0] = 0;
board[i][1] = 0;
board[i][2] = 0;
}
}
/** Modify uint8 turn */
function changeTurn() private {
if (turn == 1) {
turn = 2;
} else {
turn = 1;
}
}
//Check all possible ways of winning and return 0, 1, 2 depending on situations
function checkBoard() private returns (uint8) {
checkRows();
checkColumns();
checkDiags();
return winner;
}
/** Check rows and return winner's token if any, otherwise 0*/
function checkRows() private {
for (uint i = 0; i < board.length; i++) {
if (board[i][0] != 0 && board[i][0] == board[i][1] && board[i][0] == board[i][2]) {
winner = board[i][0];
}
}
}
/** Check columns and return winner's token if any, otherwise 0*/
function checkColumns() private {
for (uint i = 0; i < board[0].length; i++) {
if (board[0][i] != 0 && board[0][i] == board[1][i] && board[0][i] == board[2][i]) {
winner = board[0][i];
}
}
}
/** Check diagonals and return winner's token if any, otherwise 0*/
function checkDiags() private {
if (board[1][1] != 0 && board[1][1] == board[0][0] && board[1][1] == board[2][2] || board[1][1] != 0 && board[1][1] == board[0][2] && board[1][1] == board[2][0]) {
winner = board[1][1];
}
}
/** Clear the contract */
function kill() onlyCreator {
if (msg.gas < 500 * (num_of_underdogs + num_of_players)) {
throw;
}
for (uint8 i = 0; i < num_of_underdogs; i++) {
sendMoney(underdogs[i].returnAddress, underdogs[i].amount);
}
sendMoney(players[1].playerAddress, players[1].paid);
sendMoney(players[2].playerAddress, players[2].paid);
suicide(creator);
}
}