You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Merely porting the existing WR device to gfx-hal is just a start. The real fruits will come once we make deeper changes to the WR architecture to take the benefit of modern graphics APIs. This meta-issue is tracking those architectural changes:
Pipeline cache - Use gfx-rs' pipeline cache object #241 (Vulkan backend already uses this. Metal backend can't write/read a paritcular cache, but internally can manage it between resizes. DX12 backend lacks this feature. )
Merely porting the existing WR device to gfx-hal is just a start. The real fruits will come once we make deeper changes to the WR architecture to take the benefit of modern graphics APIs. This meta-issue is tracking those architectural changes:
The text was updated successfully, but these errors were encountered: