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This part is commented out, because we are doing the shader validation in the build script, and we didn't need the build_shader_strings function anymore, but this part uses it. After Truly alternative backend #145 is done, we can have that function back and run the validation with the original backend.
node_data_texture
,local_clip_rects_texture
,render_task_texture
texture
data is in device.rsbuffer
is stored in device.rsThe text was updated successfully, but these errors were encountered: