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transform.mtlx
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transform.mtlx
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<?xml version="1.0"?>
<materialx version="1.38">
<!-- point space transform -->
<nodegraph name="tf_point_vector3">
<transformpoint name="transformpoint1" type="vector3">
<input name="in" type="vector3" value="1.0, 0.5, 0.0" nodename="position1" />
<input name="fromspace" type="string" value="object" />
<input name="tospace" type="string" value="world" />
</transformpoint>
<position name="position1" type="vector3" xpos="4.29468" ypos="7.25674">
<input name="space" type="string" value="object" />
</position>
<output name="out" type="vector3" nodename="transformpoint1" />
</nodegraph>
<!-- vector space transform -->
<nodegraph name="tf_vector_vector3">
<transformvector name="transformvector1" type="vector3">
<input name="in" type="vector3" value="1.0, 0.5, 0.0" nodename="normal1" />
<input name="fromspace" type="string" value="object" />
<input name="tospace" type="string" value="world" />
</transformvector>
<normal name="normal1" type="vector3" xpos="4.77303" ypos="13.4329">
<input name="space" type="string" value="object" />
</normal>
<output name="out" type="vector3" nodename="transformvector1" />
</nodegraph>
<!-- normal space transform -->
<nodegraph name="tf_normal_vector3" xpos="6.83448" ypos="23.3">
<transformnormal name="transformnormal1" type="vector3">
<input name="in" type="vector3" value="1.0, 0.5, 0.0" nodename="normal1" />
<input name="fromspace" type="string" value="object" />
<input name="tospace" type="string" value="world" />
</transformnormal>
<normal name="normal1" type="vector3" xpos="3.855" ypos="10.3157">
<input name="space" type="string" value="object" />
</normal>
<output name="out" type="vector3" nodename="transformnormal1" />
</nodegraph>
<!-- vector/matrix transform -->
<nodegraph name="tf_matrix3_vector2">
<transformmatrix name="transformpoint2M3" type="vector2" xpos="5.12832" ypos="10.7513">
<input name="in" type="vector2" value="1.0, 0.5" nodename="texcoord1" />
<input name="mat" type="matrix33" value="0.5, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 1.0" />
</transformmatrix>
<output name="out" type="vector2" nodename="transformpoint2M3" />
<texcoord name="texcoord1" type="vector2" xpos="4.05281" ypos="11.1126">
<input name="index" type="integer" value="0" />
</texcoord>
</nodegraph>
<nodegraph name="tf_matrix3_vector3">
<transformmatrix name="transformpoint1" type="vector3">
<input name="in" type="vector3" value="1.0, 0.5, 0.0" nodename="position1" />
<input name="mat" type="matrix33" value="0.5, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0" />
</transformmatrix>
<position name="position1" type="vector3" xpos="4.29468" ypos="7.25674">
<input name="space" type="string" value="object" />
</position>
<output name="out" type="vector3" nodename="transformpoint1" />
</nodegraph>
<nodegraph name="tf_matrix4_vector3" xpos="6.93103" ypos="29.02">
<output name="out" type="vector3" nodename="transformpoint3M4" />
<transformmatrix name="transformpoint3M4" type="vector3" xpos="5.1253" ypos="10.5662">
<input name="in" type="vector3" value="1.0, 0.5, 0.0" nodename="position1" />
<input name="mat" type="matrix44" value="0.5, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 1.0" />
</transformmatrix>
<position name="position1" type="vector3" xpos="4.29468" ypos="7.25674">
<input name="space" type="string" value="object" />
</position>
</nodegraph>
<nodegraph name="tf_matrix4_vector4" xpos="6.77241" ypos="0.411679">
<transformmatrix name="transformvector1" type="vector4" xpos="5.73505" ypos="11.4101">
<input name="in" type="vector4" nodename="normal1" channels="xyz0" />
<input name="mat" type="matrix44" value="0.5, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0" />
</transformmatrix>
<output name="out" type="vector4" nodename="transformvector1" channels="xyz1" />
<normal name="normal1" type="vector3" xpos="4.77303" ypos="13.4329">
<input name="space" type="string" value="object" />
</normal>
</nodegraph>
<!--
Node: <transformmatrix> (2M3 and 3M4 variants)
Transform a vector coordinate by a specified matrix.
-->
<nodegraph name="NG_transformpoint_vector2M3">
<convert name="N_convtov3" type="vector3">
<input name="in" type="vector2" value="0.5, 0.5" />
</convert>
<transformmatrix name="N_transformpt" type="vector3">
<input name="in" type="vector3" nodename="N_convtov3" />
<input name="mat" type="matrix33" value="31.4961, 0.0, 0.0, 0.0, 31.4961, 0.0, 0.0, 0.0, 1.0" />
</transformmatrix>
<convert name="N_convtov2" type="vector2">
<input name="in" type="vector3" nodename="N_transformpt" />
</convert>
<output name="N_out_vec2" type="vector2" nodename="N_convtov2" />
</nodegraph>
<nodegraph name="NG_transformpoint_vector3M4">
<convert name="N_convtov4" type="vector4">
<input name="in" type="vector3" value="1.0, 0.0, 0.0" />
</convert>
<transformmatrix name="N_transformpt" type="vector4">
<input name="in" type="vector4" nodename="N_convtov4" />
<input name="mat" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
<!--
/>
-->
</transformmatrix>
<divide name="N_convtov3" type="vector3">
<input name="in1" type="vector3" nodename="N_transformpt" channels="xyz" />
<input name="in2" type="float" nodename="N_transformpt" channels="w" />
</divide>
<output name="N_out_vec3" type="vector3" nodename="N_convtov3" />
</nodegraph>
<!--
Node: <transformvector> (2M3 and 3M4 variants)
Transform a vector coordinate by a specified matrix.
-->
<nodegraph name="NG_transformvector_vector2M3">
<convert name="N_convtov3" type="vector3">
<input name="in" type="vector2" value="0.5, 0.5" />
</convert>
<transformmatrix name="N_transformvec" type="vector3">
<input name="in" type="vector3" nodename="N_convtov3" />
<input name="mat" type="matrix33" value="31.4961, 0.0, 0.0, 0.0, 31.4961, 0.0, 0.0, 0.0,1.0" />
</transformmatrix>
<convert name="N_convtov2" type="vector2">
<input name="in" type="vector3" nodename="N_transformvec" />
</convert>
<output name="N_out_vec2" type="vector2" nodename="N_convtov2" />
</nodegraph>
<nodegraph name="NG_transformvector_vector3M4">
<convert name="N_convtov4" type="vector4">
<input name="in" type="vector3" value="1.0, 0.0, 0.0" />
</convert>
<transformmatrix name="N_transformvec" type="vector4">
<input name="in" type="vector4" nodename="N_convtov4" />
<input name="mat" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
</transformmatrix>
<convert name="N_convtov3" type="vector3">
<input name="in" type="vector4" nodename="N_transformvec" />
</convert>
<output name="N_out_vec3" type="vector3" nodename="N_convtov3" />
</nodegraph>
<!--
Node: <transformnormal> (3M4 variant)
Transform a vector coordinate by a specified matrix.
Fourth channel of converted vector3 set to zero since normals typically can only
be scaled or rotated, not translated.
-->
<nodegraph name="NG_transformnormal_vector3M4">
<convert name="N_convtov4" type="vector4">
<input name="in" type="vector3" value="1.0, 0.0, 0.0" />
</convert>
<multiply name="N_zerow" type="vector4">
<input name="in1" type="vector4" nodename="N_convtov4" />
<input name="in2" type="vector4" value="1.0, 1.0, 1.0, 0.0" />
</multiply>
<transformmatrix name="N_transformnorm" type="vector4">
<input name="in" type="vector4" nodename="N_zerow" />
<input name="mat" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
</transformmatrix>
<convert name="N_convtov3" type="vector3">
<input name="in" type="vector4" nodename="N_transformnorm" />
</convert>
<output name="N_out_vec3" type="vector3" nodename="N_convtov3" />
</nodegraph>
<!-- place2d -->
<nodegraph name="place2d_vector2" xpos="6.93103" ypos="26.16">
<texcoord name="texcoord1" type="vector2" xpos="4.05281" ypos="11.1126">
<input name="index" type="integer" value="0" />
</texcoord>
<place2d name="place2d1_1" type="vector2">
<input name="texcoord" type="vector2" nodename="texcoord1" />
<input name="pivot" type="vector2" value="0.5,0.5" />
<input name="scale" type="vector2" value="2.0,2.0" />
<input name="rotate" type="float" value="1.0" unittype="angle" unit="radian" />
<input name="offset" type="vector2" value="0.2,0.2" />
</place2d>
<output name="out" type="vector2" nodename="place2d1_1" />
</nodegraph>
</materialx>