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changelog.txt
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changelog.txt
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2.14.1
----------
Fixed mek crystalizer not being craftable in some cases
Made some psi items show up in jei (they were shy)
2.14.0
----------
Fixed almond butter recipe conflict
Tungsten plate can be made in IE press again
Minor quest book typo fix
Added warning to lost city dim quest so players don't get stuck in the new dim
Fixed LC profiles not using generator options (Thanks psion)
Added TE oil to accepted inputs to the Immersive Petroleum distillation tower
Forge Updated to 2655
Mod Updates:
* Actually Addition 34->3
* Botania 353->354
* Binnie's 160->165
* FastWorkbench
* Foamfix 9.5->9.9.1
* Forestry 264->291
* Grappling Hook Mod
* Immersive Eng 80->82
* JEI 159->179
* Mekanism 330->345
* Mekanism Gens 330->345
* Xnet 1.6.7->1.6.9
Mod Downgrade:
* Astral Sorcery 1.8.9->1.8.5 (Fixes AS breaking some CT recipes)
2.13.1
----------
Fixed magneticraft plates missing their oredict tags
2.13.0
----------
Fix laser drill only producing cobalt
Turn off mek update warning
Remove unused geode recipe
Fix evilcraft clearing recipe (thanks Xavion)
Mek crusher now turns refined obsidian to refined obsidian dust
Make it so there is only one mod adding blocks of black quartz
Removed unused liquid silver recipe
Added recipe for clearing fluid from mek tank (including creative)
Mod Updates:
* Astral Sorcery (Bug fix bonanza)
* Evil Craft (fixes blood stain blocks crashing)
* Industrial Foregoing
* Magneticraft (new stuff and copper coil fixes)
* Ruins
2.12.0
----------
Added recipe for rustic iron dust in TE alloy smelter
Fixed some glass crushing recipes in AA crusher
Added skystone blocks to AA crusher
Platinum ore can be crushed by TE again
Fixed typo in AS config. Dark ore should spawn with mineralis/aevitas
Increased frequency of modded liquids in AS neromantic prime and added new fluids (only a few will work until AS updates)
Iridium nugget to ingot can be crafted normally again
Made lapidary augment slightly cheaper
Added rewards to a couple quests missing them
Fixed iridium quest auto claiming
2.11.0
----------
Mana nuggets now form into mana infused ingots properly
Rustic grapes should produce grape juice in the forestry squeezer
Added easier recipe for dynamic tank valve
Fixed a couple recipes using crafting table on a stick
Magneticraft copper coil block now uses lead plate oredict
Added few items to end chest
Fixed cobalt not processing properly with mekanism
Adjusted molten mithril quest and fixed baby thief quest
Fixed crash with villagers in spirit furnace
Fixed magneticraft item not using plate oredict
Adjusted a few quest requirements so they unlock at the proper time
Added environmental accumulator to cardboard box blacklist
Irradiated iridium can be smelted directly in the furnace
Made TE energy cell frame much cheaper
Added recipes to recycle left over stained glass
Turned off worlds starting with peaceful recipes enabled... whoops
Mod Updates:
* Binnies
* Cyclops Core
* Evil Craft
* FastWorkbench
* Forestry
* Immersive Engineering (Less lag from IE wire connectors)
* Industrial Foregoing (Less lag from inactive fluid crafters)
* The One Probe
* TOP Addons
New Mods:
* Just Enough Petroleum (Refinery now shows in JEI!)
2.10.1
----------
Fixed missing smelting recipe for tungsten dust
Fixed combustion chamber to use proper nether brick
Removed crafting table on a stick and random things colored crafting table recipes (does not play nice with RealBench)
Fixed elytra being consumed in crafting recipes
Enable bttv emotes and better kappa by default (FeelsGoodMan)
Remove spawn eggs from Pam's Market (they don't work)
RFTools machine base now uses regular black quartz
Fix missing recipe for breaking down Enriched Chaos Essence Block
Added some missing peaceful mode recipes (syringes, wither dust, drop of evil, ender tear)
2.10.0
----------
Fixed osmatic steel on crushing table
Removed osmatic steel from AS grindstone
Added recipe for using bottled vodka to fill injector (can avoid cleaning tube with bottling machine)
Allow metal pressure plates to be crafted with metals other than iron
Replaced mana pick with specter pick in end chest
Replaced sword with AS crystal sword in end chest
Added alt recipe for flint and steel that doesn't require tech
Botania starting quest now properly shows when either psi or evilcraft prereq is completed
Lowered mana cost of processing osmatic steel
Added additional recipe for mitherial -> mana infused dust
Fixed tungsten processing with mekanism
Made smoker slightly cheaper
Removed unused extreme reactor ores from worldgen
Added looooots of mod blocks to dimlet list (dream wood, plastic roads, rotten potato blocks, hardened nether rack, block of expensive metals, aa crystal blocks, biome stone, and many more)
Fixed pure daisy quest not checking flower nbt
Quest book should now auto detect and advance if players find another method to make tungsten or mana infused ingot
Added clay singularity for balance
Added recipe for turning tungsten grains from bees into tungsten dust (and forgot to add a furnace recipe for tungsten dust -_-)
Added uses for a few otherwise unused extra bee drops
Added extra ingredients to a few combs that did not have any
Shrink psi gauge size
Removed Mods:
* Bed Bugs
Added Mods:
* Bed Patch - Fixes bug rather than work around
* Eiramoticons - For all your meme needs
* RealBench - Items stay in vanilla crafting table
* Wireless Crafting Terminal
Mod Updates:
* AE2
* Cooking For Blockheads - Should fix mystery crash
* FoamFix
* Industrial Foregoing
2.9.1
----------
Fixed quest book starting in edit mode
2.9.0
----------
Changed starting botania quest to require either evilcraft or psi rather than both
Removed unused drying bin recipe
Fixed a few typos in quest book
Night Light quest now accepts either regular or celestial crystal
Blacklist bunch of AS items from cardboard box to avoid upsetting the sensitive light network
Slightly altar mana infused metal process for... reasons
Added glass shards to recycle glass bottles
Fixed marimorph quest
Changed many magneticraft recipes to use oredict plates
Magneticraft ore chunks all smelt to 2 ingots now
Fixed sandstone crushing table recipe
Added a recipe for screws
Fixed an uncraftable botania flower
Mod Updates:
* Silent Gems - Stone Torches!
* Steve's Cart Reborn
New Mods:
* Hunger In Peace - Requested by multiple players
2.8.0
----------
Fleshed out the final tech chapter with more quests
Added rewards to advanced/mastery tech chapters and later magic chapter
Made infusion crafter tier upgrade recipes more difficult
Enabled setting for players to delete their own RF dimension
Decreased rarity 0 dimlet chance and increase rarity 6
Slightly increase dimension shard ore generation
Increased rates of unusual liquids randomly chosen in dims
Added alt recipe for calc electric diamonds
Fixed solid heart item being eaten by ae2 crafting (probably)
Fixed laser colors for empowerer recipes
Actually removed the temp conductor mast recipes this time
Fixed royal jelly recipes
Fixed pure daisy recipe being very picky about how logs are placed
Chorus fruit now smelts into a small amount of resonant ender
Added immersive petrol diesel to advanced gen fuel list
Added a trophy
Adding missing ores to mining lens (dark ore, wolframite, iridium, chaos) and rebalanced nickel
Nerfed carbon values for wood dust/pulp & TE bitumen. Added carbon value for IE bitumen
Redid loottables for end chest
Added lore for final tech and magic chapters
Fixed lava charm crushing recipe
Mods Added:
* PackMode (Peaceful players can load extra recipes for mob drops with /packmode peaceful)
2.7.1
----------
Fixed bqm starting in edit mode
Fixed recipe conflict making tough fabric uncraftable
2.7.0
----------
Reduced overall number of DE cores needed (still adjusting DE balance)
Added recipe for mass producing florescent dye after wyvern fusion
Added alt fusion recipe for crystal chaos essence
Changed a few default keys for less conflicts
Magneticraft thermopile is craftable again
Added some helpful tool tips on GM chicken feed / mob swabs
Reduced dupe processing loop with iridium
Changed block of manasteel to use steel
Added calc diamonds to mana diamond recipe
Made redstone relay for TE pipes cheaper
Changed the plate used in pulverizer recipe because one player hated the crushing table
Adjusted new IE insulated wire recipes a bit
Added quests for metamorphic stone and deep dark
Added quests for lost city dim
Added rewards to farming chapter
Added lore to advanced infrastructure chapter
More fiddling with quest book (some new quest, some new descriptions, some new rewards)
Added little things to LC and deep dark world gen
Removed custom recipe for AS lens due to lack of nbt support
Added an alt recipe for end crystal
Dropped singularities input down to 2k
Various forgotten recipe tweaks
Added butterfly poison
Added ore injection tool to replace ore + bottle recipes
Fixed custom lost city buildings/gardens not spawning
Renamed magneticraft dusts so its more clear they can't be used for crafting
Mod Updates:
* Forge 14.23.2.2611
* Actually Additions
* Apple Core
* Bookshelf
* Brandon's Core
* Chisel
* Comforts
* Content Tweaker
* Corail Tombstone
* Craft Tweaker
* Dark Utils
* Draconic Evolution
* Extended Crafting
* Extra Utilities
* Immersive Engineering
* Industrial Foregoing
* Iron Chests
* JEHC
* JEI
* Magneticraft
* McJtyLib
* ModTweaker
* MTLib
* p455w0rd's Library
* Pam's Harvest Craft
* Placebo
* Reborn Core
* Reliquary
* RFTools
* RFTools Dimensions
* Rustic
* Steve's Carts
* Toast Control
* Xtones
Add:
* FastWorkBench
2.6.0
----------
Added rewards to new beginnings, discovering magic, and amateur engineer
Redid farmville quest chapter
Added some lore quest to farming chapter
Added recipes for turning silents tanzanite/amethyst blocks into large tanzanite/amethyst from calc
Added recipe for niter in AA crusher
Added wood pulp from forestry to saw dust oredict (used in phyto-gro)
Added recipes for crushing rustic honey into forestry honey drops (usable as food sugar)
Added crushing tub recip for pams/binnies olives into olive oil
Increase silcon from vodka + sand, added silcon recipe for centrifuging nether quartz dust
Added loot chest to subway stations with rail themed loot
Added mana pool recipe for processing osmatic steel (removes steel tech gate from botania)
Skystone blocks will now transform into osmatic steel ore with a bit of startlight encouragment
Evilcraft book can now join its book friends in the bookcase and akashik tome
Metal blocks/ingots/nuggets should now all break down and reform into one type (continuing my insane unification journey)
Empowered enori now accecpts niter in addition to nitrate
IE Sheetmetal now breaks down into TE plates
Mod Updates:
* /dank/null
* FoamFix
* The Lost Cities - Custom loot tables :D
New Mod:
* Tick Profiler
2.5.0
----------
The update where nothing was nerfed
Replaced missing broken to full plate recipes
Added osmium alloy that can be used as steel replacement
Added underground meteors that contain osmatic-steel ore
Added alt recipe for silent gem manual
Added some other uses for treated wood/creosote
Added alt recipe for hardened fluiduct
Increased rate of glowstone clathrate in the nether
Turned down rustic slate world gen
Made survivalist gens a bit cheaper
Fixed storage tablet not accepting upgradese
Changed botania quest to not consume runes
Made tungsten chunks easier to wash in mana pool
Added vodka/neutral spirit to burnable fuel in advanced gen
Fixed 'Cow Juice' quest to only need 1 task
Added sluice box quest
Made draconic cores slightly easier to craft
Added recipe set for peaceful players (disabled by default)
Removed evilcraft book from loottables
Mod Updates:
* The Lost Cities
* Reliquary - fix grappling hook crash with interdiction torch
2.4.0
----------
Add bucket quest before drying basin
Adjust loottable scripts to work with new evilcraft (aka less blood in chests)
Fixed some weird formatting error in quest book
Fixed yeast output from rf crushers for moldy bread to match rustic
Made the stupidly expensive fermenter not stupidly expensive
Removed chisel limestone from oregen
Added recipe to convert between chisel and magneticraft limestone
Fixed broken starlight quest
Added SG iron rod to IE iron rod oredict
Update Pams config
Changed pams market currency (might reduce crashes from people trying to farm emeralds)
Added alt recipe for node mover
Remove apatite gems from world gen, banned apatite use in silents tools
Raised max bonus hearts for SoL:Carrot to 10 at 240 different foods
Changed silent's gems to regional world gen (only 1 or 2 differnt gems generate in a 8x8 chunk area)
Hide unused ingots/ores in JEI
Removed magic gate in exu resonator
Added new fany loot and a bomb to rare rail dungeons
Fixed black iron ingots not converting to nuggets/blocks and back again
Made rustic bees not quite as fast to multiply
Added bundle of sticks block which burn for a bit longer than the individual sticks
BQM should (hopefully) auto update on world load
Broken calc circuits can now be crushed for redstone
Fixed bibliocraft lang file errors (Thanks MainFreak)
Made bog earth lakes less derpy (Thanks Alge)
Forge Updated to 14.23.1.2604
New Mod:
* Akashic Tome
Mod Updates:
* /dank/null
* Actually Additions
* Advanced Generators
* AE2
* Astral Sorcery
* B.A.S.E
* Baubles
* Bdlib
* Binnie's Mod
* Bookshelf
* Botania
* CoFH Core
* CoFH World
* ConnectedTexturesMod
* ContentTweaker
* Controlling
* Crafttweaker
* Cucumber
* Cyclops Core
* Default Options
* EvilCraft
* ExtendedCrafting
* Extra Utils 2
* ExtraCells2
* Extreme Reactor
* Fence Jumper
* Forestry
* Gendustry
* Industrial Foregoing
* Inventory Tweaks
* JOAPCA
* JEI
* JER
* Lost Cities
* Magneticraft
* OpenBlocks Elevator
* p455w0rd's Library
* Pam's Harvestcraft
* Placebo
* Pressure Pipes
* Random Things
* Reborn Core
* Reliquary
* Rustic
* Scrap
* Silent's Gems
* Steve's Cart Reborn
* Storage Drawers
* Thermal Cultivation
* Thermal Dynamics
* Thermal Expansion
* Thermal Foundation
* Toast Control
* TOP Addons
2.3.0
----------
Add clay block to brick crushing recipe
Add alternate recipe for moon stone
Disable unstable ingots (possible crash with binnie box)
Remove molten core from loottable
Add couple new things to various loot tables
Added chest to AS roof w/ shrine loot
Added loot table used in evilcraft hut to the evil LC room
Fixed LC chaos altars stealing AS's sweet roof location
Adjusted steves carts recipes to be easier
Rearranged magic quest line so lore comes before relevent quest
Added some more helpful jei tooltips/info boxes
Significantly boost power output of BR turbine
Removed old unused crushing tub recipe
Removed pam's bees from worldgen
Removed exu watering can
Removed fabrication chamber from atomic multiplier recipe
Add mek salt to food oredict
Fixed rustic config making wine worse when primer culture is used
Mod Updates:
* Chisel and Bits
* Dark Utilities
* McJtyLib
* RFTools
* RFTools Dim
* Xnet
Mod Downgrades:
* Calculator - pretty nasty bug when piping items in/out in latest version
* Sonar Core
* NoMoreRecipeConflict - Remove due to rare client crashing bug
2.2.1
----------
Updated Mods:
* Calculator - Fixes conductor mast and plug not generating power
* Comforts - Hammocks now placeable on mod trees
* Dark Utilities
* Immersive Petroleum
* Sonar Core
2.2.0
----------
Actaully add grindstone back
Changed AS ideal distance back on to avoid shrines clumping up together
Added rolling hills option to LC profiles
Changed recipe for fabrication chamber to be actually craftable
Probably fixed a weird crafting bug with spirit furnace
Removed lots of items from redstone furnace & exu crusher so they show up in jei less often
Removed certus dust -> silicon furnace recipe, added alternate centrifuge recipe
Fixed dynamos not being upgradeable
Removed unusable redstone furnace augments
Made Mek configurator easier to craft
Fixed AS lens crashing with missing nbt
Added story quests and a few evil craft items to early magic quests
Added story quests to IE chapter
Fixed Gas Powered quest not unlocking
2.1.0
----------
Fixed quest logic for charged metal quest
Added jei info for creating charged potentia
Added AS grindstone back minus some metal recipes
Added cheaper version of mek plastic blocks (sorta flat colored blocks replacement)
Lowered absurdly tall mountains a bit (~25% lower)
Added tooltips for cobalt level picks
Increase psi block break mining level
Added diamond plate recipe to IE press
Added small chaos orb altar to lost cities
Add pam farm platform to lost cities
Fixed lava flowing in lost cities evil room
Added more bricks to lost cities pallets
Removed main menu ae2 warning
Removed tech requirements to start evilcraft
Added temporary recipes for conductor mast items while bugs get worked out
~update rustic - invis armor bar w/ botania~
2.0.1
----------
Downgraded journey maps for being extra crashy on servers
Fixed kiln bricks being too picky about gems used for crafting
Fixed rustic potion quests not detecting
Turned max butterflies down to 3 (yes 3 total, screw you butterflies)
Added some more flowers to the cities
Made endoflame slightly easier to craft
Made rafflowsia, thermalily, and spectrolus much easier to craft (not forced to start with hydroangeas)
2.0.0
----------
Lots of changes to recipes for magic mods, like a lot, pretty much everything
Removed applied fluidicts quest from questbook
Added jei descriptions for psi materials & some other random items
Nerfed endoflame
Nerfed cloche
Added new custom block (glowing wood made by purifying undead logs)
Removed AS grindstone (caused quite a few unintended progression skips)
Changed AE2 warning text
Updated Mods:
* Calculator
* Sonar Core
* Removed Applied Llamagistics
* Removed Applied fluidics
* Added Applied Energistics
* Added Extra Cells
1.8.0
----------
Added lost city portal item with details on getting to the LC dim
Adjusted LC dim city spawn rate and changed to no explosion profile
Added jei info on skystone dust needing steel hammer
Vector plates now give 4 per craft
Changed a couple recipes to accept oredict glowstone
Reduced RF cost of charged drac, added calc lightning tower as additional charging method
Fixed otherworldly blood quest not detecting
Made iron spikes recipe easier
Added warning for applied llamagistics -> applied energistics switch over
Removed basic flint tools from silent's gems
Removed calc circuit storage chamber for being a buggy mess
Updated Mods:
* /dank/null - blocks make sounds when placed
* B.A.S.E - fixes missing particle textures on custom blocks
* Brandons Core
* Chisel - fixes dupe bug
* Content Tweaker
* Draconic Evolution - reduce log spam
* Extended Crafting
* Extra Utils - makes gp loss from multiple gens more clear
* Forestry
* Immersive Engineering - many bug fixes
* JEI
* Mod Tweaker - botania support!
* Natures Compass - removes cheaty teleportation
* Silent Lib
* Silents Gems - increased xp cost, fixed empty nbt spam
* Rustic
1.7.1
----------
Downgraded Forge to previous version - caused more problem than it solved
1.7.0
----------
Fixed enchantment token recipes being all removed
Added recipes for starmetal dust to be smelted like the ore
Added recipes for factory blocks while chisel is being weird
Changed recipe for creative watering can since crated items are broken on servers
Fixed some quests not detecting items properly (mithril can, celestial altar, creative gas/fluid tank)
Continued my journey of trying to make various types of modded metals play nice
Removed alkahestry tome (should have been removed a few versions ago)
Lots of new additions to the loot tables
Jungle arrow traps are much more deadly
Added another recipe for piercing vengeance focus
Added vengeance essence to vindicator mob and crafting recipe for the mob's egg
Added blood/flesh/emerald to vanilla villager drops
Added JER but properly configured this time
Buffed alt recipe for enriched chaos which is more automatable
Removed redorchid from grass drops
Added recipes for crafting redorchid
Added custom stargazing and lava fountain rooms to the top of some lostcity skyscrapers
Mod Updates:
* Updated Foamfix
* Updated Forge - hopefully fixes some users not able to open vanilla chests
* Updated Crafttweaker
* Added Dank Null - works better than null charm in some situations
* Added JER - but this time configured correctly so modded ores and changed loot tables show
* Added enderstorage
1.6.1
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Fixed creative watering can not having water when crafted
Fixed mek purification chamber being uncraftable
Fixed a couple quests logic not working as intended
Unified mek tin ore to TE ingot to match other tin sources (fixes empowerer needing unusual ingot)
Made info calc less annoying to craft
Changed scrap nuggets to same ingot type normally smelted
Made bucket recipe less picky about where it is in the table
1.6.0
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Added descriptions to quests
Changed advanced alchemic furnace recipe and added a few brews
Removed starmetal from JAOPCA additions
Unified magneticraft crushed ores to same ingots as other ores
Fixed some recipes being uncraftable or ignoring oredict
Added a few more optional quests
Adjusted some chaos runes to fit into the magic tree
Updated Mods:
* Angel Ring to Bauble - Disabled
* Apple Core
* Astral Sorcery
* Better Advancements
* Bookshelf
* Chisel
* Chisel & Bits
* Code Chicken Lib
* COFH Core
* Controlling
* Cyclops Core
* Evil Craft
* Extra Utilities
* Forestry
* Forge
* JEI
* Mekanism
* Mekanism Generators
* Reborn Core
* Reliquary
* RF Tools
* Shadowfacts' Forgelin
* Silent Lib
* Silents Gems
* Tesla Core Lib
* Thermal Expansion
* Toast Control
* World Stripper
* Xnet
1.5.0
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Removed remaining angel ring recipes
Modified power storage recipes (capacitors, power cubes, energy cell, energy cube, powercells)
Changed AA empowerer recipes
Modified DE core recipes
Ores should now smelt to unified ingot if you manage to get a non-world gen ore
Quests for creative items
Quests for final tier of tech
Quest lore
Changed icon for progression quests to differentiate them from optional quests
Made processing for enchanted ingots a bit more difficult and more flexable to various solid/fluid xp
Fixed evilcraft over populating loot table drowning out rare drops
Changed broken AA xp solidifier recipe
Silents flight requires super gems
Mods updated:
* Actually Additions
* Binnie's Mod
* Botania
* Immersive Petrol
* JEI
* Scrap - fixes infinite scrap bug
* Removed RF Lux
* Added Comforts (sleeping bags and hammocks)
1.4.1
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Fixed advanced mek tanks being uncraftable
Unified metal dusts to smelt to same ingot type
Super tier gems now require ores from the end
Updated mods:
* Silent Lib
* Silent's Gems - fixes crash using lumber axe
1.4.0
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Made advanced gen recipes more difficult
Removed some fuels from advanced gens and buffed others (see list in jei)
Fixed some quests that were too picky on nbt data
Added quest updating item for use on worlds with cheat mode off
Modified AS perk and treasure shrine oregen
Made xnet recipes easier
Made bag of holding recipe harder
Made storage table recipe easier
Added stuff to IE squeezer
Gave calc soil a use
Oredict for fools gold messed up and added a new recipe for enriched gold
Changes to flux/item duct recipes
Updated Mods:
* Industrial forgoing - fixes mod randomly stealing TE's frames for its recipes
* Add natures compass?
1.3.0
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Fixed blood extractor tank increase recipe
Removed unused ores from oredicts (less garbage in ore gens)
Added loottweaker
More quests
Forge update
Mod Updates
* Apple Core
* Binnie's Mod - should fix some problems with brewer/distiller
* COFH Core
* COFH World
* Cooking for block heads - fixes CT integration even better
* Corail Tombstone
* Extra Utils 2
* Forestry
* Immersive Petroleum
* Industrial Foregoing
* JAOPCA - Doesnt crash with new mek anymore
* JEI - fix crash on | in search
* Mekanism
* Reborn Core
* Silent's Gems - more tool soul stuff
* Thermal Cultivation
* Thermal Dynamics -flux duct config options
* Thermal Expansion - new machines and config options
* Thermal Foundation
* TOP Addons
* World Stripper
1.2.1
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Mod updates:
Astral sorcery
Binnies Mods
Bookshelf
Cooking for Blockheads - fixes CT integration
Corail Tombstone
Extra Utils - Should fix ender lily fps drop
Forestry
FTBLib
FTBUtils
IE - Lots of bugfixes including JEI tooltips and crashing multiblocks
Industrial Foregoing
JAOPCA
JEI
McJty Lib
Mekanism Generators
Reborn Core
Reliquary
RF Tools
Silent Lib
Silent's Gems - Sould fix upgrade recipe missing. Also tool souls?
Xtones
1.2.0
----------
Lots of new quests
Added better questing mod book
Added new loot to waterstrainers
Finally fixed the stupid bqm logo
New main menu
Tweaks to various storage options to match progression
Fixed broken oredict
Lowered number of buckets needed early on
Adjusted both scrap bag drop rates and loot outcome
Fixed/added furnace recipes to recycle scrap
New method of yeast production from moldy bread
Fixed nether progression
Removed RF production from BR, only used for turbine steam
Added foamfix (thought it was here this whole time)
1.1.1
----------
/scripts folder forgot to come along to the 1.1.0 party, fixed
1.1.0
----------
Added scrap mod
New scrap system implemented to water strainer
Reduced vanilla redstone oregen / increased redstone clathrate
Improved early game progression
Added custom garbage and compost heaps to Lost Cites
Additional content tweaker custom items and blocks
Major balancing of rf generators
Minor recipe fixes and tweaks
1.0.0
----------
Mod updates
Added new recipes for late game items
Additional custom items
Fixed exu2 script removal
Lowered ruins spawn
Minor tweaks to lost cities setting
Removed env tech and useful nullifiers
Created server files
Changed to beta
0.9.0
----------
Lots of mod updates
Increased spawn rate of some ores
Fixed some backwards CT recipes and changed more recipes to accept oredict
Adjusted recipe difficulty
Added new methods of crafting some needed resources like liquid sludge and rustic bees
Fixed lightwell recipes breaking instantly
Added new custom items for progression (metal slag, platinum slurry)
0.8.0
----------
New custom blocks and recipes
Nerf quarrys and other dims
Adjusted recipes for some end game items
Some RF adjusting
Pruned ruins structures from unused biomes
0.7.1
----------
Mod updates
0.7.0
----------
Added creative recipes
More custom items for progression
Lots of adjustments to thermal expansion and industrial foregoing
0.6.0
----------
Lots of changes to TE and Industrial Forgoing recipes
Minor config tweak, adjusting oregen
0.5.0
----------
Finishing up midgame scripts
Rough draft of quests added
0.4.1
----------
Mod updates
Some additional script work
0.4.0
----------
Improved Oregen
Finish Rough Draft of Progression Outline
Removed some mods
0.3.1
----------
Deleted IE core file that curse hates
0.3.0
----------
Tweaked oregen
More early game crafting tweaks
Lost city adjustments
0.2.4
----------
Beginning of minetweaker changes
Added industrial foregoing and calculator
(shoulda been 0.3.0)
0.2.3
----------
Updated mods
0.2.2
----------
Fixed dependency errors
0.2.1
----------
Fixed manifest error
0.2.0
----------
Added additional mods
0.1.0
----------
First batch of mods