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Utils.cs
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Utils.cs
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using BepInEx.Logging;
using Comfort.Common;
using EFT;
using EFT.InventoryLogic;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Text;
using UnityEngine;
namespace FOVFix
{
public static class Utils
{
public static ManualLogSource Logger;
public static string CompactCollimator = "55818acf4bdc2dde698b456b";
public static string Collimator = "55818ad54bdc2ddc698b4569";
public static string AssaultScope = "55818add4bdc2d5b648b456f";
public static string Scope = "55818ae44bdc2dde698b456c";
public static string IronSight = "55818ac54bdc2d5b648b456e";
public static string SpecialScope = "55818aeb4bdc2ddc698b456a";
public static string[] scopeTypes = new string[] { "55818acf4bdc2dde698b456b", "55818ad54bdc2ddc698b4569", "55818add4bdc2d5b648b456f", "55818ae44bdc2dde698b456c", "55818ac54bdc2d5b648b456e", "55818aeb4bdc2ddc698b456a" };
public static bool IsReady = false;
public static bool WeaponReady = false;
public static Player GetYourPlayer()
{
GameWorld gameWorld = Singleton<GameWorld>.Instance;
return gameWorld.MainPlayer;
}
public static bool CheckIsReady()
{
GameWorld gameWorld = Singleton<GameWorld>.Instance;
SessionResultPanel sessionResultPanel = Singleton<SessionResultPanel>.Instance;
Player player = gameWorld?.MainPlayer;
if (player != null)
{
Utils.WeaponReady = player?.HandsController != null && player?.HandsController?.Item != null && player?.HandsController?.Item is Weapon ? true : false;
}
if (gameWorld == null || gameWorld.AllAlivePlayersList == null || gameWorld.MainPlayer == null || sessionResultPanel != null)
{
Utils.IsReady = false;
return false;
}
Utils.IsReady = true;
return true;
}
public static bool IsSight(Mod mod)
{
bool isScope = false;
foreach (string id in scopeTypes)
{
isScope = mod.GetType() == TemplateIdToObjectMappingsClass.TypeTable[id] ? true : false;
}
return isScope;
}
public static float GetADSFoVMulti(float zoom)
{
switch (zoom)
{
case <= 1.5f:
return Plugin.OneADSMulti.Value;
case <= 2:
return Plugin.TwoADSMulti.Value;
case <= 3:
return Plugin.ThreeADSMulti.Value;
case <= 4:
return Plugin.FourADSMulti.Value;
case <= 5:
return Plugin.FiveADSMulti.Value;
case <= 6:
return Plugin.SixADSMulti.Value;
case <= 8:
return Plugin.EightADSMulti.Value;
case <= 12:
return Plugin.TwelveADSMulti.Value;
case <= 14:
return Plugin.FourteenADSMulti.Value;
case > 14:
return Plugin.HighADSMulti.Value;
default:
return 1;
}
}
public static float GetZoomSensValue(float magnificaiton)
{
switch (magnificaiton)
{
case <= 1.5f:
return Plugin.OneSensMulti.Value;
case <= 2:
return Plugin.TwoSensMulti.Value;
case <= 3:
return Plugin.ThreeSensMulti.Value;
case <= 4:
return Plugin.FourSensMulti.Value;
case <= 5:
return Plugin.FiveSensMulti.Value;
case <= 6:
return Plugin.SixSensMulti.Value;
case <= 8:
return Plugin.EightSensMulti.Value;
case <= 10:
return Plugin.TenSensMulti.Value;
case <= 12:
return Plugin.TwelveSensMulti.Value;
case > 12:
return Plugin.HighSensMulti.Value;
default:
return 1;
}
}
}
}