-
Notifications
You must be signed in to change notification settings - Fork 6
/
SensPatches.cs
61 lines (56 loc) · 2.76 KB
/
SensPatches.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
using Comfort.Common;
using EFT;
using SPT.Reflection.Patching;
using System.Reflection;
using UnityEngine;
namespace FOVFix
{
public class AimingSensitivityPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return typeof(Player.FirearmController).GetMethod("get_AimingSensitivity");
}
[PatchPrefix]
public static void PatchPrefix(Player.FirearmController __instance, ref float ____aimingSens)
{
float newSens = 1f;
bool calledToggleZoom = Plugin.FovController.CalledToggleZoomBreath || Plugin.FovController.CalledToggleZoom;
float toggleZoomMulti =
calledToggleZoom && Plugin.FovController.IsAiming && Plugin.FovController.IsOptic ? Plugin.ToggleZoomOpticSensMulti.Value :
calledToggleZoom && Plugin.FovController.IsAiming ? Plugin.ToggleZoomAimSensMulti.Value :
calledToggleZoom ? Plugin.ToggleZoomMulti.Value : 1f;
if (Plugin.UseBasicSensCalc.Value)
{
float magnificationMulti = Plugin.FovController.IsOptic && Plugin.FovController.IsAiming ? Utils.GetZoomSensValue(Plugin.FovController.CurrentZoom) : Plugin.NonOpticSensMulti.Value;
newSens = Singleton<SharedGameSettingsClass>.Instance.Control.Settings.MouseAimingSensitivity * toggleZoomMulti * magnificationMulti;
}
else
{
Camera mainCamera = null;
Camera scopeCamera = null;
Camera[] cams = Camera.allCameras;
foreach (Camera cam in cams)
{
if (cam.name == "FPS Camera")
{
mainCamera = cam;
continue;
}
if (cam.name == "BaseOpticCamera(Clone)")
{
scopeCamera = cam;
}
}
float aimedFOV = !Plugin.FovController.IsOptic || scopeCamera == null ? Plugin.BaseScopeFOV.Value : scopeCamera.fieldOfView;
float hipFOV = Mathf.Deg2Rad * Camera.VerticalToHorizontalFieldOfView(mainCamera.fieldOfView, mainCamera.aspect);
float realAimedFOV = Mathf.Deg2Rad * Camera.VerticalToHorizontalFieldOfView(aimedFOV, mainCamera.aspect);
float exponent = 100f / Plugin.MouseSensFactor.Value;
float tanRatio = (float)(Mathf.Tan(realAimedFOV / 2) / Mathf.Tan(hipFOV / 2));
float inGameSens = Singleton<SharedGameSettingsClass>.Instance.Control.Settings.MouseAimingSensitivity;
newSens = Mathf.Pow(tanRatio, exponent) * inGameSens * toggleZoomMulti;
}
____aimingSens = newSens;
}
}
}