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FovController.cs
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FovController.cs
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using Comfort.Common;
using EFT;
using EFT.Animations;
using EFT.UI;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using static EFT.Player;
namespace FOVFix
{
//to-do: redo everything and put it in here
public class FovController
{
public Dictionary<string, List<Dictionary<string, float>>> WeaponScopeValues = new Dictionary<string, List<Dictionary<string, float>>>();
public Vector2 CamPanRotation = Vector2.zero;
public bool IsRotating = false;
private Vector2 _targetRotation = Vector2.zero;
public bool DidToggleForFirstPlane = false;
private bool _haveResetDict = false;
public bool IsFixedMag = false;
public bool CanToggle = false;
public bool CanToggleButNotFixed = false;
public bool IsFucky = false;
public float MinZoom = 1f;
public float MaxZoom = 1f;
public float CurrentZoom = 1f;
public string CurrentWeapInstanceID = "";
public string CurrentScopeInstanceID = "";
public string CurrentScopeTempID = "";
public bool IsOptic;
public bool HasRAPTAR = false;
public bool CalledToggleZoom = false;
public bool CalledToggleZoomBreath = false;
public bool IsToggleZoom = false;
public bool IsAiming = false;
public bool ChangeSight = false;
public bool ToggledMagnification = false;
public bool CalledADSZoom = false;
public float TargetToggleZoomMulti = 1f;
public bool ToggleZoomActive = false;
private Player _player = null;
public OpticCratePanel OpticPanel = null;
public FovController()
{
}
private void UpdateStoredMagnificaiton(string weapID, string scopeID, float currentZoom)
{
if (WeaponScopeValues.ContainsKey(CurrentWeapInstanceID))
{
List<Dictionary<string, float>> scopes = WeaponScopeValues[CurrentWeapInstanceID];
foreach (Dictionary<string, float> scopeDict in scopes)
{
if (scopeDict.ContainsKey(CurrentScopeInstanceID))
{
scopeDict[CurrentScopeInstanceID] = currentZoom;
break;
}
}
}
}
public void HandleZoomInput(float zoomIncrement, bool toggleZoom = false)
{
float zoomBefore = CurrentZoom;
CurrentZoom =
!toggleZoom ? Mathf.Clamp(CurrentZoom + zoomIncrement, MinZoom, MaxZoom) :
zoomIncrement;
UpdateStoredMagnificaiton(CurrentWeapInstanceID, CurrentScopeInstanceID, CurrentZoom);
ZoomScope(CurrentZoom);
if (zoomBefore != CurrentZoom)
{
DidToggleForFirstPlane = true;
}
}
public void ZoomScope(float currentZoom)
{
if (OpticPanel != null) OpticPanel.Show(Math.Round(currentZoom, 1) + "x");
Camera[] cams = Camera.allCameras;
foreach (Camera cam in cams)
{
if (cam.name == "BaseOpticCamera(Clone)")
{
cam.fieldOfView = Plugin.BaseScopeFOV.Value / Mathf.Pow(currentZoom, Plugin.MagPowerFactor.Value);
}
}
DoFov();
}
public void SetToggleZoomMulti()
{
bool isOptic = _player.HandsController as FirearmController != null && _player?.ProceduralWeaponAnimation != null && _player?.ProceduralWeaponAnimation?.CurrentScope != null && _player.ProceduralWeaponAnimation.CurrentScope.IsOptic;
bool cancelledZoom = (!CalledToggleZoom && !Plugin.ToggleZoomOnHoldBreath.Value) || (!CalledToggleZoomBreath && Plugin.ToggleZoomOnHoldBreath.Value);
TargetToggleZoomMulti = cancelledZoom || _player.IsInventoryOpened ? 1f : isOptic && IsAiming ? Plugin.OpticToggleZoomMulti.Value : IsAiming ? Plugin.NonOpticToggleZoomMulti.Value : Plugin.UnaimedToggleZoomMulti.Value;
}
public void DoFov()
{
ProceduralWeaponAnimation pwa = _player.ProceduralWeaponAnimation;
if (pwa == null) return;
FirearmController fc = _player.HandsController as FirearmController;
float baseFOV = _player.ProceduralWeaponAnimation.Single_2;
int aimIndex = _player.ProceduralWeaponAnimation.AimIndex;
if (fc == null)
{
float targetFOV = baseFOV * TargetToggleZoomMulti;
CameraClass.Instance.SetFov(targetFOV, 1f, !IsAiming);
return;
}
if (_player != null && fc?.Weapon != null)
{
if (pwa.PointOfView == EPointOfView.FirstPerson && !pwa.Sprint && aimIndex < pwa.ScopeAimTransforms.Count)
{
float zoom = 1;
if (_player.ProceduralWeaponAnimation.CurrentAimingMod != null)
{
zoom = _player.ProceduralWeaponAnimation.CurrentAimingMod.GetCurrentOpticZoom();
CurrentScopeTempID = _player.ProceduralWeaponAnimation.CurrentAimingMod.Item.TemplateId;
}
bool isOptic = pwa.CurrentScope.IsOptic;
IsOptic = isOptic;
float zoomMulti = !isOptic ? Plugin.NonOpticFOVMulti.Value : Plugin.EnableVariableZoom.Value ? Utils.GetADSFoVMulti(CurrentZoom) : Utils.GetADSFoVMulti(zoom);
float sightFOV = baseFOV * zoomMulti * Plugin.GlobalADSMulti.Value;
float fov = pwa.IsAiming ? sightFOV : baseFOV;
float targetFOV = fov * TargetToggleZoomMulti;
CameraClass.Instance.SetFov(targetFOV, 1f, !IsAiming);
}
}
else if (pwa.PointOfView == EPointOfView.FirstPerson && !pwa.Sprint && aimIndex < pwa.ScopeAimTransforms.Count)
{
float sightFOV = baseFOV * Plugin.RangeFinderADSMulti.Value * Plugin.GlobalADSMulti.Value;
float fov = IsAiming ? sightFOV : baseFOV;
CameraClass.Instance.SetFov(fov, 1f, !IsAiming);
}
}
public void ControllerUpdate()
{
Utils.CheckIsReady();
if (Utils.IsReady && _player == null) _player = Singleton<GameWorld>.Instance.MainPlayer;
if (Utils.IsReady && _player != null)
{
_haveResetDict = false;
if (Plugin.EnableVariableZoom.Value && !IsFixedMag && IsOptic && (!CanToggle || CanToggleButNotFixed) && IsAiming)
{
if (Plugin.UseSmoothZoom.Value)
{
if (Input.GetKey(Plugin.VariableZoomOut.Value.MainKey) && Plugin.VariableZoomOut.Value.Modifiers.All(Input.GetKey))
{
HandleZoomInput(-Plugin.SmoothZoomSpeed.Value);
}
if (Input.GetKey(Plugin.VariableZoomIn.Value.MainKey) && Plugin.VariableZoomIn.Value.Modifiers.All(Input.GetKey))
{
HandleZoomInput(Plugin.SmoothZoomSpeed.Value);
}
}
else
{
if (Input.GetKeyDown(Plugin.VariableZoomOut.Value.MainKey) && Plugin.VariableZoomOut.Value.Modifiers.All(Input.GetKey))
{
HandleZoomInput(-Plugin.ZoomSteps.Value);
}
if (Input.GetKeyDown(Plugin.VariableZoomIn.Value.MainKey) && Plugin.VariableZoomIn.Value.Modifiers.All(Input.GetKey))
{
HandleZoomInput(Plugin.ZoomSteps.Value);
}
}
if (Plugin.UseMouseWheel.Value)
{
if ((Input.GetKey(Plugin.MouseWheelBind.Value.MainKey) && Plugin.UseMouseWheelPlusKey.Value) || (!Plugin.UseMouseWheelPlusKey.Value && !Input.GetKey(KeyCode.LeftControl) && !Input.GetKey(KeyCode.LeftAlt) && !Input.GetKey(KeyCode.R) && !Input.GetKey(KeyCode.C)))
{
float scrollDelta = Input.mouseScrollDelta.y * Plugin.ZoomSteps.Value;
if (scrollDelta != 0f)
{
HandleZoomInput(scrollDelta);
}
}
}
}
if (Plugin.ToggleZoomOnHoldBreath.Value)
{
if (_player.Physical.HoldingBreath && !CalledToggleZoomBreath)
{
CalledToggleZoomBreath = true;
SetToggleZoomMulti();
DoFov();
}
else if (!_player.Physical.HoldingBreath && CalledToggleZoomBreath)
{
CalledToggleZoomBreath = false;
SetToggleZoomMulti();
DoFov();
}
}
if (Plugin.HoldZoom.Value)
{
if (Input.GetKey(Plugin.ZoomKeybind.Value.MainKey) && Plugin.ZoomKeybind.Value.Modifiers.All(Input.GetKey) && !CalledToggleZoom && !(!IsAiming && Plugin.UnaimedToggleZoomMulti.Value == 1f))
{
CalledToggleZoom = true;
SetToggleZoomMulti();
DoFov();
}
if (!Input.GetKey(Plugin.ZoomKeybind.Value.MainKey) && CalledToggleZoom)
{
CalledToggleZoom = false;
SetToggleZoomMulti();
DoFov();
}
}
else
{
if (Input.GetKeyDown(Plugin.ZoomKeybind.Value.MainKey) && Plugin.ZoomKeybind.Value.Modifiers.All(Input.GetKey))
{
CalledToggleZoom = !CalledToggleZoom;
SetToggleZoomMulti();
DoFov();
}
}
if (!IsAiming && Plugin.UnaimedToggleZoomMulti.Value == 1f && CalledToggleZoom)
{
CalledToggleZoom = false;
SetToggleZoomMulti();
DoFov();
}
if (IsAiming && !CalledADSZoom)
{
SetToggleZoomMulti();
DoFov();
CalledADSZoom = true;
}
else if (!IsAiming && CalledADSZoom)
{
SetToggleZoomMulti();
CalledADSZoom = false;
}
}
if (!Utils.IsReady && !_haveResetDict)
{
WeaponScopeValues.Clear();
_haveResetDict = true;
}
}
}
}