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Fix temporary workaround for setting ball's velocity to zero #92

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Adman opened this issue Apr 12, 2021 · 2 comments
Open

Fix temporary workaround for setting ball's velocity to zero #92

Adman opened this issue Apr 12, 2021 · 2 comments
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@Adman
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Adman commented Apr 12, 2021

Will be fixed on Webots side in next release (see the issue cyberbotics/webots#2899)

  • remove the workaround from our code + test it.
@Adman Adman added the bug Something isn't working label Apr 12, 2021
@mrshu
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mrshu commented Dec 22, 2021

@Adman This has been fixed already, right?

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Adman commented Dec 22, 2021

@mrshu Webots created some fix but the problem still persists there.

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