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task4.py
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task4.py
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import pygame
import os
import math
import random
from points import *
import formular
import time
# NOTE: All lengths are in cm ########################
os.environ['SDL_VIDEO_CENTERED']='1'
width, height = 600, 600
SIZE = (width, height)
pygame.init()
pygame.display.set_caption("Task 4")
fps = 30
screen = pygame.display.set_mode(SIZE)
clock = pygame.time.Clock()
def deg(theta):
rad = (math.pi/180)*theta
return rad
m1 = 1 #kg
m2 = 1 #kg
l1 = 100 #cm
l2 = 100 #cm
q1 = 35
q2 = 35
scatter1 = []
scatter = []
restart = False
LIST_LIMIT = 1000000
#COLORS
BACKGROUND = (20, 20, 20)
SCATTERLINE1 = (255, 255, 255)
SCATTERLINE2 = (255, 255, 0)
POINT = (255, 0,0)
SMALLPOINT = (0, 255, 0)
ROD = (45, 140, 245)
ARMSTROKE = 10
starting_point = (width//2, height//2)
x_offset = starting_point[0]
y_offset = starting_point[1]
run = True
while run:
clock.tick(fps)
screen.fill(BACKGROUND)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
run = False
if event.key == pygame.K_r:
restart = True
if restart == True:
q1 = 35
q2 = 35
scatter1 = []
scatter = []
restart = False
x = float(x_offset + formular.pos_x(l1, l2, q1, q2))
y = float(y_offset - formular.pos_y(l1, l2, q1, q2))
x1 = float(x_offset + formular.pos_x1(l1, q1))
y1 = float(y_offset - formular.pos_y1(l1, q1))
q2 += 10
Q1 = 35 <= q1 <= 145
Q2 = 35 <= q2 <= 145
if Q1==True and Q2==False:
for i in range(int((145-35)/10)+1):
q2 = q2 - 10
x = float(x_offset + formular.pos_x(l1, l2, q1, q2))
y = float(y_offset - formular.pos_y(l1, l2, q1, q2))
scatter.insert(0, (x, y))
q1 += 10
if q1 > 145:
time.sleep(1)
restart = True
scatter.insert(0, (x, y))
for point in scatter:
random_color = (random.randint(20, 255), random.randint(20, 255), random.randint(20, 255))
plot = Points(point[0], point[1], screen, SCATTERLINE1, scatter)
plot.draw()
if len(scatter1) > LIST_LIMIT:
scatter1.pop()
if len(scatter) > LIST_LIMIT:
scatter.pop()
pygame.draw.line(screen, ROD, starting_point, (x1, y1), ARMSTROKE)
pygame.draw.circle(screen, SMALLPOINT, starting_point, 10)
pygame.draw.line(screen, ROD, (x1, y1), (x, y), ARMSTROKE)
pygame.draw.circle(screen, POINT, (int(x), int(y)), 5)
pygame.draw.circle(screen, SMALLPOINT, (int(x1), int(y1)), 10)
pygame.display.update()
pygame.quit()