-
Notifications
You must be signed in to change notification settings - Fork 0
/
schedule.py
209 lines (173 loc) · 6.47 KB
/
schedule.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
import logging
from errors import ScheduleError
debug = logging.debug
logging.basicConfig(level=logging.WARNING, format='%(message)s')
class Event:
def __init__(self, schedule, time=0, content=None, instant=False):
self.content = content
self.time = time
self.schedule = schedule
self.is_instant = instant
schedule.add_event(self)
self.actor = None
def __repr__(self):
return self.content
def happen(self):
# prin("{} happened.".format(self.content))
pass
class TimerEvent(Event):
def __init__(self, schedule, actor, time, keyword=None, callback=None):
self.keyword = keyword
self.callback = callback
self.actor = actor
self.schedule = schedule
self.time = time + schedule.current_time
self.is_instant = False
self.action = None
self.schedule.add_event(self)
if self.keyword is None and self.callback is None:
raise Exception("To set a timer, you need a keyword or a callback. You passed neither.")
if self.keyword and self.callback:
raise Exception("You passed both a keyword and a callback. This is not supported.")
def happen(self):
if self.keyword:
self.actor.hear_timer(self.keyword)
elif self.callback:
self.callback()
else:
raise Exception("Hey! A timer had no callback or keyword.")
class ActionEvent(Event):
is_cooldown = False
def __init__(self, action):
self.is_instant = action.is_instant
self.schedule = action.actor.schedule
self.action = action
self.actor = action.actor
if self.actor.scheduled_event:
raise ScheduleError
else:
self.actor.scheduled_event = self
self.time = self.get_time()
self.schedule.add_event(self)
def __repr__(self):
return "Event({})".format(str(self.action))
def get_time(self):
return self.action.time_elapsed + self.schedule.current_time
def happen(self):
assert self.actor.scheduled_event == self
self.actor.scheduled_event = None
self.actor.attempt_action(self.action)
try:
if self.action.cooldown_time == 0:
self.schedule.grant_action(self.actor)
else:
new_event = CooldownEvent(self.action)
except ScheduleError:
pass
class CooldownEvent(ActionEvent):
is_cooldown = True
def __repr__(self):
return "Cooldown({})".format(str(self.action))
def get_time(self):
return self.action.cooldown_time + self.schedule.current_time
def happen(self):
assert self.actor.scheduled_event == self
self.actor.scheduled_event = None
self.schedule.grant_action(self.actor)
class Schedule:
def __init__(self):
self.current_time = 0
self.event_list = list()
self.actors = list()
self.stopped_actors = list()
self.new_stopped_actors = list()
self.end_game = False
def set_timer(self, actor, time, keyword=None, callback=None):
return TimerEvent(self, actor, time, keyword, callback)
def add_event(self, new_event):
if new_event.is_instant:
self.event_list.append(new_event)
else:
i = 0
try:
while self.event_list[i].time > new_event.time:
i += 1
# if self.event_list[i].time == new_event.time:
# new_event.time += 1
self.event_list.insert(i, new_event)
except IndexError:
self.event_list.append(new_event)
def add_actor(self, actor):
self.actors.append(actor)
if actor not in self.stopped_actors:
self.stopped_actors.append(actor)
def remove_actor(self, actor):
self.actors.remove(actor)
self.event_list = [e for e in self.event_list if e.actor != actor]
actor.scheduled_event = None
def cancel_event(self, event):
try:
self.event_list.remove(event)
except IndexError:
pass
def cancel_actions(self, actor):
e = actor.scheduled_event
if e is not None and not isinstance(e, CooldownEvent):
# debug("queue before cancellation {}".format(self.event_list))
self.event_list = [e for e in self.event_list
if e.actor != actor
or e.action is None]
# debug("queue after cancellation {}".format(self.event_list))
actor.scheduled_event = None
self.grant_action(actor)
# debug("queue after grant {}".format(self.event_list))
else:
pass
# print_("HEY, CANCELLATION WITH NO SCHEDULED EVENT")
def stop_game(self):
self.end_game = True
def grant_action(self, actor):
debug("Action granted")
if actor.scheduled_event:
raise ScheduleError
elif self.end_game == False and actor in self.actors:
action = actor.get_action()
ActionEvent(action)
else:
self.new_stopped_actors.append(actor)
def run_game(self, duration=None):
if duration is not None:
end_time = self.current_time + duration
else:
end_time = None
self.end_game = False
while (
not self.end_game
and (self.event_list or self.stopped_actors)
and (end_time is None or self.current_time < end_time)
):
if self.stopped_actors:
for actor in self.stopped_actors:
if actor in self.actors:
self.grant_action(actor)
self.stopped_actors = list()
event = self.event_list.pop()
if event.actor in self.actors:
self.current_time = event.time
event.happen()
else:
pass
class DefaultSchedule(Schedule):
default_schedule = None
def __new__(cls):
if cls.default_schedule is None:
cls.default_schedule = super().__new__(cls)
return cls.default_schedule
if __name__ == "__main__":
my_schedule = Schedule()
e0 = Event(my_schedule, 0, "A")
e1 = Event(my_schedule, 1000, "B")
e2 = Event(my_schedule, 0, "Before A", True)
e3 = Event(my_schedule, 2000, "C")
e4 = Event(my_schedule, 2000, "D")
# prin([event.content for event in my_schedule.event_list])