-
Notifications
You must be signed in to change notification settings - Fork 0
/
draw.c
497 lines (441 loc) · 10.5 KB
/
draw.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
#ifdef __APPLE_CC__
#include<GLUT/glut.h>
#else
#include<GL/glut.h>
#endif
#include <GL/gl.h>
#include <GL/glut.h>
#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "game.h"
#include "draw.h"
#include "structure.h"
#include "display.h"
int gridX, gridY;
bool isCar = false;
bool isRock = false;
bool isRoad = false;
bool isLife = false;
// vrai si le premier tire à été tiré
bool first_shot = true;
// coordonnées du rocher et booléen qui décide du nombre de tours restant avant le prochain rocher
int rockX, rockY, rock_time = 0;
int lifeX, lifeY, life_time = 50;
extern bool fire;
extern bool gameOver;
// Enregistre le nombre de tours et de bandes de circulation sur le terrain
int road_i = 0;
int road_turn = 0;
extern bool new_shot;
// Enregistre le nombre de tour pour décider d'envoyer une nouvelle voiture
int car_turn = 0;
weapon *w;
weapon *w_tmp;
weapon *w_i;
car *c;
car *c_tmp;
int high[10];
FILE *scores;
extern int tmp;
extern bool bubble;
// initialisation des bordures de terrain
void initGrid(int x, int y)
{
gridX = x;
gridY = y;
}
// dessin des bordures de terrain
void drawGrid()
{
for(int x = 0; x < gridX; x++)
{
for(int y = 0; y < gridY; y++)
{
square(x, y);
}
}
}
// dessin du plateau de jeu
void square(int x, int y)
{
if((x == 0 || x == gridX - 1) && (y != gridY - 1) && (y != gridY - 2))
{
glColor3f(1.0, 1.0, 1.0);
glRectd(x, y, x+1, y+1);
}
else if(y == gridY - 1 || y == gridY - 2)
{
glColor3f(0.0, 0.0, 0.0);
glRectd(x, y, x+1, y+1);
}
else
{
glLineWidth(1.0);
glColor3f(0.4, 0.4, 0.4);
}
glBegin(GL_LINE_LOOP);
glVertex2f(x, y);
glVertex2f(x+1, y);
glVertex2f(x+1, y+1);
glVertex2f(x, y+1);
glEnd();
}
// dessin des voitures ennemies
void drawCar()
{
if(car_turn % 30 == 0 || (car_turn > 300 && car_turn % 15 == 0))
{
c_tmp = add_car();
if(!isCar)
{
c = c_tmp;
isCar = true;
}
else if(isCar)
{
car *t = c;
while(t->next != NULL)
{
t = t->next;
}
t->next = c_tmp;
}
}
c_tmp = c;
if(c_tmp != 0)
{
do
{
glColor3f(0.0, 0.0, 1.0);
glRectd(c_tmp->x, c_tmp->y, c_tmp->x + 1 ,c_tmp->y + 1);
if(c_tmp->stuck != 0)
{
c_tmp->stuck--;
}
else
{
c_tmp->y--;
}
c_tmp = c_tmp->next;
}
while(c_tmp != NULL);
}
car_turn++;
}
// dessin du vélo du joueur
void drawBike()
{
glColor3f(1.0, 1.0, 0.0);
glRectd(b.x, b.y, b.x+1, b.y+1);
}
// dessin des tirs du vélo
void drawWeapon()
{
if(fire)
{
if(new_shot)
{
w_tmp = add_weapon();
if(first_shot || w == NULL)
{
w = w_tmp;
first_shot = false;
}
else
{
weapon *k = w;
while(k->next != NULL)
{
k = k->next;
}
k->next = w_tmp;
}
new_shot = false;
}
w_i = w;
while(w_i != NULL)
{
if(!w_i->bubble)
{
glColor3f(1.0, 0.0, 0.0);
}
else
{
glColor3f(0.0, 0.5, 1.0);
}
glRectd(w_i->x, w_i->y, w_i->x + 1, w_i->y + 1);
w_i->y++;
w_i = w_i->next;
}
}
}
// dessin des rochers sur la route
void drawRock()
{
if(rock_time % 100 == 0 && rock_time != 0)
{
if(isRock == false)
{
rockY = gridY - 2;
rockX = randomizer(2, gridX);
glColor3f(0.0, 0.0, 0.0);
glRectd(rockX, rockY, rockX+5, rockY+2);
isRock = true;
}
}
if(isRock)
{
rockY -= 3;
glColor3f(0.0, 0.0, 0.0);
glRectd(rockX, rockY, rockX+5, rockY+2);
}
rock_time++;
}
// dessin du "coeur" qui rend une vie
void drawLife()
{
if(life_time % 220 == 0 && life_time != 0)
{
if(isLife == false)
{
lifeY = gridY - 2;
lifeX = randomizer(2, gridX);
glColor3f(1.0, 0.7, 0.8);
glRectd(lifeX, lifeY, lifeX+1, lifeY+1);
isLife = true;
}
}
if(isLife)
{
lifeY -= 3;
glColor3f(1.0, 0.7, 0.8);
glRectd(lifeX, lifeY, lifeX+1, lifeY+1);
}
life_time++;
}
// dessin des bandes de circulation
void drawRoad()
{
if(road_turn == 5 || road_turn == 0)
{
r[road_i].x = gridX / 2;
r[road_i].y = gridY - 7;
road_i++;
road_turn = 0;
}
for(int j = 0; j < road_i; j++)
{
glColor3f(1.0, 1.0, 1.0);
glRectd(r[j].x, r[j].y, r[j].x + 1, r[j].y + 5);
r[j].y -= 3;
}
if(road_i == 99)
{
road_i = 0;
}
road_turn++;
}
// dessin du menu principal
void drawMenu()
{
char *a = "----- BIKE VS CARS -----";
glRasterPos3f(9.0f, 35.0f, 0.0f);
glColor3f(1.0, 1.0, 1.0);
for(int i = 0; a[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , a[i]);
}
char *b = "BARRE D'ESPACE POUR JOUER";
glRasterPos3f(2.0f, 30.0f, 0.0f);
glColor3f(1.0, 1.0, 1.0);
for(int i = 0; b[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , b[i]);
}
char *z = "'c' POUR LE MENU DES COMMANDES";
glRasterPos3f(2.0f, 25.0f, 0.0f);
glColor3f(1.0, 1.0, 1.0);
for(int i = 0; z[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , z[i]);
}
char *y = "'h' POUR LE MENU DES HIGHSCORES";
glRasterPos3f(2.0f, 20.0f, 0.0f);
glColor3f(1.0, 1.0, 1.0);
for(int i = 0; y[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , y[i]);
}
char *c = "'x' POUR QUITTER";
glRasterPos3f(2.0f, 15.0f, 0.0f);
glColor3f(1.0, 1.0, 1.0);
for(int i = 0; c[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , c[i]);
}
}
// dessin des stats du joueur au dessus de l'écran
void drawStats()
{
if(b.lives == 3)
{
char *d = "LIVES: <3 <3 <3";
glColor3f(1.0, 1.0, 1.0);
glRasterPos3f(1.0f, 39.0f, 0.0f);
for(int i = 0; d[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , d[i]);
}
}
else if(b.lives == 2)
{
char *d = "LIVES: <3 <3";
glColor3f(1.0, 1.0, 1.0);
glRasterPos3f(1.0f, 39.0f, 0.0f);
for(int i = 0; d[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , d[i]);
}
}
else
{
char *d = "LIVES: <3";
glColor3f(1.0, 1.0, 1.0);
glRasterPos3f(1.0f, 39.0f, 0.0f);
for(int i = 0; d[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , d[i]);
}
}
char score[50];
sprintf(score, "SCORE: %i", b.score);
glColor3f(1.0, 1.0, 1.0);
glRasterPos3f(19.0f, 39.0f, 0.0f);
for(int i = 0; score[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , score[i]);
}
}
// dessin du menu des commandes
void drawCommands()
{
char *e = "z : deplacement haut";
glColor3f(1.0, 1.0, 1.0);
glRasterPos3f(5.0f, 35.0f, 0.0f);
for(int i = 0; e[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , e[i]);
}
char *f = "s : deplacement bas";
glColor3f(1.0, 1.0, 1.0);
glRasterPos3f(5.0f, 33.0f, 0.0f);
for(int i = 0; f[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , f[i]);
}
char *g = "d : deplacement droite";
glColor3f(1.0, 1.0, 1.0);
glRasterPos3f(5.0f, 31.0f, 0.0f);
for(int i = 0; g[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , g[i]);
}
char *h = "q : deplacement gauche";
glColor3f(1.0, 1.0, 1.0);
glRasterPos3f(5.0f, 29.0f, 0.0f);
for(int i = 0; h[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , h[i]);
}
char *k = "o : tir classique";
glColor3f(1.0, 1.0, 1.0);
glRasterPos3f(5.0f, 27.0f, 0.0f);
for(int i = 0; k[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , k[i]);
}
char *l = "p : tir immobilisant";
glColor3f(1.0, 1.0, 1.0);
glRasterPos3f(5.0f, 25.0f, 0.0f);
for(int i = 0; l[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , l[i]);
}
char *m = "x : retour au menu principal";
glColor3f(1.0, 1.0, 1.0);
glRasterPos3f(5.0f, 23.0f, 0.0f);
for(int i = 0; m[i] != '\0'; i++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , m[i]);
}
}
// dessin du menu des highscores
void drawHighscores()
{
char top[100];
for(int i = 0; i < 10; i++)
{
sprintf(top, "%i\n", high[i]);
glColor3f(1.0, 1.0, 1.0);
glRasterPos3f(15.0f, 35.0f-i+2, 0.0f);
for(int j = 0; top[j] != '\0'; j++)
{
glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18 , top[j]);
}
}
}
// fonction qui lit le fichier score.txt et scan son contenu dans high[]
void readHighscores()
{
scores = fopen("scores.txt", "r");
for(int i = 0; i < 10; i++)
{
fscanf(scores, "%i", &high[i]);
}
fclose(scores);
}
// fonction qui écrit le contenu de high[] dans le fichier texte en fin de partie
void writeHighscores()
{
scores = fopen("scores.txt", "w");
for(int i = 0; i < 10; i++)
{
fprintf(scores,"%i\n",high[i]);
}
fclose(scores);
}
// fonction qui vérifié si un nouveau score est dans le top 10
void newHighscore()
{
sortHighscores();
for(int i = 0; i < 10; i++)
{
if(b.score > high[i])
{
high[i] = b.score;
for(int j = i + 1; j < 9 - i; j++)
{
high[j] = high[j + 1];
}
break;
}
}
}
// fonction qui trie les scores par ordre décroissant
void sortHighscores()
{
for(int i = 0; i < 10; i++)
{
for(int j = i + 1; j < 10; j++)
{
if(high[i] < high[j])
{
tmp = high[i];
high[i] = high[j];
high[j] = tmp;
}
}
}
}