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raylib dependencies
raylib has no external dependencies, all required libraries are included with raylib sources.
Internally, raylib uses some libraries developed by other people, most of them used for some very specific task, like loading a specific file format or managing the audio device.
Here is the list of dependencies used by raylib. Note that most of these dependencies are single-header public-domain libraries that are included in raylib repository.
Library | Version | raylib module | Notes |
---|---|---|---|
GLFW3 | 3.3.1 | rglfw | Window and input management |
rgif | 0.5 | core | GIF recording basic functionality |
GLAD | 0.1.10a0 | rlgl | Extensions initialization for OpenGL 3.3 Core |
stb_image | 2.22 | textures | Multiple image formats loading |
stb_image_resize | 0.96 | textures | Image resizing functions |
stb_image_write | 1.13 | textures | Image writting to multiple formats |
stb_perlin | 0.4 | textures | Perlin noise generator |
stb_truetype | 1.21 | text | TTF/OTF fonts data loading |
stb_rect_pack | 1.00 | text | Rectangles packer, used on font packing |
miniaudio | 0.9.3 | raudio | Audio device management |
stb_vorbis | 1.14 (fork) | raudio | OGG audio data loading |
dr_mp3 | 0.4.0 | raudio | MP3 audo data loading |
dr_flac | 0.9.7 | raudio | FLAC audo data loading |
jar_mod | 0.01 | raudio | MOD audio module loading |
jar_xm | 0.01 | raudio | XM audio module loading |
par_shapes | ? | models | Geometric shapes generation (*) |
tinyobj_loader_c | ? | models | OBJ/MTL data loading (*) |
cgltf | 1.0 | models | glTF models data loading |
Note that raylib supports multiple platforms and, consequently, not all library dependencies from above are the same for all supported platforms. As commented, some of the above libraries included in raylib are single-file header-only libraries (stb_image
, stb_image_write
, stb_image_resize
, stb_vorbis
, jar_mod
, jar_xm
, glad
, mini_al
), most of those libraries only depend on the C standard library for the target platform (msvcrt, libc, bionic) and are compiled together with raylib—no need for additional library linkage.
Despite raylib requires no external dependencies, there are some platform-specific system libraries that are required to be linked on examples/games compilation. Here it is a table with required libraries:
PLATFORM | external dependencies | Notes |
---|---|---|
DESKTOP:Windows |
OpenGL , winmm , gdi32 , user32 , kernel32
|
Required for window creation |
DESKTOP:Linux |
OpenGL , X11
|
Also requires linkage with libm (math), pthreads (POSIX threads), dl (dynamic loading) and X11 window system specific libs: X11 , Xrandr , Xinerama , Xi , Xxf86vm and Xcursor
|
DESKTOP:FreeBSD |
OpenGL , X11
|
Also requires linkage with libm (math), pthreads (POSIX threads), dl (dynamic loading) and X11 window system specific libs: X11 , Xrandr , Xinerama , Xi , Xxf86vm and Xcursor
|
DESKTOP:OSX |
OpenGL , Cocoa
|
Required for window creation |
ANDROID |
EGL , OpenGLES2.0 , OpenSLES
|
Code must be compiled using Android NDK libraries. Requires linkage with -native_app_glue , log , android , atomic , libc , libm (math) and dl (dynamic loading) |
RASPBERRY PI |
EGL , OpenGLES2.0 , bcm_host
|
Graphics run in native mode using bcm_host (no XWindows required) and inputs are also natively read (no XWindows input events), also requires linkage with libm (math), pthreads (POSIX threads) and dl (dynamic loading). |
HTML5 (Web) | WebGL |
Code must be compiled using emscripten SDK , dependencies linkage is automatically detected. |
raylib design is very modular. Some modules can be removed on compilation if they're not required and consequently the libraries used by those modules.
Some modules can also be used as standalone, independently of raylib: rlgl, raudio.
www.raylib.com | itch.io | GitHub | Discord | YouTube
- Architecture
- Syntax analysis
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- External dependencies
- GLFW dependency
- libc dependency
- Platforms and graphics
- Input system
- Default shader
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- Integration with other libs
- Working on Windows
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- Working on GNU Linux
- Working on Chrome OS
- Working on FreeBSD
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- raylib templates: Get started easily
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