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Linking raylib against ANGLE on MacOS #2998

Answered by grplyler
grplyler asked this question in Q&A
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Update: After a few black screens, thanks to raylibs trace logs, I did manage to get it working on a small 2D project for work and went from about ~3000 FPS (optimized build without ANGLE) to ~7300 FPS with ANGLE!

Without ANGLE (optimized build)

With ANGLE (optimized build, dylib, 2021 Apple M1 Pro, 10 CPU Cores, 10 GPU Cores)

Raylib Debug Tracing with ANGLE

INFO: Initializing raylib 4.6-dev
INFO: Supported raylib modules:
INFO:     > rcore:..... loaded (mandatory)
INFO:     > rlgl:...... loaded (mandatory)
INFO:     > rshapes:... loaded (optional)
INFO:     > rtextures:. loaded (optional)
INFO:     > rtext:..... loaded (optional)
INFO:     > rmodels:... loaded (optional)
INFO:     > ra…

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