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I noticed that raylib doesn't support load and draw scenes in glTF 2.0 files. So what's the prefered method to load/draw scenes exported from blender for now? Or are there any tutorials about how to export blender models that can be correctly loaded by raylib? |
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@royqh1979 Actually there is no a preferred method because it looks like more of an engine feature than a low level library like raylib. |
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@royqh1979 Actually there is no a preferred method because it looks like more of an engine feature than a low level library like raylib.
The PR solution you proposed is really good but too high-level for raylib.
As many other high-level features (https://github.com/JeffM2501/raylibExtras) it would be nice to have a higher-level library to do it, instead of being a part of the raylib core features.