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client.cpp
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client.cpp
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#include "client.h"
#include <iostream>
#include <cstring>
#include <sys/msg.h>
// Define a structure for the message
struct Message {
long messageType;
char messageText[256];
};
Client::Client(const std::string& u, int serverQueueKey) : username(u){
// Get the server's message queue ID
}
void Client::connectToServer() {
std::string connectMessage = "connect "+username;
sendMessage(connectMessage);
}
void Client::sendMessage(const std::string& message) {
Message msg;
msg.messageType = 1; // Message type 1 for sending messages
std::strcpy(msg.messageText, (username + ": " + message).c_str());
// Send the message to the server
msgsnd(serverQueueId, &msg, sizeof(msg.messageText), 0);
}
std::string Client::receiveMessage() {
Message msg;
// Receive the message from the server
if (msgrcv(serverQueueId, &msg, sizeof(msg.messageText), 2, IPC_NOWAIT) != -1) {
// Message type 2 for receiving messages
return std::string(msg.messageText);
}
return ""; // No message received
}