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script.js
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script.js
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"use strict";
//Selecting elements
const player0El = document.querySelector(".player--0");
const player1El = document.querySelector(".player--1");
const score0El = document.querySelector("#score--0");
const score1El = document.querySelector("#score--1");
const current0El = document.querySelector("#current--0");
const current1El = document.querySelector("#current--1");
const diceEl = document.querySelector(".dice");
const btnNew = document.querySelector(".btn--new");
const btnRoll = document.querySelector(".btn--roll");
const btnHold = document.querySelector(".btn--hold");
//Startin conditions
let scores, currentScore, activePlayer, playing;
function init() {
scores = [0, 0];
currentScore = 0;
activePlayer = 0;
playing = true;
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
diceEl.classList.add("hidden");
player0El.classList.remove("player--winner");
player1El.classList.remove("player--winner");
player0El.classList.add("player--active");
player1El.classList.remove("player--active");
}
init();
function switchPlayer() {
currentScore = 0;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
// document
// .querySelector(`.player--${activePlayer}`)
// .classList.remove("player--active");
//Switch to next player
activePlayer = activePlayer === 0 ? 1 : 0;
// document
// .querySelector(`.player--${activePlayer}`)
// .classList.add("player--active");
player0El.classList.toggle("player--active");
player1El.classList.toggle("player--active");
}
//Rolling dice functionality
btnRoll.addEventListener("click", () => {
if (playing) {
//1. Generate a random number
const dice = Math.trunc(Math.random() * 6) + 1;
//2. Display dice
diceEl.classList.remove("hidden");
diceEl.src = `dice-${dice}.png`;
//3. Check for rolled 1
if (dice !== 1) {
//Add dice to current score
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
switchPlayer();
}
}
});
//Holding the score
btnHold.addEventListener("click", () => {
if (playing) {
//1. Add current score to active player's score
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
//2. Check If player's score is <100
if (scores[activePlayer] < 20) {
//Switch the player
switchPlayer();
} else {
//Finish the game
playing = false;
diceEl.classList.add("hidden");
document
.querySelector(`.player--${activePlayer}`)
.classList.add("player--winner");
document
.querySelector(`.player--${activePlayer}`)
.classList.remove("player--active");
}
}
});
//new game functionality
btnNew.addEventListener("click", init);