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Should "pointerover" events fire when a game object is not visible? #6389

Answered by photonstorm
scottwestover asked this question in Q&A
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Game Objects that don't render (i.e. visible false or alpha zero) are skipped for input, yes. This is how it was designed from the start so is the default standard behaviour. For non-rendering Game Objects that need input (i.e. for drop zones) there is the Zone Game Object.

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