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[Game balance]: Modify helicopter probabilities in fn_DES_Heli.sqf #3270

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ante185 opened this issue Jun 5, 2024 · 1 comment
Open

[Game balance]: Modify helicopter probabilities in fn_DES_Heli.sqf #3270

ante185 opened this issue Jun 5, 2024 · 1 comment
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Balance For issues and PRs regarding game balance. Suggestion Something that needs discussing

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@ante185
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ante185 commented Jun 5, 2024

What is wrong with the balance currently?

Currently each helicopter in a template has an equal chance of spawning in the crashed helicopter mission, this means that if there's 5 transport helicopters and 1 attack helicopter the chance of getting a transport is 1/6th - it's entirely dependent on what the faction looks like.
This is because the code pulls all helicopters into one array and then just selects a random element.

Describe the solution you'd like.

We need some scheme that allows for more direct control over the probability of each helicopter class, more weights and levers to adjust them couldn't be bad.

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@ante185 ante185 added Suggestion Something that needs discussing Balance For issues and PRs regarding game balance. labels Jun 5, 2024
@jaj22
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jaj22 commented Jun 5, 2024

There's similar functionality in getVehiclesGroundXXX and getVehiclesAirSupport. You probably don't need the war level tables but ideally you do adjust for missing attack or lightAttack.

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Labels
Balance For issues and PRs regarding game balance. Suggestion Something that needs discussing
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