From 5a088c952896d4cc34aa6a0add645e8e175191a6 Mon Sep 17 00:00:00 2001 From: edsaperia Date: Wed, 18 Sep 2024 17:53:58 +0100 Subject: [PATCH] Product Design module --- app/views/home/course2024.html.haml | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/app/views/home/course2024.html.haml b/app/views/home/course2024.html.haml index 38cfcf5a..4333b405 100644 --- a/app/views/home/course2024.html.haml +++ b/app/views/home/course2024.html.haml @@ -322,18 +322,21 @@ %p Games are systems carefully designed to evoke specific emotions in their participants. Political regimes in the real world are in fact also such systems, albeit for different ends. What can the craft of game design teach us that is applicable to designing policy? In this module, you’ll learn some game design theory from the commercial games industry, and also get hands-on experience of making game-design decisions. %a.section-link{:href => "https://docs.google.com/document/d/1iHhDxh4MuSfLBIAsCVvsHD4dwIldbqt-m0eLw2_8P84"} Module Guide - %h3 Public Institutions and GovTech + %h3 Public Sector Innovation %div.profile-subtitle Andreas Varotsis %p If you’re at Newspeak House, you already care about how technology can improve our society for the better… but you probably also know that large public institutions like the government often fail to harness it, with seemingly simple solutions turning into colossally expensive, endlessly delayed megaprojects. %p So how can you improve public institutions using technology? When does it go wrong, and what can we do to try and make it work? %a.section-link{:href => "https://docs.google.com/document/d/1qwU0hkx4lfD_NU5VuI5oxIhhxwV0WIBXCDrmQc02CTA"} Module Guide - %h3 Network Development - %div.profile-subtitle James Moulding - %p Coming soon - %h3 Product Design %div.profile-subtitle Shad Gibran + %p Once upon a time, technology wasn’t as ubiquitous as it is now. Not everyone had a phone, not everyone knew what email was. The last of those generations will fade out slowly and we’ll know a world where everybody alive on the planet is a digital native. For technology to have become as pervasive, addictive and dangerous as it is, it needs to be accessible to the masses. + %p Digital product design as a discipline is very new, but deeply rooted in design academia. We’ll look at the discipline from a different angle, and try to apply design thinking to the problem spaces you’re most concerned with. + %p TLDR: How do you make something people will actually use? + %a.section-link{:href => "https://docs.google.com/document/d/15YW0yzh1eddBb07nrbp3zTeRwlw-eW9z7ryuSWsdVxw"} Module Guide + + %h3 Network Development + %div.profile-subtitle James Moulding %p Coming soon %h3 Impact Engineering