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[Blood] Low frame rate when map is open #734

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oifj34f34f opened this issue Aug 1, 2023 · 4 comments · Fixed by #735
Closed

[Blood] Low frame rate when map is open #734

oifj34f34f opened this issue Aug 1, 2023 · 4 comments · Fixed by #735

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@oifj34f34f
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oifj34f34f commented Aug 1, 2023

Compared to Rednukem, Blood has a low frame rate when the map is open. I'm not sure if this bug exists in Windows (I use Linux), so please check it.

Rednukem (good)

duke.mp4

Blood (bad)

blood.mp4
@tmyqlfpir
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This is by design, Blood does not interpolate the view/angle for 2D map view. It can be fixed by interpolating much like the 3D view does.

@oifj34f34f
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This is by design, Blood does not interpolate the view/angle for 2D map view. It can be fixed by interpolating much like the 3D view does.

Thank you, nice work!

@Hendricks266
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This is by design, Blood does not interpolate the view/angle for 2D map view. It can be fixed by interpolating much like the 3D view does.

I would be interested in upstreaming that, expanding the extent of interpolation is definitely in scope. I believe we've already done stuff like that in VoidSW.

@tmyqlfpir
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tmyqlfpir commented Aug 2, 2023

See #735

While this issue is open, it's common to see renderDrawMapView() glitch out and render maps like this (E6M1).
blud0000

@Hendricks266 Hendricks266 linked a pull request Aug 3, 2023 that will close this issue
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3 participants