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[Blood] Low frame rate when map is open #734
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This is by design, Blood does not interpolate the view/angle for 2D map view. It can be fixed by interpolating much like the 3D view does. |
Thank you, nice work! |
I would be interested in upstreaming that, expanding the extent of interpolation is definitely in scope. I believe we've already done stuff like that in VoidSW. |
See #735 While this issue is open, it's common to see renderDrawMapView() glitch out and render maps like this (E6M1). |
Compared to Rednukem, Blood has a low frame rate when the map is open. I'm not sure if this bug exists in Windows (I use Linux), so please check it.
Rednukem (good)
duke.mp4
Blood (bad)
blood.mp4
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