From abde16bc46c3100d2d33e5ee21fb1d290ff48222 Mon Sep 17 00:00:00 2001 From: tmyqlfpir <80724828+tmyqlfpir@users.noreply.github.com> Date: Sat, 5 Aug 2023 14:57:06 +1000 Subject: [PATCH] Improve prediction logic for above 60fps --- source/blood/src/view.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/blood/src/view.cpp b/source/blood/src/view.cpp index 96c68666c9..c877d43726 100644 --- a/source/blood/src/view.cpp +++ b/source/blood/src/view.cpp @@ -949,7 +949,8 @@ void viewCorrectPrediction(void) } spritetype *pSprite = gMe->pSprite; VIEW *pView = &predictFifo[(gNetFifoTail-1)&255]; - if (gMe->q16ang != pView->at30 || pView->at24 != gMe->q16horiz || pView->at50 != pSprite->x || pView->at54 != pSprite->y || pView->at58 != pSprite->z) + const char bCalPrediction = !VanillaMode() || (gMe->q16ang != pView->at30 || pView->at24 != gMe->q16horiz || pView->at50 != pSprite->x || pView->at54 != pSprite->y || pView->at58 != pSprite->z); + if (bCalPrediction) { viewInitializePrediction(); predictOld = gPrevView[myconnectindex];