-
Notifications
You must be signed in to change notification settings - Fork 1
/
inc_characterload.php
143 lines (126 loc) · 6.7 KB
/
inc_characterload.php
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
<?php
/*
Kremica was coded entirely by Ryan Johnston, a senior at the University
of Pittsburgh. Kremica is meant to be an enjoyable (yet frustrating)
game that will not over-burden a student. Rather, the game functions as
something to do on a quick study break. Make a character, play until the
character dies, go back to studying.
Copyright (C) 2010 Ryan Johnston
For a copy of the GNU GPL, visit:
http://www.gnu.org/licenses/gpl.html
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//Finds the appropriate character based on username and whether character
//is dead or not
$runthisquery="SELECT * FROM characters, users WHERE characters.userID='" . $_SESSION['userID'] . "' AND users.userID='" . $_SESSION['userID'] . "' AND dead='no'";
$characterarray=mysql_fetch_assoc(mysql_query($runthisquery));
$_SESSION['name'] = $characterarray['name'];
$_SESSION['hp']=$characterarray['hp'];
$_SESSION['maxhp']=$characterarray['maxhp'];
$_SESSION['level']=$characterarray['level'];
$_SESSION['exp']=$characterarray['exp'];
$_SESSION['maxexp']=$characterarray['maxexp'];
$_SESSION['strength']=$characterarray['strength'];
$_SESSION['accuracy']=$characterarray['accuracy'];
$_SESSION['agility']=$characterarray['agility'];
$_SESSION['defense']=$characterarray['defense'];
$_SESSION['speed']=$characterarray['speed'];
$_SESSION['weaponequippedID']=$characterarray['weaponequipped'];
$_SESSION['shieldequippedID']=$characterarray['shieldequipped'];
//This stuff needs to talk to the database first:
$findcurrentweapon=mysql_fetch_assoc(mysql_query("SELECT * FROM weapons WHERE weaponID='" . $characterarray['weaponequipped'] . "'"));
$findcurrentshield=mysql_fetch_assoc(mysql_query("SELECT * FROM shields WHERE shieldID='" . $characterarray['shieldequipped'] . "'"));
$_SESSION['weaponequipped']=$findcurrentweapon['name'];
$_SESSION['shieldequipped']=$findcurrentshield['name'];
$_SESSION['gold']=$characterarray['gold'];
$_SESSION['weapontype']=$findcurrentweapon['type'];
$_SESSION['weaponlow']=$findcurrentweapon['low'];
$_SESSION['weaponhigh']=$findcurrentweapon['high'];
$_SESSION['shieldtype']=$findcurrentshield['type'];
$_SESSION['shieldpower']=$findcurrentshield['power'];
//Holster Feches
//This stuff will need to be done with other look-ups in other tables
//While weapon# doesn't equal NULL, look it up in the weapons table
$x=1;
$_SESSION['weaponholster']=array();
while ($x<4 && $characterarray['weapon' . $x] !== NULL) {
$weaponquery="SELECT * FROM weapons WHERE weaponID='" . $characterarray['weapon' . $x] . "'";
$weaponarray=mysql_fetch_assoc(mysql_query($weaponquery));
$_SESSION['weaponholster'][]=array($weaponarray['name'], $weaponarray['low'], $weaponarray['high'], $weaponarray['type'], $weaponarray['weaponID']);
//While we're here, if the name is equal to the weapon equipped, let's set the other variables
if ($_SESSION['weaponequipped'] === $weaponarray['name']) {
$_SESSION['weapontype']=$weaponarray['type'];
$_SESSION['weaponlow']=$weaponarray['low'];
$_SESSION['weaponhigh']=$weaponarray['high'];
$_SESSION['weaponslotequipped']=$x-1;
}
$x++;
}
//If fisttype is not flesh, we'll need to change that to whatever type it happens to be
if ($characterarray['fisttype']!="flesh") {
$_SESSION['weaponholster'][0][3]=$characterarray['fisttype'];
}
//If the currently equipped weapon is Fists, we'll need to change the current weapon type, too
if ($_SESSION['weaponequipped']==$_SESSION['weaponholster'][0][0]) {
$_SESSION['weapontype']=$_SESSION['weaponholster'][0][3];
}
//While shield# doesn't equal NULL, look it up in the shields table
$x=1;
$_SESSION['shieldholster']=array();
while ($x<4 && $characterarray['shield' . $x] !== NULL) {
$shieldquery="SELECT * FROM shields WHERE shieldID='" . $characterarray['shield' . $x] . "'";
$shieldarray=mysql_fetch_assoc(mysql_query($shieldquery));
$_SESSION['shieldholster'][]=array($shieldarray['name'], $shieldarray['power'], $shieldarray['type'], $shieldarray['shieldID']);
//While we're here, if the name is equal to the shield equipped, let's set the other variables
if ($_SESSION['shieldequipped'] === $shieldarray['name']) {
$_SESSION['shieldtype']=$shieldarray['type'];
$_SESSION['shieldpower']=$shieldarray['power'];
$_SESSION['shieldslotequipped']=$x-1;
}
$x++;
}
//If barearmstype is not flesh, we'll need to change that to whatever type it happens to be
if ($characterarray['barearmstype']!="flesh") {
$_SESSION['shieldholster'][0][2]=$characterarray['barearmstype'];
}
//If the currently equipped shield is Bare Arms, we'll need to change the current shield type, too
if ($_SESSION['shieldequipped']==$_SESSION['shieldholster'][0][0]) {
$_SESSION['shieldtype']=$_SESSION['shieldholster'][0][2];
}
//While potion# doesn't equal NULL, look it up in the potions table
$_SESSION['potionholster']=array();
$x=1;
while ($x<6 && $characterarray['potion' . $x] !== NULL) {
$potionquery="SELECT * FROM potions WHERE potionID='" . $characterarray['potion' . $x] . "'";
$potionarray=mysql_fetch_assoc(mysql_query($potionquery));
$_SESSION['potionholster'][]=array($potionarray['name'], $potionarray['power'], $potionarray['potionID']);
$x++;
}
//While item# doesn't equal NULL, look it up in the items table
$_SESSION['itemholster']=array();
$x=1;
while ($x<6 && $characterarray['item' . $x] !== NULL) {
$itemquery="SELECT * FROM items WHERE itemID='" . $characterarray['item' . $x] . "'";
$itemarray=mysql_fetch_assoc(mysql_query($itemquery));
$_SESSION['itemholster'][]=array($itemarray['name'], $itemarray['type'], $itemarray['itemID']);
$x++;
}
//If questID doesn't equal 0, look it up in the quest table
if ($characterarray['questID']!=0) {
$questquery="SELECT * FROM quests WHERE questID='" . $characterarray['questID'] . "'";
$questarray=mysql_fetch_assoc(mysql_query($questquery));
$_SESSION['questfile']=$questarray['questfile'];
}
$_SESSION['questID']=$characterarray['questID'];
$_SESSION['queststep']=$characterarray['queststep'];
$_SESSION['gender']=$characterarray['gender'];
?>