You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello I would like to see if it's possible to do material acquisition (albedo, diffuse or basecolor, roughness, normals,..) on planar textures or objects based on a real photo sequence.
Object model would typically come from a photogrammetry software with uv.
Thank you for your work.
The text was updated successfully, but these errors were encountered:
After following the various inverse rendering tutorials in the documentation, you should be able to implement a script that performs such optimization.
Summary
Hello I would like to see if it's possible to do material acquisition (albedo, diffuse or basecolor, roughness, normals,..) on planar textures or objects based on a real photo sequence.
Object model would typically come from a photogrammetry software with uv.
Thank you for your work.
The text was updated successfully, but these errors were encountered: