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because eps changes from [1,2) to [2,4) the eps calculated from 2 reaches into prevfloat(2.0) making it possible to round down from 2 at a chance of 1/4.
The text was updated successfully, but these errors were encountered:
@avleenk2312 I realised this issue today, but you're not using Float64sr anyway right? Also I believe in practice it's of very little importance although it looks bad because the chance to hit exactly 2 as a result of an arithmetic operation in a simulation are usually quite low?
because
eps
changes from [1,2) to [2,4) the eps calculated from 2 reaches into prevfloat(2.0) making it possible to round down from 2 at a chance of 1/4.The text was updated successfully, but these errors were encountered: